Super-Jump (3")

Discussion in 'Rules' started by Florian Hanke, Aug 4, 2026.

  1. Florian Hanke

    Florian Hanke Does not know how to stop building terrain.

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    Hi all! Khawarijs have Super-Jump (3"). The effect of the 3" is described:

    > When Jumping, the Trooper can add this distance to their Jump, instead of the usual 2 inches of the Jump Skill. (https://infinitythewiki.com/Super-Jump)

    But what is added to the Long Skill?

    > If the user declares Jump as a Long Skill, they can Jump up to their first MOV value plus 4 inches, instead of the usual 2 inches of the Jump Skill. (https://infinitythewiki.com/Super-Jump)

    From the rules it would be still just 4", I assume. Or would it be 6", assuming they can also jump farther when using a Long Skill, and there is an implicit "double what is added" rule?
     
  2. QuantronicWombat

    QuantronicWombat Well-Known Member

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    You are correct for the reasons you've identified.
     
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  3. EpicDiceFail

    EpicDiceFail Patron Saint of Horrible Dice

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    To add a question to this exact topic. Shikami also has (+3) to Superjump. If Superjump treats jumping as a short skill and I have a 6” move for my first move value, am I jumping 9” for a short skill then? Played a game yesterday with someone and they thought that I was doing that incorrectly.
     
  4. Brokenwolf

    Brokenwolf Protector of the Search for Knowledge

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    You are playing it correctly. 6" + 3" = 9". If they just have base super-jump it would be 6" + 2" = 8".
     
  5. Space Ranger

    Space Ranger Well-Known Member

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    Correct. Shikami are fast! With of course that downside being that while you are using Super-Jump, you get No Partial Cover. It's at least mitigated by the mim-6 but I wouldn't use it if I don't need to.
     
  6. Space Ranger

    Space Ranger Well-Known Member

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    I'm now adding a question about how high a super jumper goes. I had a Feiquan super-jump 11 inches. 8"+3". The question is how high he goes because It allowed me to see a missile bot on top of a building. Do I also go as high as 11 inches? 8? Must I go that high?

    Do I follow the line? If so how the hell are we supposed to measure that? With measuring tape and four arms?

    [​IMG]
     
    #6 Space Ranger, Aug 24, 2026
    Last edited: Aug 24, 2026
  7. Brokenwolf

    Brokenwolf Protector of the Search for Knowledge

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    The whole jump, up and down, is 11". To measure that, you can have a 11" bit of string or use a soft tape measure that is usually utilize for dressmaking.

    Edit: If you just want to have a pop up attack, if you use Super-Jump (Jet propulsion), go up 5.5 inches and 5.5 down. For Regular Superjump, as it must be a parabolic, you are safer going 5 inches up, 1 inch over, 5 inches down.
     
    #7 Brokenwolf, Aug 24, 2026
    Last edited: Aug 24, 2026
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  8. Space Ranger

    Space Ranger Well-Known Member

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    Thanks. As if we don't have enough tools already to play this game. They really need to simplify this.
     
  9. Law Dawg

    Law Dawg Well-Known Member

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    The parabola is no longer a requirement. I think that was an N4 thing. Jump movement currently can be straight horizontal, vertical, OR parabolic. So for the Feiquan it can superjump up and down 5.5" and shoot.
     
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  10. Angus

    Angus Well-Known Member

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    upload_2026-8-25_9-34-1.png
    The latest FAQ allows vaulting. Furthermore, it's virtually impossible to perform an actual, physically accurate parabolic measurement.
    Using a tape measure also causes unfairness due to tool variations. Instead, a simple two-stage measurement is recommended:
    • 1. First measurement: Move upward or horizontally.
    • 2. Second measurement: Move downward or horizontally.
    [​IMG]
    Past discussion links on Discord
    https://discord.com/channels/118301609146056709/617207022965882913/1505851124802912388
     
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