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StarCo thoughts after first battles

Discussion in 'StarCo' started by wildchevy, Mar 30, 2018.

  1. loricus

    loricus Satellite Druid

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    It's usually Geckos but reviving them isn't usually worth it they hardly ever die soon enough, and even when they do the specialist is still alive.
     
  2. wellspokenman

    wellspokenman Retired Intruder

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    Irmandinho is pretty much a no brainer. I'm a big fan of the Spitfire Tsyklon to remove tough models. I always take one. Even if all it does is sit there in SF, it's a 24" circle of nope. That Visor combo is great for board control. An Engineer that can smoke his way to a Remote or TAG (on a 17 no less) and bring it back is always going to be welcome. Also, Scavenger is rarely game breaking, but it sure is entertaining. Having it on a model with smoke will be fun.

    I'm also amused by how a game of Firefight might go, with Bandits and Irmandinhos using the panoplies like vending machines. No WIP roll and the pic of two choices every time.
     
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  3. DukeofEarl

    DukeofEarl Well-Known Member

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    I felt like an idiot when I realized it too late to make a difference last night playing my Bakunin in an escalation league match up with an Overdron messing up my plans, but the Pitcher on the Tsyklon is no joke. That's a BS 12 across half the table.
     
  4. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

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    Had a quite tough game of Higly Classified (Extreme Prejudice, Experimental Drug, HVT: Espionage, Telemetry. Secret: Data Scan) yesterday.
    In the first round my opponent he insta-killed the Blitzen Grrl and the HRL Brawler. Further the Spitfire Grrl was rendered unconcious (1st objective was a piece of cake for me thanks to Avicenna:grin:) by a forward deployed Ryuken Unit-9 which turned out to be annoying throughout the whole game. Luckily his Oniwaban failed to kill another Grrl and suffered a BSG hit. My turn was quite fast, after transferring the Brawler Lt. and the Hellcat into the big group I healed the Grrl (who got rendered unconcious right after due to the Ryuken...) and killed the Oniwaban. The Cateran recieved an ML crit from a Keisotsu on a 7!
    2nd round: my opponent was able to score Telemetry (Keisotsu Hacker) and Extreme Prejudice (Lu Duan) by abusing my disconnected ZondBot (yeah, my Monifilament CCW wielding Irmandinho died thanks to the other forward deployed Ryuken Unit-9). Also he moved his other Ryuken on the same roof as my Hardcase. In my turn the first thing I did was to let the AHD Hellcat do a proper combat jump next to the Riot Grrl harrassing Ryuken, which worked great! Also I could fulfill Telemetry and my secret Objective in just two orders thanks to my opponent's refusal to let the suppression fire go. The Hardcase used his bow on the other Ryuken with a crit (the only one for me in that game).
    3rd turn: More killing and trying to lure me into shooting dudes unconscious by my opponent further advance towards my HVT with his Doctor.
    I started in Retreat! winning the game 9:4. Never felt a total victory that frustrating!

    [​IMG] Highly Classified Grrls
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2 [​IMG]1
    [​IMG] AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
    [​IMG] BRAWLER Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
    [​IMG] BRAWLER (Fireteam: Haris) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 17)
    [​IMG] CSU (Specialist Operative) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (0 | 15)
    [​IMG] HARDCASE FRONTIERSMAN Tactical Bow, Rifle / Pistol, Knife. (0 | 14)
    [​IMG] IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    [​IMG] RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
    [​IMG] RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30)
    [​IMG] RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29)
    [​IMG] RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29)
    [​IMG] ZONDBOT Electric Pulse. (0 | 3)

    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]1
    [​IMG] BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    [​IMG] CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 24)
    [​IMG] HELLCAT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 28)
    [​IMG] TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    5.5 SWC | 300 Points

    Open in Infinity Army

    Conclusion: that Hellcat won me the game. But due to the Riot Grrl's high cost there are no specialist redundancies present. This is definitely not a clever approach. Despite that all classifieds can be fulfilled as you can see in my elaborate chart below:
    StarCo Specialists.png
     
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  5. Lareon

    Lareon Well-Known well-knower

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    As for now I only did a match, a 300-pt 20x20 against Bakunin.

