Super-Jump (3")

Discussion in 'Rules' started by Florian Hanke, Aug 4, 2026.

  1. Florian Hanke

    Florian Hanke Does not know how to stop building terrain.

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    Hi all! Khawarijs have Super-Jump (3"). The effect of the 3" is described:

    > When Jumping, the Trooper can add this distance to their Jump, instead of the usual 2 inches of the Jump Skill. (https://infinitythewiki.com/Super-Jump)

    But what is added to the Long Skill?

    > If the user declares Jump as a Long Skill, they can Jump up to their first MOV value plus 4 inches, instead of the usual 2 inches of the Jump Skill. (https://infinitythewiki.com/Super-Jump)

    From the rules it would be still just 4", I assume. Or would it be 6", assuming they can also jump farther when using a Long Skill, and there is an implicit "double what is added" rule?
     
  2. QuantronicWombat

    QuantronicWombat Well-Known Member

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    You are correct for the reasons you've identified.
     
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  3. EpicDiceFail

    EpicDiceFail Patron Saint of Horrible Dice

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    To add a question to this exact topic. Shikami also has (+3) to Superjump. If Superjump treats jumping as a short skill and I have a 6” move for my first move value, am I jumping 9” for a short skill then? Played a game yesterday with someone and they thought that I was doing that incorrectly.
     
  4. Brokenwolf

    Brokenwolf Protector of the Search for Knowledge

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    You are playing it correctly. 6" + 3" = 9". If they just have base super-jump it would be 6" + 2" = 8".
     
  5. Space Ranger

    Space Ranger Well-Known Member

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    Correct. Shikami are fast! With of course that downside being that while you are using Super-Jump, you get No Partial Cover. It's at least mitigated by the mim-6 but I wouldn't use it if I don't need to.
     
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