Are you playing Aleph against PanO? Joan is a PanO model...
I have a whole army sitting in a cabinet... :sleepy:
That's what I thought, my only question then is, why is the Marksmanship skill Optional?
I've seen people go both ways on this, Marksmanship is listed as an Optional skill, but Albedo says "Any enemy with ... the Marksmanship skill"...
This is the Tarik list that I really liked: https://assets.corvusbelli.net/army/img/logo/factions/ramah-taskforce.svg...
Corregidor should get a special rule that they don't have to take a Lt. but lose a command token or something...
The flip side is that shotguns are also less effective at defending against Speculos ("You'll kill my one guy, but I'll put one or two templates...
Yay, that model you can't buy got an update...
I will make the Al Fasid HRL (B4), Jannissary Doc (2W), Hortlok (CoC and MSV1) link work...!
And Jump(8") for some reason... sadly it's not Super-Jump(8"), which would be freakin' awesome!
Played a similar Tark/SuperJump list the other night with a lot of success. Some notes: Tarik+MSV2 Khwarij make an awesome Duo that have four...
I guess that's just all Greif-muscle now... <flex>
I always thought the Kiuutan would make a good Greif proxy (similar hoodie design) [ATTACH][ATTACH]
I'm actually a little excited for USARF in N5, mostly because of Duos getting B1.5 Duo'd Mavericks: racing around (or racing up to get into cover...
Also take a look at your table setups and make sure you have some blocked sight lines across the table. There shouldn't be 100% cover all the...
I never really understood why it was 15 (other than just kinda working with 300pts... about 20pts. a model...), "one and a half" command groups...
I think it's a result of continuous patching of the CC system (this is speculation of course, so at least it's on-thread) Someone decided B2+...
An easy QoL upgrade would be to get rid of the ridiculous CC numbers and all the skills they have to come up with the juice the numbers and just...
Hexagons are the Bestagons!
When you run out of orders they all reactivate, but they all become Irregular. Turn ends when player with higher order count uses last order?