    My list was the one I posted in a thread some time ago:
    [​IMG] That's a lot of girls
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    [​IMG] RIOT GRRL (Fireteam: Haris) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0.5 | 30)
    [​IMG] RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
    [​IMG] AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
    [​IMG] RIOT GRRL MULTI Rifle, Stun Grenades / Pistol, Knife. (0 | 32)
    [​IMG] RIOT GRRL Boarding Shotgun, Stun Grenades / Pistol, Knife. (0 | 27)
    [​IMG] EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
    [​IMG] ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
    [​IMG] UHAHU Hacker (Hacking Device Plus. UPGRADE: Icebreaker) Pitcher, D-Charges / Assault Pistol, Knife. (0.5 | 25)
    [​IMG] JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    [​IMG] IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]4
    [​IMG] JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    [​IMG] JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    [​IMG] JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    [​IMG] KNAUF MULTI Sniper / Heavy Pistol, Knife. (1.5 | 32)

    6 SWC | 300 Points

    Open in Infinity Army


    The results were... well, disastrous. I blame both tactical errors I did and a vast amount of terrible rolls that crashed on my face. I still think the composition is fine, though (maybe a repeater for UHAHU could help ) :D
     
  6. mittenninja

    mittenninja Invincibles NCO

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    Going to be running this list tonight, we shall see how it goes. 1523549863607_583.png
     
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  7. mittenninja

    mittenninja Invincibles NCO

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    Update from the above post.

    Played Acquisition against JSA. My opponent brought a mushashi Haris with a Tanko ML, a shikami duo, saito, and a keisotsu core with two ML.

    I had first turn and brought in Raoul early to eliminate his Warcor, and then utilized the drop bears in combination with the Shotgun to tag both a shikami and a keisotsu ML with templates simultaneously, dropping the keisotsu while the Shikami successfully dodged all attacks. Raoul held position nest near the enemy dz. Knauff then moved to eliminate the Tanko ML without issue. Withe the Tanko down, the Tsyklon was freely able to utilize it's climbing plus to position itself in an overwatch position while eliminating the second keisotsu ML and using it's pitcher (with xvisor) to place a repeater near both Shikami.
    Emily and the aguiciles we're able to move up and take the left antenna before falling back to a more defendable position.

    My opponent spent most of his first turn maneuvering his Shikami away from the repeater and dealing with Raoul. After Saito came out of HD and knocked the Tsyklon into unconscious, Raoul went down and the repeater was destroyed, but it took nearly all of my opponents orders to do so.

    The Irmandhinos was able to maneuver his zondbot over to the Tsyklon, bringing it back up while also securing the right antenna. The second turn was largely about maneuvering models into positions to be able to score maximum points in turn 3. Emily took out Saito with her lgl, the CSU duo rolled up the left flank to reinforce the aguiciles team. The Bandit put a wound on the other Shikami before being eliminated, and the Al hawwa planted and detonated d charges on the sabotage objective.

    Come turn 3, I was able to push Emily (my datatracker) and her fireteam to the center console and hunker down with repeater coverage from the FOs and the hawwa ahd,, tsyklon, Warcor, and Knauff covering different angles of approach. My opponent made a final push with his remaining Shikami (his datatracker) and managed to take out Knauff, the tsyklon (with a coordinated order and some keisotsu), and the Warcor. Upon moving into eliminate Emily, he ate two nanopulsars (my Oblivion have missed) and went unconscious. Leaving me with a major victory at 8-0.

    Overall, I've been extremely impressed with Uhahu and the Tsyklon for both active and reactive turns. The versatility there is tremendous. Raoul has also been an absolute beast. He has died every single time I've brought him on, but he's always either taken out significant pieces or forced the expenditure of lots of orders to remove him. The drop bears in combination with the shotgun allow for some really brutal template overlap.

    I definitely need to work on my Irmandhinos usage, trying to find the balance of him being an effective Warband unit and also being a key specialist is an interesting balance to try to maintain.
     
  8. loricus

    loricus Satellite Druid

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    @mittenninja yeah HD+ and Tsyklon is an old powercombo. Good stuff.

    Related I don't suggest Core Duo and Haris the meme isn't worth it. Even Core+Haris I wouldn't suggest without plenty of troops. I do 1 CG Core+Duo on Corregidor a lot but even that I would only do if you really know why you want it.

    Linked troops have downsides, guys who can act unlinked are often what you need.
     
