Dealing with Flyers

Discussion in 'Yu Jing' started by Space Ranger, Feb 9, 2026.

  1. archon

    archon Well-Known Member

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    I also think so. A rule to fix an issue with another rule (or the complaints that a flyer can only go out of iso and imm on a 1, which is bad, yes). Better make them touchable if they are imm (like they slowy sink because their AG device fails working).
     
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  2. Law Dawg

    Law Dawg Well-Known Member

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    Getting back on topic - Red Eye is the only flyer in my meta for now so I've not dealt with other flyers yet. What are people's experiences facing flyers of other factions?
     
  3. Brokenwolf

    Brokenwolf Protector of the Search for Knowledge

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    While that would be great for simplicity, it would also allow people to engineering repair flyers, which would make things even worse. So I am fine with this minor rule.
     
  4. archon

    archon Well-Known Member

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    only if they are imm ;-) and also would be vulnarable vs cc attacks.
     
    #24 archon, Feb 13, 2026
    Last edited: Feb 13, 2026
  5. Space Ranger

    Space Ranger Well-Known Member

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    I went against the Go Pod. MSV can only get rid of the Mim-3. Not the BS -3. But if you do it hit it, it's only ARM2. So even small arms can potentially take it out.
     
  6. Space Ranger

    Space Ranger Well-Known Member

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    I FINALLY used the Feiquan. I had to use a proxy. I don’t like proxies but wanted to try it. It was the Multi-rifle, in White Banner, vs. Shasvastii.

    I can say it was, ok. I had an ideal situation playing against Shasvastii to use its sensor. I used it once out of LoS to discover a Seed Soldier and once in LoS to discover a Shrouded. But both of these were things I could have done with a Weibing. The movement was nice but again I could have done nearly the same with the Weibing and its Tac Aware order. Even with all the movement when I was trying to shoot anything they were outside of 16” and the X-Visor didn’t do much since it only brings the -3 down to zero. Better than nothing but not helpful against the mim -3 and cover I had to deal with. It was taken out by Corax mid-game. Having only a single Akrylate to shoot over 16” kind of sucks. I wish they gave both versions the +1 SD. The Mim -6 is good but then No Cover so rule. Not so good. Corax was only at -3 with 4+1 dice. So, at most I accomplished to use Sensor twice.

    I’ll keep trying it. I want to give it a chance. But I still feel it needs a weapon that can get a +3 over 16”. If they just changed it to a Multi-Marksman, I’d be happier.

    I know some like the Pitcher version. But I’d only take that if I had hacking in mind from the start. I wish they would bring back Sniffers. Now THAT would be helpful on it. And then after it’s shot its Pitchers, what does it do? I would need to get within 16” to use the E/M Carbine effectively because that version doesn’t have the X-Visor! Then when you do get with 16” you are now inside the enemies +3 range making your Mim-6 less effective. Or worse, inside template range.
     
  7. archon

    archon Well-Known Member

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    The majority of the flyers have mime-6 and no cover - normaly brings them on -3. If you facing a Red Eye you will be happy that its "only" -3.
    Excepitons are Nomads and Haq with albedo I guess.

    I used the Feiquan now approx 5 times (4 bc in the first game it did not move much and were just providing ARO). I use only the EM Version bc of the SD+1. Last game I end up ambushing a OSS group and divided my fire - managed to Isolate two and took one wound in return. Not so bad, but the isolated LI/MI can return fire ... idealy you encoutner only a singel target or two, but I was running of orders. I still like it and yes, when shoots gets through ARM 3 is not much. If you facing an ARO out of your own range, the dodge-3 is very helpful.

    I like it more and more. At the moment I have no time to play Nomads and test the Go Pod. Switching between YJ and Aleph. The Aleph flyer look also strong on paper with its Multi-Spitfire with inbuild shock ammo ... the Pan O one seem still the strongest.
     
  8. Law Dawg

    Law Dawg Well-Known Member

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    I've had to face the Skyhound a few times and it's gross. It's got AP thunderbolt for HMG range and plasma at short range, all at +1B. It doesn't have sensor like Red Eye but still has discover +6.

    I just got my Feiquan and it's built but not yet painted. Eager to put it in my list. I see it more as a support piece rather than an attacker like the Red Eye or Skyhound. I got my eye on the pitcher profile. The speed and range means I can throw down repeaters and retreat. It can aro with akrylat or flash pulse. +1SD would help.
     
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  9. Space Ranger

    Space Ranger Well-Known Member

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    I used the FQ again yesterday and it did absolutely nothing. Well I moved up a bit and tried shooting a Nexus in the open no cover. Was in zero range and missed every single shot and it dodge away.
     
  10. Law Dawg

    Law Dawg Well-Known Member

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    Bad luck with the dice. I have fumbled so many rolls that were in my favour. My Longwang though, made 8 consecutive armour saves in my last game. So it goes both ways.
     
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