Presumably the same thing that happens if they fail right now. It would work fine.
This is true, but it's not that easy, considering the fireteam bonuses. A fusilier is shooting you with 2 dice on 18's if you try to attack him...
Smoke specifically calls out how it interacts with dodge, as an exception.
The template doesn't do anything to the troopers in its AOE, however, unlike, say, a regular grenade.
Well if they're close, sure. That's what I meant and why your premise is nonsensical.
Does it? It says it can be replaced with a "motorcycle marker" or a "piece of scenery of similar diameter".
Probably not gonna win a firefight against the rest of the team, even if you make it past the Helots etc.
No. There's literally no rules basis for this. You're just making crap up out of thin air.
By that logic you could use smoke to protect yourself from someone with MSV2. I think not.
This is why the rules wiki needs a changelog.
If they're in the middle of the board it's not much use, you'd be better off using an infiltrator.
I don't think that's a truism. Taking missions with three objectives in the middle as an example, most tables have a position in the DZ where a...
Why would they be? Becoming Isolated makes it so they turn off, just like a Synch bot.
At least it doesn't look like a nightmare baby like the Nomad ones.
Eh, meant the Minutemen hmg specifically because it can be put in a Grunt fireteam now. I wasn't disputing that the options exist. I don't think...
More like Chappie. "Go to sleep!"
I'm sure you're so terrified of Desperadoes on the other side of the table when your Kamau sniper can just kill them.
Marauders fireteam (now just the Marauder HMG, I suppose), Minutemen HMG mostly. Van Zant is ok but the last time I ran into them into Varuna in a...
I don't think its a matter of being "forced out of our comfort zones from time to time." At least not for me. There's certain things I have to...
The problem is the company they (involuntarily) keep. Other minis companies are known to behave like that, and most players have experienced that...