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New Tunguska

Discussion in 'Nomads' started by mothman, Mar 24, 2018.

  1. Fyeya

    Fyeya Yakitori over a light flamethrower

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    JSA has CoC because they are a social structure that is based on hierarchy and rigid obedience, so if mr yoshida goes down, mr toyota is already known to be next in line, so he just steps in and keeps going.

    Nobody questions who is next in line when it's all spelled out and drilled into you on a daily basis.
     
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  2. invalideffort

    invalideffort Burnt Spektr

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    I'm really hoping we see some of the updates previewed in the coming weeks. I think seeing some remotes making it into some core links would be pretty cool and not over the top or power creepy. I'm also really intrigued by what the heckler will get? hoping the fancy backpack is some form of token state, holo would be fun and open up all sorts of shenanigans, but really if the profile is solid I would be more then pleased with camo, TO, impersonate (doubtful I know). If they don't get marker state, ODD or infiltrate + nano screen or some such shenanigans would be cool. I think this may be an army that hitting that 6 swc will be really easy.



    Really want a 5 man Kriza team it's like 270 some-odd points for 3 hmg krizas, a 360 lieutenant, and a multi-rifle one...can add some remotes for a 7-8 order power list lol :grinning:
     
  3. benn

    benn Well-Known Member

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    I'm hoping we get some kind of CoC, it feels silly having several aggressive and/or obvious lieutenant options with no veteran or chain of command to back it up. I don't think having some mean motherfucker start barking orders when the boss goes down violates our design space.
     
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  4. sarf

    sarf Well-Known Member

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    I would like to see some Tunguska-exclusive CoC profiles. No need to expand it to whole faction.
     
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  5. nazroth

    nazroth 'well known Nomad agitator'

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    Was thinking the same thing. Provide something that Nomads are known to lack in a Sectorial, making it one of the reasons to actually pick the sectorial instead of Vanilla. Fireteams are great, but Zeros, BranDo, Morlocks, Jags, Intruder, Morans - are better :P
     
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  6. invalideffort

    invalideffort Burnt Spektr

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    Deleted because not relevant anymore lol
     
  7. McNamara

    McNamara Merc Rep

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    I rather see Executive Order then CoC for Tunguska then! But I guess you need some form of hidden deployment to make that possible. And sofar only the Spektr fits that. :/
     
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  8. inane.imp

    inane.imp Well-Known Member

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    Strategos on Sterenko is more likely. Which would actually be quite useful: with a Grenzer-like profile at 30-35pts, that'd have a role in a Limited Insertion list.

    If you make him suitably SWC heavy (ie 1-2) for Vanilla it wouldn't really upset the faction's balance too much either.
     
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  9. Zakalwe

    Zakalwe Bomber Harris, Do It Again!

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    As Solar's excellent post points out, anarchism as an ideology isn't opposed to leaders and organisation per se, just illegitimate hierarchy. You would trust a surgeon to run an operating theatre more than some used car salesman, as an example: you're giving a measure of authority to someone who you believe is the best, rather than having the choice foisted on you by whatever power structure.

    We do actually have several real-world examples of anarchist or anarchist-leaning militias in operation that illustrate how this works in a military context. Traditionally, there's generally an acknowledgement that some role similar to that of officers in a standard military must exist by necessity, which generally are decided upon by the men on the whole. Grunts elect corporals, corporals elect senior NCOs, NCOs elect officers on up, rather than in a standard military formation where things would happen the other way around, with the senior ranks earmarking who they believe should be advanced and when. There are several other key differences with military units, also. Firstly that the people holding those positions are explicitly re-callable: if an officer is not up to the task, they're dragged down back to being a grunt very quickly. Secondly, it's possible to assign these roles on an ad-hoc basis, for set periods of time, for particular battles or operations, rotating people with special skills or knowledge into the command structure when it suits. Thirdly, fraternisation between the "enlisted" ranks and officers isn't as frowned upon quite as much. Otherwise, the roles are near identical, and in battle tend to operate nearly identically.

    So as far as fluff reasons for Chain of Command are concerned there really isn't much against the idea. It wouldn't operate any differently at all from a standard military structure, and troops would be just as able to immediately fall into line behind the orders of the 2IC as in any other army, so it's perfectly possible for a new model in Tunguska to actually have that skill. Whether or not they should for balance reasons, however, I'm not so much sold on as the Interventor is probably one of the best LT choices in the game (albeit a little obvious).
     
