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Six man game

Discussion in 'Access Guide to the Human Sphere' started by PreacherSaul, Mar 28, 2018.

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  1. PreacherSaul

    PreacherSaul Active Member

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    No troops on the table at the start of your active turn? You are out.
     
    Abrilete and tdc like this.
  2. PreacherSaul

    PreacherSaul Active Member

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    We played it. I have pictures but they won't upload. For some reason.

    Deployment location, order and turn order were all done by a single D20 roll. If you won you picked deployment first, deployed first and went first.

    Deployment zones were done very differently. Basically pick a point on the table and put a marker down. No one can put their marker within 12 inches of someone else's. Deploy within 4 inches of your marker. Infiltration takes this out to 8 (but next game we might change it to anywhere as long as it isn't within 8 inches of an enemy marker).

    To stop corner camping we are going to change victory conditions to points killed plus half points surviving.

    Not saying this system is totally fair or even, it is very fun though.
     
    Barrogh and oldGregg like this.
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