This sounds like a sweet Haris indeed. Though I'd probably exchange Trisha for an Artalis Engineer to have the option to use NCO if necessary
I don't think you'll ever be satisfied with the game, given that very few heavy units are or will be cut to the bone the way you seem to prefer....
My own wishlist: Peacemaker reworked into heavy Remote; it already has "doorkicker" written all over it. Give it ARM 3, BTS 6, STR 2, BS Attack...
I know, I also find this constant "I see no issue" approach annoying to discuss with, as arguments just bounce off. Still, there's no point to be...
Duh, you're right, I need a coffee
@Triumph while I agree with your analysis, don't be rude. There are ways to criticise someone in a civil way. @psychoticstorm both Remotes are...
Easy, by making it an Upgrade program and spreading it with precision. Factions good at hacking would get it sparingly and not on popular units;...
Regarding hacking, I think I already mentioned it, but I'd like to see something like a software version of Nullifier. Working like White Noise,...
Stormbot is the 3rd entry on that list. And no, PanO doesn't have anything comparable. @psychoticstorm I'm perfectly fine with Nomads getting...
YMMV, MOV 6-4 is actually pretty useful, if Peacemaker gets a chance to move. I liked its offensive potential, it doesn't need to be static. It...
Armbots costs should generally be looked into, I'm very curious how Peacemaker costs what it costs when compared to Moonrakers. But I don't think...
Yeah. And it's not that easy to translate fluff into gameplay in a balanced way. Even so, there's so many ideas how to make PanO more interesting...
NA2 built around Aleph units, captured CA tech, and some alien mercs, led by Odysseus, and travelling home the long way after taking a wrong turn...
Just adding stuff to old sectorials isn't really addressing the issue, it's a stopgap. To solve the problem older units design and cost should be...
<smiles in Sphinx>
An example idea: making Crusaders focused on taking out heavy targets. MOV 4-4 | CC17 | BS 13 | PH 12 | WIP 13 | ARM 3 | BTS 3 | W 1 | S 2 BS...
The issue with TAG-specific missions is that then every sectorial would need one, and I'm of the opinion that some could very well do without...
We have very different opinion on what constitutes bloat. For me Combat Jump is a core skill, even if I'm not using it most of the time. It gives...
I remember the times when Acontecimento's best option for defence against TAGs was - aside from Dragao - getting a linked sniper and using AP...
Refuge in audacity does work sometimes ;) Personally I find limit of two full combat groups much more reasonable, and able to fit 99% of what...