I assume it'll probably be very possible to split the data between the N4 and N5 parts of the season, but once we have N5 the N4 data doesn't...
Bear in mind that win rate is not exactly an expression of how powerful a faction is. Win rate is a function of player performance, which is...
Silos, frankly.
Tohaa also have amongst the best K1 gunfighters in the game if you want to take a direct approach. I've killed two MBTs top of one in a game once...
I'm sure both factions will be updated maƱana.
This is still anecdote rather than data, but I still haven't had a game where Reinforcements have arrived before round three, for either player.
Ran my first Reinforcements event on the weekend. Just a small event, three rounds. Chatted with players through the day, including a few people...
Oh, and; Reinforcements are open information This is something I was disappointed on at release but have mellowed on after time playing with the...
It's interesting to see so many five- and even six-trooper reinforcement pools being suggested here. My approach to reinforcement groups is that...
I haven't played as many reinforcements games as some people in this thread, but wanted to note a couple of things that have stood out to me from...
This doesn't surprise me - reinforcements leap out as being able to be a much much more powerful version of the old trick of hiding a couple...
It's not a question of catching your opponent off-guard, exactly, although that can absolutely happen. But even at the highest level of...
Putting a mirrorball model in the midfield literally as a zone of control ARO piece has serious utility. Mirrorball is an obscene ARO under the...
We don't know which Kaurii profiles will be available as reinforcements, but a couple of the Kaurii would be lovely little options if we get them...
For example, just going off what was shown in the video and with the expectation of some changes, these are both very nice four-trooper...
I'm a little disappointed by no new troops, but hardly surprised. That's a good suite of reinforcement profiles, though. Depending on our access...
What this is probably referencing is the penalty imposed on resets by the use of Symbiobombs. Pheroware doesn't normally impose any penalty, but...
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The inability to gain cover was removed in the same errata that added the ability to not be impetuous.
Referred to where? Edit: found it - interesting. I'd missed that.