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Muyib minelayers

Discussion in 'Haqqislam' started by norsecompass, Apr 13, 2018.

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Mine choice

Poll closed Apr 28, 2018.
  1. Viral Mines

    9 vote(s)
    32.1%
  2. E/maulers and Antipersonnel Mines

    19 vote(s)
    67.9%
  1. norsecompass

    norsecompass Member

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    I will be taking a Muyib link to a tournament with Looting and Sabatoge as one of the missions. I want a minelayer but can't decide to take the Viral Mines or the E/Mauler and Antipers mines. Any suggestions and reasoning would be appreciated.
     
    toadchild likes this.
  2. toadchild

    toadchild Premeasure

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    Viral Mines are incredibly nasty, but E/Mauler + AP Mines is very versatile and has twice as many deployables.
     
  3. oldGregg

    oldGregg Well-Known Member

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    ^^This^^
     
  4. emperorsaistone

    emperorsaistone Well-Known Member

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    Exactly the reason why its always him for me. And he is even one point chaeper.
     
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  5. HardDisk

    HardDisk Well-Known Member

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    I love viral mines, but they almost never see a table.

    Have the option for LI or HI/REM/TAGs mines is too good to leave at home
     
    oldGregg likes this.
  6. Vandroiy

    Vandroiy Well-Known Member
    Warcor

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    Exactly, way more versatile than just viral mines
     
  7. Solar

    Solar Well-Known Member

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    Viral Mines though

    Unique Haqq stuff

    Feels a shame not to use it
     
  8. Danger Rose

    Danger Rose The Wrecking Belles

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    Why not both? Nothing prevents having one (or two) of each. Although, the tjought of a coordinated order of 4 minelaying Muyibs (who already deployed their first mine) gives my skin a tingle.
     
  9. Xeurian

    Xeurian Well-Known Member

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    Unfortunately I believe you have answered your question of "why not both?". If I understand the rule interactions correctly, each mine type is associated to a different skill and therefore can't be placed together in the same coordinated order.
     
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  10. kharazyr

    kharazyr Member

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    Well, you puta mine for each at deploy, so... imagine 4 mines in your deploy zone.

    Again, why not... both and also 2 panzerfaust with a kameel at their back?
     
  11. Barrogh

    Barrogh Well-Known Member

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    Because then you are putting ~150 points into 4 mines sitting in your DZ, 4 funny rifle bois and two low-burst guns on units with no F2F winning abilities (you have average BS and nothing more going for you) that also shoot once per 1.5 orders at best, nevermind extra orders that will be spent when you will have to reposition your PzF nest or something.

    Minelayer profiles are good for specialist (not in a button pushing sense) tasks. For example trying to stop a dangerous active turn piece from removing your midfield agent (like muyib-containing links), presenting your opponent with a risk that order investment to get said killer there would be in vain. Provide an extra dangerous hit against a tough target your current piece cannot reliably threaten. Extra DZ protection is nice, but it's mostly just a bonus because being Haqq, we have way cheaper means of DZ protection.

    And as I've said, I'm very skeptical about PFs in active (that's what Baggage idea suggests), even linked ones. While up to 6 wounds worth of damage is cool, I usually prefer them coming on their separate to-hit dice to actually leverage Active turn advantage and try to win that FtF instead of facing high (to the point of having even odds on your active turn; that's really bad) risk of shooting yourself in the foot, paid with your own order. It's a good situational threat, especially on muyibs who don't pay SWC for that, but not something I would ever plan around.
     
    #11 Barrogh, Apr 17, 2018
    Last edited: Apr 17, 2018
    kharazyr likes this.
  12. kharazyr

    kharazyr Member

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    Well, infinity is like that, always depending on the task, and that makes it lovely xD

    Sorry about my crazy idea, I'm used to daylamis and farzans, not muyibs with pzf, even when i always take a minelayer to a link (sometimes asawisa haris), using viral or regular just depending on the enemy.

    Anyway, it would be an ARO strategy, ofc.

    Never used my hasssassins as a control zone force, did it as a zone profit team.
     
  13. Barrogh

    Barrogh Well-Known Member

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    Yeah, I think I agree.
    And due to that and basic Infinity mech I feel that's why we generally shouldn't spam a single tool in out toolbox too much. Unless it's entire point of the tool ofc, like with aforementioned Daylami :P But then they do cost appropriately.
     
    kharazyr likes this.
  14. ik3rian

    ik3rian Anti-Ariadnian Specialist

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    i tend to pack Virals against Ariadna. they tend to run lists with enough orders that losing 3 to e/m isn't much of a deal, immobilizing tractors is okay but not spectacular, and Viral mine is a good doggy-defense weapon.
     
  15. norsecompass

    norsecompass Member

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    So as I stated I am planning on this for Looting and Sabatoge at a tournament.

    Is this true? Minelayer allows a trooper to deploy one of each kind of deployable upon deployment?
     
  16. Xeurian

    Xeurian Well-Known Member

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    No, he is saying you get to put a mine for each Minelayer not for each deployable that the minelayers carry. So four Muyibs in this case.
     
  17. norsecompass

    norsecompass Member

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    Ahh yeah. I see. Thanks. I don't see the point of putting them all in the backfield. But having 3 Farzan Minelayers doing the following is great fun!:

    Deploy mines in deployment.
    Coordinate order 1 lay mines.
    Coordinate order 2 lay mines.
    Coordinate order 3 re-cammo.

    Ain't nobody got time to clear all that in the midfield.
     
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  18. Xeurian

    Xeurian Well-Known Member

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    I've considered that a few times. Sounds like something fun to try but at that point I'm always drawn to having one of my Farzans be an FO and the other be a CoC to cover my bases instead.
     
  19. theGricks

    theGricks Well-Known Member

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    I have done this twin Fiday's with AP Mines and twin Farzans with Mines. Except the recamo part...it worked real well.
     
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  20. bladerunner_35

    bladerunner_35 Well-Known Member

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    Most armies have access to cheap warbands and cheerleaders. Clearing mines are as easy as running a sacrifice into them. It can be surprisingly hard to set up the mines to both cover the same lanes but not all explode at once. Setting up a good defense with mines takes a lot of effort whether in points or orders.

    Also one successful dodge lets you escape all mines.
     
    Sojourne likes this.
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