was about to play Huting party, I happened to see this: -------------------------------------------------- ( http://infinitytheforums.com/forum/topic/50660-hunting-party-isolating-lieutenants/ ) There was a tournament in Germany with that situation: A player picks 3 cheap Lieutenant options prone on the roof of a building and suicides with the current LT at the end of his turn to avoid getting hunted down since there is no LoL. Same for specialists. -------------------------------------------------- I checked the rules again and still it is valid. that is to say, people won't do this in a friendly game, but nothing prevents doing this rule-wise. So I searched for the errata/rules threads and found nothing. Is there any clear errata or official reply about this? Currently I think I have to compromise with opponent player like 'we don't do this, yeah?', unless there is something.
theoretically - you could suicide 2/3 of your army and force yourself into retreat in missions where retreat ends the game. This is slightly more difficult to pull off, but still a possibility. The option of being a dick and ruining the game is always there - it's there for any game on any platform. whether you choose to be a dick or not is up to you.
Yes, you can suicide lieuteunants. But you still loosing 3 orders for future turns (And you can't jump while prone and still could save against fall damage) So it's about 3 reg. orders+loss of 3 orders in future. Is it worth it?
Thanks for the reply. Firstly, I'm not trying to do cheating. as I wrote above, I'm just checking the rules. I just want to play the game and have fun, especially without some boring cases like mass suicide. Secondly, I havent calculated pros and cons of suicide tactics seriously, but I already see some 'situations'. For example, if you are on 1st turn of 3rd round and have earned more objective points, you can kill your lieutenants and specialist denying opponent's point-earning chance. And killing your lieutenants cost not that much, about 10pts per model. easy to circumvent Retreat!. also 1~2 order per turn is more than enough to make a cheap model dead. if they are on building/scenery, 1 order much enough. you don't need to kill all your models. just denying lieutenant object points is worth doing it for. ...and it happened on a tournament-level game. definitely there are some good points/timing to do this. there are so many possibilities so I am trying to remove that if able. don't get me wrong
@k104agi It's legal to do, but you're wasting orders and models doing it, and what happens if you jump your fusilier Lt off a building and he *passes* his armor save? All of a sudden he's sitting on the ground ready to get snatched up/hunted down. And if you're spending more than 1 order to do it, you're putting yourself at a pretty big disadvantage. Honestly I take a Dogged TO Camo Lt in that mission and park them on a rooftop somewhere. Hard for them to get hunted down.
A Paramedic/Doctor is a worthy choice for this mission. Easiest way to hunt down is to put a model unconscious and then hit with Stun ammo for Imm-1. So with a Para/Doc you can hit them with a Medkit pistol for a decent chance of "accidentally" killing off your dude. Upside is, if they live, they can also just reset out of Imm-1. Win-win.
I would not play against such a player. Bearing in mind that there are no rolls for jumping in landing CB should prevent suicides unless POS tag.
Basically the the ideal way is to change the kill criteria for all missions (that are designed for 2 players) to be passive. That is to say, not require killing LT, but instead for opponent LT to be killed (so that it doesn't matter who killed the LT). Biotech Zone killed half your army? Those points count for your opponent.
That's already how Killing works in the ITS missions, but it's irrelevant to Hunting Party because that requires the trooper to be alive at the end of the game.
They could also change the timing on when you select a new Lt in these missions (and possibly Decapitation too, just to keep those two missions as similar as possible for verisimilitude) to the end of the active player's turn.