Wait, they're making Dawons LI? Damn it, they're really losing it. As for the sculpts, they're fine. Artalis and Riksha are very forgettable,...
Sorry, no, haven't had a game with reinforcements yet.
Here's one generic Aleph list I made some time ago with Marut: https://assets.corvusbelli.net/army/img/logo/factions/aleph.svgMarut + 2W...
You can try, but yeah, that's all your points. Asura rarely (never) pays off for me (still my favourite sculpt and unit in the entire game). Rudra...
It was a joy for the simple reason of seeing my opponents face when they realise it :D Otherwise... Tough but fun. First game was against the new...
I recently played this and won a tournament, though it was a special tournament that gave me a free engineer so I don't know. Didn't really use...
Eh, I don't know. You can easily say it's similar to how peripherals are always activated even if you don't want to do anything with them, except...
Yeah, this is a critical piece of rules missing, but it still wouldn't help you hit the repeaters after they've been placed because repeaters...
Just stay with robots and never compare Yadu male vs female sculpts.
+1000 This is also very true. I understand the justification offered, so faction identity is maintained, but it's bad justification in my eyes.
Yeah, it's an ongoing really stupid design CHOICE.
I disagree that Guided is the problem; it's Pitchers and Fast Pandas; namely, ability to deploy repeaters against which you can't do anything. In...
Ah, got it
Nice! I do Asura + Marut fairly often, usually with Marut LT for that sweet Strategos. Trisha is an interesting pick, how come?
Edit: Now with nicely formatted army lists instead of boring old codes. :D
First, a disclaimer: this tournament was not a regular ITS tournament, as it featured both custom missions and custom overall extra (collectable...
Back in the days of early N3 we learned that they did some playtests, but when a crit would happen they would note it but proceed playing as if it...
Oh, okay then, demo limits make sense. I'm fine with this approach if the turn limit is high.
Is the number of full activations times number of turns fixed to only 12(ish)??? :-O I really hope it's much higher. That kind of low limit only...
Noooooo, still so loooong