UPDATE: - Reckless Hearts expansion is now included in the mod - Axl Steel and Hippolyta added (including character, tactic and initiative cards...
[IMG] UPDATE: - Legendary Bahadurs expansion is now included in the mod - Final Boss, Koorie Queen, Oberon and Shona Carano added (including...
UPDATE: - Human Fate expansion is now included in the mod - Bixie, Dart, Eclypse and Prysm added (including character, tactic and initiative...
...and this is what must be said every time a token is flipped back to red: [IMG]
I'm hoping so. If so, it creates interesting possibilities in both directions... red to blue for allies, blue to red for enemies.
Funny you should say that: https://forum.corvusbelli.com/threads/aristeia-tabletop-simulator.621/page-2#post-121436
Hey everyone, I'm itching to start more organized events in the Tabletop Simulator Aristeia! mod...
If I didn’t do the 3D columns and the zone “overlays”, it would be easier. As it is, they can’t all move together easily. You have to unlock all...
I just did, along with some other minor tweaks: - Updated Rules Reference, Scenarios and Quick Reference to latest versions (includes rules...
https://steamcommunity.com/sharedfiles/filedetails/?id=1189291645 Smoke & Mirrors is now in the mod!
Yes, you can.
The coaches have submitted their lineups, they've signed their sponsor's contract and now they have 8 weeks to schedule 8 matches and come away...
FYI. I am delaying the league one week while I re-tool the league structure to mirror AGL closer.
The mod made the Tabletop Simulator Spotlight for this week! [IMG]
FYI. The Standard Tournament Rules look to be duplicated over the Standard League Rules. Outside of that, this is gonna make for some fun...
For those interested in learning how to play Aristeia! online with Tabletop Simulator, I've put together a tutorial video showing how to download...
I think I can even sum it up more succinctly: "States will last longer and be more effective if applied to a target who is not the active...
Edited OP verbage for clarity.
This has come up a lot in demos, especially when dealing with States that trigger off global Switch abilities (namely Maximus' Taunt and Parvati's...
He’s actually a control piece. He main role is to tie up enemy damage dealers so your weak scoring pieces don’t have to worry about them. Taunt...