32a. But you can have Dropsuit Taryot for now. Be thankfull.
~skip~
Nomads have Bandits. Bandits have Booty and Camouflage Special Skills. Haw to combine them during deployment phase, especially when Nomads player...
I think I can make "fanboys edition" when CB publish first FAQ.
I think that we have a Wiki for this. Will have. Sometime in the future...
May I put my interpretation? I think that the truth is hidden in what is the trigger for each rule and I cannot imagine a situation when they both...
As a regular MAF player I'm following this thread.
Man, you do a titanic work. Thanks!
A friend of mine registered at this forum two weeks ago. He is still awaining for manual account approvement from adnims. Are there any admins...
And I see that this problem is still not solved. What a shame!
Guys and gals and nonhumans, I apreciate all recommendations and try to press myself and finish this miniature.
I've encountered this last game. My opponent tried to move to position around corner to fall into 32+ HMG range. His base was merely visible due...
Fair enough because I've covered shoulderpad with plain and a toned down metallic and two glazes, but gun is a plain base with black wash. Thanks...
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Oh, it seems to me that it was your tutorial. And as far as I remember, you have a separate blog...
I remember it was sticky but now I cannot find one.
The problem is that there is no Skill named Natural Armor. Hence this trooper receives an extra permanent +1 ARM MOD
Ok, from this point MetaChemistry provides either extra MOD or Skill. EFFECTS Immediately after placing each of your troopers with MetaChemistry...
What What rule you want? About timing?
Edit: I changed my mind in further discussion. Metachemestry and Symbiomates are both applied during deployment. But sequence of applying...