Started work on a maraurder to test the scheme on them, see what panels to paint black ect. Amazingly happy with how it cam out, really love it...
Provided that volume was say higher than an S2 you could prevent the majority of models in the game from vualting over it. However S5,6,7,8 HI...
this is the answer. Essentially the question is a non-issue. Idle is not a valid ARO skill and therefore cannot be used to drop HD but maintain...
I want the Commando Ops! :)
just quote it again in full mate, Relay the argument out in a single post. it'll make it all more cohesive for everyone to read
well, if you have any scenarios you have in mind im sure my gaming group would be happy to help. we get about 5-10 games in between us a week, and...
I didnt say defenseless i said no visual mods no cover nothing. Strong aros will be hitting back on 30-40% odds of dropping that model due to it...
point being though its still not what the rules say, see if you can find the old thread about it as this gets brought up a lot.
I dont think having an exception to engage against all other meanings of the term B2B is great design.
that would prevent you from being placed in a vaulted position post engage.
No contradiction at all thats how it would work. But consider a few situations. Firstly, that skirmisher starts the order say 1" away from the...
Huh did not know that. Odd
Make it a section 4 long or 8 long and it achieves the same thing. Dt zones are infinite height so you cant jump over them
So even at just DT all troops without the terrain typr stop when they come into B2B with the terrain. Personally i think forcing people to stop...
Well said and i agree. I am not on the side of changing crits
It is the general movement rules oif the game. http://infinitythewiki.com/en/General_Movement_Rules That is how you move along a vertical surface
The other pictures dont show your sillie during the movement along the vertical path only at the terminal points. The language about climbing also...
You are arguing that the images of a base moving up a wall in the rulebook is not clear about how a miniature moves up a wall.... Thats not...
Because you dont have a valid movement path that gets you there without declaring climb. In the other situation the only requisite is being...
When moving along a wall your sillie moves such as the bottom of your base maintaints contact with the surface at all times. The only exception...