Thank you!
Here's my very scatterbrained take on Traktor and Kuryer Muls. I have used them, and they are fun, but I haven't found a particularly compelling...
I’m coming really close to finishing my TAK. But as most would be able to tell instantly, this miniature is not a Cossack. This is because I ran...
Finishing out the S2-sized TAK miniatures are the Irmandinhos. Since they are an irregular unit, I decided to give them a different paint job than...
After taking a break from painting for a good few months, I think I am ready to get back in the saddle. Here is my work for Pavel Aleksei...
Thank you! I would find that to be a nice quality-of-life thing to add, for whoever's job it is to update army. Should I put this in the Bug Fix...
I have a technical question regarding the reinforcement section: suppose that I am building a list, and I add a reinforcement section, but later...
I suspected as much
Seconded. I just checked the blog and didn't see anything new saying this. @Nolimon, can you direct us to your source, please?
I will be getting the new Patchers at some yet to be determined point in the future right now. Kosmoflot itself is not very high on my priority...
As I come within striking distance of completing the milestone of having a fully painted TAK army, I have finally given the Veteran Kazaks what...
The Kazak tactical junk squad known as the Frontoviks is now complete. Seriously, I think that the designers who made these sculpts intentionally...
Personally, I'm a little hesitant to try alternating turns in a traditional game of Infinity where two players are duking it out with each other....
I was doing a rules dive on deactivators a few weeks ago, and I second @tox's explanation as correct. Deactivators affect deployable equipment,...
Would you be able to elaborate on this? It doesn't make any sense to me because WIP is the attribute that you roll on to perform a hacking action,...
That works too.
Yes, that is one of the challenges, and I neglected touching on the possibility of deploying a repeater on a rooftop. This scenario is exactly why...
I just did a little bit of digging on the Infinity wiki because I remembered that deactivators exist and was wondering if they can be used to...
I figured as much, I just thought it might be good to explicitly state why I also thought it wasn't a great solution. If I understood you...
Is that what they were called, Null Zones? Now that I think about it, I think I do recall those being in the game. They just weren't on my radar...