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  10. Fyeya

    Fyeya Yakitori over a light flamethrower

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    The problem I have with that analysis, is not that those units can't exist, just that they tend to do very poorly. When considering the Communist Soviets that were formed after the Russian revolution, the fighting ability of the armed forces dropped dramatically.

    Obviously, there were a number of causes, but lack of proper discipline was one.
     
  11. McNamara

    McNamara Merc Rep

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    This is my understanding as well, and the way I am inclined to incorporate it into the Nomad army is by giving them a sturdier command structure, since they are used to adapt on said ad-hoc basis, e.g. the current executive officer dying.
    Like I said I do see why it makes sense not to push this to far for reasons regarding game play, but it's not like an anarchist force should suffer for it either, which Nomads currently do to a degree.
     
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  12. wellspokenman

    wellspokenman Retired Intruder

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    Strategos L3, Inspiring Leadership, and Advanced Command do not keep a faction from having CoC, so I don't think the Interventor being able to use their LT order for Supportware is going to disqualify Nomads.
     
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  13. Solar

    Solar Well-Known Member

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    There is no more reason for an anarchist force to have or not have a CoC option than anyone else, basically. I'm not sure Nomads necessarily should if only because they don't really have many weaknesses as a faction, but not due to any background restrictions.
     
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  14. McNamara

    McNamara Merc Rep

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    Nomads do have quite a bit of Lt. restictrestions though. I guess it makes sense from a game play perspective, but not in fluff, but yeah we probably have enough going already. :)
     
  15. Solar

    Solar Well-Known Member

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    I always think it's worth remembering that CoC is a really strong skill, and everyone wants it for their guys, for understandable reasons. There is a reason why it is extremely popular, and in the background it's pretty easy to justify because you just say "ah well these guys here, these guys are always chill so they can take over."

    I remember that before they got a hacker when people wanted a hypothetical Mobile Brigada specialist it was always "oh hey you know, Chain of Command would be nice" and, well yeah, of course it would. But as Bostria once said, Playtesters always report "it'd be better if it had ODD" and he's like, probably, also if it had MSV3 and flew around the table shooting lasers and stuff it'd be better too but, you know. Not really balanced either.

    Point is that everyone can always justify why their dudes should have Chain of Command, haha, and yet it is a pretty rare and desirable skill which some factions have none of, some only get on certain characters, etc etc etc. I do note that Nomads are the only faction with literally no CoC in any Sectoral etc (unless you count StarCo which... I sort of do but you know, technically not) and yet Nomads aren't exactly suffering from a lack of power, and limited LT options are a noted weakness which they have to deal with, that's not necessarily a bad thing either.
     
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  16. Tom McTrouble

    Tom McTrouble Well-Known Member

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    I think it would be irresponsible to give the faction CoC without it being on a unit that already costs 30-35 pts. Cheap CoC combed with a Lt Kriza would be obscene.
     
  17. redeemer

    redeemer Well-Known Member

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    so pano can have coc on religeous model with combat jump and martial arts 2 with Jotum LT but we cant have it with our s5 HI that sounds so fair
    PS a father knight would make even better choice for LT he can clense most troops with ease but i use Jotums for example because they are huge with dumb level or armor and bts
     
  18. Del S

    Del S Tunguskaball

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    An idea: An entirely new Chain of Command variant, Chain of Command Kingmaker. You pay 20 odd points to be able to automatically select a new LT if your old one goes down once per game, and is in no way an attempt to make an amusing acronym!
     
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  19. redeemer

    redeemer Well-Known Member

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    the funny part is i doubt i'll ever need CoC with tunguska where we have the interventors as LT option, and they are super hard to kill if used right. Our other two sectorials could benefit much more from CoC.
     
  20. wellspokenman

    wellspokenman Retired Intruder

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    I don't think CoC is necessary for Nomads, but I also don't think it will break the game. Really, what CoC gives you is the ability to take an LT Kriza or Taskmaster and get one extra order without worrying about LoL. Which is nice and all, but not really that big a deal. Strategos L1 gives you the same one order with the flexibility to spend it on any model you choose. CoC does give you an extra layer against assassination, but if your opponent is going all in on that tactic, they are going to be prepared for multiple LT options. In that case, taking out a CoC model probably won't phase them.
     
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