Epic troll post.
Oh, I’m not disagreeing that it was a good change at the time.
I’m saying that the game has evolved constantly since then and it’s not as clear...
This is a holdover from early ITS. LT and TAG were specialists and Achilles V1 dominated (at least in perception), so that rule was dropped. Two...
And the updates are in the iOS app now.
The Μάχαι Mákhai, "battles"; (singular: Μάχη Mákhē) were the daemons of battle and combat.
So that's not...
Goalpost shifting much?
I was refuting @solkan’s specious argument.
I get it, you’re invested in the fluff making sense.
It doesn’t, because...
Boost-glide hypersonics like AGM-183 and DF-17 beg to differ.
As for inaccuracy, Pershing II had a 30m CEP in the late 70s.
That’s… exceedingly generous.
Cool. I care that the in-universe explanation is bullshit in the universe.
True. Fluff attempts to justify why the wargame is the scale it is cause more problems than solutions if you think too hard, as @AmPm nails below....
“No smoke was a mistake.” - @Bostria
Deleting them. But that would suck.
That’s not an interesting dwarf. That’s nippon-steel-folded-over-one-thousand-times grade weeaboo bullshit.
@Koni will the special Shikami have the alternative unhatted head?
There’s the rub.
Code One is a better game than N4, because the limited rules accidentally enforce design discipline.
No, we did not.
DaoFei will never* git gud at CC.
At least, that’s always been the way since HSN2 introduced fireteams (“linkteams”) and simultaneously introduced “abusing the impetuous discount”.