So who here plans on representing O-12 in Asteroid blues? I know I am!
Personally, I would let you do it
The requirements section of each skill usually defines to us what a valid target for that particular skill may be. Using your example of Medikit:...
Nah its alright – you'll end up using 3/4 of the hospitallers, probably all of the OS in some aspect, and who doesn't love Joan, Black friar is...
The "AND/OR" seems pretty clear to me. The issue isn't that it's two separate clauses but that the first clause doesn't/can't interact with the...
exactly my point – I find minelayer really only to be useful in quantity >2 or a camo shell game. Other than that just spending orders to place...
Yes but a risk - reward system is not only an interesting mechanic but it's also fun.
Madtraps are a godsend for this army. An EVO repeater synergizes really well with double Kytta for defense too. AVA 2 TR bot also helps. tbh a...
Retreat mechanic and by extension missions that end on retreat to me are an element that defines this game compared to other minis games. removing...
definitely not. Assault pistol maybe, just because its often given to models as a side-arm and would probably make their profile a little wonky –...
I would agree with that sentiment – Outside of making the characters a little more viable, letting a minuteman link with Grunts isn't going to be...
fair enough – I'm coming from a stance that knows pretty much jack-all about guns. just cracking a few jokes along the way. DAM is a really...
Eh, I never really understood this sentiment. The DAM numbers in this game are all over the place. Pistol is 11 cause it's weak. thats a fine...
Your story is flawed on a lot of levels – but just a few key ones to point out: You're assuming that a turn in retreat is somehow a "bonus" turn...
Ends on retreat punishes negligent players and rewards smarter, more careful players. It should be kept imo and is one of the reasons I favor this...
Very rarely does the actual mine marker hit the table. They have a tendency to just go off as a camo token, or if in the event they are discovered...
The same instance comes up with Motorcycle troops. All cases of the rules cite that a motorcycle "MARKER" is left behind when a troop gets off of...
I don't mind the SMR – after all having higher burst means a higher critical chance which I find the helots ride on pretty hard.
[ATTACH] http://infinitythewiki.com/en/Line_of_Fire_(LoF) Camo tokens and markers never obstruct LoF EDIT: Sorry, I assumed you were referring...
Yeah, and vanilla aswell. I would really like more eclipse in vanilla or exclusive to vanilla – give me a really good incentive to play them over...