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Inspiring Leadership and Wallace

Discussion in 'Ariadna' started by Tongfa, May 11, 2018.

  1. Tongfa

    Tongfa ULTRA INSTINCT UKR

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    Hello fellow Scotsmen,

    Just a couple questions about interactions with Wallace's Inspiring Leadership.

    1. Does he convert irregular orders to regular orders in all combat groups, not just the one he is in? However, he does not convert Extremely Impetuous models to Frenzy, they stay Extremely Impetuous.
    2. If Wallace declares a Coordinated order (Move - Throw Smoke Grenade) - can he "move" 0 inches whilst the other 3 models in the coordinated order make their full move?
    3. Similarly, if Wallace wants to declare a Coordinated Order (Move - Throw Grenade), can he throw his grenade on the ground, or does he need to actually be in range of a target to throw his grenade?
    4. If Wallace declares a Coordinated Order (Assault) - do he and the 3 other Highlanders in the Coordinated order need to Assault the same target or can they assault different targets.
    5. If Wallace declares a Coordinated Order (Intuitive Attack) can he shoot the ground with his Flamethrower at nothing (because he's hiding behind a wall) while the Highlanders shoot away at separate camo markers with their Chain Rifles? Do they need to all take separate willpower rolls to do an Intuitive Attack?

    Unrelated question re. Smoke grenades: If a model is in a friendly (not that it matters) smoke cloud, do they suffer penalties if they want to throw another smoke grenade within 8" whilst they are within that smoke cloud?

    Unrelated question re. Paramedics and Link Teams: If a Volunteer Paramedic is in a 5 man link, does his Medikit gain the Link Team firing bonuses (+3 BS and +1 burst)?

    Thanks in advance. :)
     
  2. xagroth

    xagroth Mournful Echo

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    Inspiring Leadership changes the Instruction category of the troops. So only Irregular to Regular (and they become Datatracker-selectable too).
    So the whole army is now Regular. Fury is not part of Instruction.

    Yes.

    Only Targetless grenades (like Smoke Grenades) can be thrown against the ground. Every other grenade (that does not have that label) needs a target.

    I think they have to Assault to the same target, since a Coordinated Order demands to choose the same target.

    Yes, he DECLARES "intuitive Attack", but has no target, so he PERFORMS an Idle (so he breaks Stealth, for example).

    1 roll per Chain Rifle-toting trooper you want to fire.

    Smoke is "factionless". So it blinds everyone, so that trooper has no Line of Sight, so he needs to perform a Speculative Fire (full order Burst 1, -6 to BS roll, add range modifiers).

    Yes, but you don't need to fire the Full Burst, and I think that if you fire B2, you need both PH rolls on the target to succeed (1 fail + 1 success means no change, 2 fails means it dies, 2 successes means he recovers).
     
  3. Tongfa

    Tongfa ULTRA INSTINCT UKR

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    Thanks for the quick + detailed reply. Can you clarify re. Wallace breaking Stealth - in what situations would Wallace have Stealth. Also, since aggressive Coordinated orders have to have the same target (e.g. they must shoot the same guy), since Intuitive attacks just shoot the ground - a coordinated intuitive attack order can shoot different camo tokens (since they're not really shooting the token, they're shooting the ground).

    Similarly, can a Dog-Warrior shoot with both his Chain rifles at different spots on the map with his Intuitive Attack?
     
  4. xagroth

    xagroth Mournful Echo

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    http://wiki.infinitythegame.com/en/Intuitive_Attack

    See the quote just before: nope ^^

    Coordinated orders:
    See the quoted parts up, the do not target the ground (those are weapons with the "targetless" label) but an enemy they would not be able to usually (camo, IMP troops count as allies so you can't even declare an attack against them). So no, they all have to attack the same target, but if they hit more than one enemy camo, it's ok.
     
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  5. Kazavon

    Kazavon Uxia McNeill's #1 Fan

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    Re: Wallace, smoke, coordinated orders

    Wallace can't throw a targetless grenade on the ground during a coordinated order where others use other weapons at other targets unless he has LoF to the target. He can declare smoke grenade and fail due to distance, however, or idle.

    Wallace can, however, target the enemy everyone else is shooting at and throw smoke grenades at them (targetless is not obligatory) with all of the penalties; Cover, Camo, ODD, etc...

    Wallace doesn't ever have Stealth-- Berserk doesn't give extra special skills like Martial Arts. It doesn't even give Courage, so we're lucky that Wulvers have Natural Born Warrior and 45th Highlanders have Dogged.
     
  6. Dabicho

    Dabicho Well-Known Member

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    Berserk does give Courage, look again. Not Stealth but Courage. Not needed BTW because Inspired Leadership gives Courage to all your troops too.
     
  7. Valette

    Valette Active Member

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    I think its supposed to be that you get 1 PH roll no matter how many hits you get with the medkit (seems an elegant solution to me). See here:
    http://infinitytheforums.com/forum/topic/49683-linked-medkits-b2-interaction/

    Hope that helps.
     
  8. daboarder

    daboarder Force One Commander
    Warcor

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    that was an old ruling that was overturned.

    Its 1 roll per hit wiht a medikit, with passes cancelling fails
     
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  9. Kazavon

    Kazavon Uxia McNeill's #1 Fan

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    Sorry, my bad. It's not listed on the Wiki though, which is pretty misleading since clicking 'Berserk' on the official app takes you to that page.
     
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