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  9. Tom McTrouble

    Tom McTrouble Well-Known Member

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    Really? I definitely do not think it's invincible at all. I would say it's even less invincible than a TR bot in the same setup.

    Have you guys had issues with Uhahu getting sniped by KHD's? I have yet to play a game with StarCo, but I worry about this since I would think her link would take her to the middle of the board more often than not.
     
  10. wellspokenman

    wellspokenman Retired Intruder

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    Tsyklons are remarkably tanky and are better than most in Suppressive Fire. However any unit in SF can always be outranged, and it's vulnerable to all the same tricks as a TR bot. I like the Tsyklon Spitfire primarily as an offensive piece. People tend to forget about the X-visor, and MML2 makes it deadlier than people expect.
     
  11. sarf

    sarf Well-Known Member

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    NWI helps her a lot.
    Tsyklon is far from invincible. From my experience it`s always a gamble, all or nothing. It either kill a lot of stuff or fail to put a single hit on anyone, even in SF under MML2.
     
  12. mittenninja

    mittenninja Invincibles NCO

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    Uhahu can only duo with Emily, and I find Emily to really excel with the Aguciles in a Core team. But I have yet to run into an issue, although I usually also run an AhD and KhD in my list as well.
    Linked troops do have downsides, yes. But if you play them well they can be incredibly versatile. Emily in the Aguiciles team is absolutely brutal, and I would have a hard time using her in any other team (riot Grrls/Uhahu duo). I think the biggest thing is you can't be afraid to sacrifice a few units from the link when necessary. Too many people I see play are hell bent on keeping the link intact.
     
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  13. loricus

    loricus Satellite Druid

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    @mittenninja I waa referring to your opponent having 10 linked troops. I don't think it's a good idea.
     
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  14. mittenninja

    mittenninja Invincibles NCO

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    I've done that plenty in other factions. I think the same holds true, there are definitely vulnerabilities, but if each team has a core purpose and they can all do those effectively and efficiently I dont see an issue.
     
  15. mittenninja

    mittenninja Invincibles NCO

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    I'd also point out that he was one ftf roll away from changing the 8-0 to a 3-5 in his favor. I think the largest issue with his list was relying on keisotsu to hold off advancing troops too much.
     
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  16. loricus

    loricus Satellite Druid

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    If you really have a purpose maybe but every time I've seen it it messes up deployment and you get eaten by templates. Fireteam positioning is difficult and there is only so much terrain where you can do it well.

    USAr has a Forward Deploy Haris stuff like that could help a specific faction do it.

    Just don't do it for no reason. It's like taking a Core with no SWC weapon: yeah you can do it but unless you have a good reason it probably won't turn out well.
     
  17. mittenninja

    mittenninja Invincibles NCO

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    Sure, doing it just for the sake of doing it generally won't work out well, but it all depends on the fireteams themselves as well. In ISS I frequently find myself running all three types (either a Cg or Kuang shi core, hsien Harris, and either Wu Ming or Ashcroft duo) and I would say JSA is capable of doing stuff like that pretty well too.

    The guy was also experimenting with some stuff, hes been playing JSA since N2 and has always relied heavily on ninjas/oniwaban and was trying to move away from that (saito was his only ninja). He's a very solid player and things were tight the whole way through. The biggest blow for him was losing all three of his MLs in the top of round 1 with minimal order investment on my part.
     
  18. loricus

    loricus Satellite Druid

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    @mittenninja wasn't trying to say anyone is bad we're all playing new factions here and are jamming all the toys in at once. Maybe that style will turn out for the new JSA.
     
  19. mittenninja

    mittenninja Invincibles NCO

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    I didn't think you were saying he wasn't a good player, just wanted to reinforce the fact that what doesn't work for some people works really well for others, one of the things I absolutely love about this game :).
     
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  20. inane.imp

    inane.imp Well-Known Member

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    I'd tend to run Core + Duo + 3 x Solos / Haris + 1-2 Solos

    You can happily do that as Algs + Emily, 2 x CSU, Raoul, Tsyklon, Al Hawwa / Brawler Haris, Bandit, Irmadhino. Or any similar combination. In all honesty though, I'm probably dropping the 2 CSU for Uahahu or a Hardcase+Jaguar, and I'm probably running the Reaktion over the Tsyklon*.

    *IMO a Tsyklon is often not worth 6pts over a Reaktion, unless you're really making use of the Repeaters.
     
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