Suggested adjustment/clarifications for transmutation (hatching) troopers

Tema en 'Rules suggestions' iniciado por BrianJ, 17 Abr 2026.

  1. BrianJ

    BrianJ Well-Known Member

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    In many of my games something pertaining to seed trooper led to a rules checking process and sometimes significant discussion. It would be appreciated if these rules/troopers could get a look next rules update to help facilitate cleaner and smoother play around these unique and narratively cool troopers!

    Suggestions:

    - clarification about when the silhouette changes from 0 to 2.
    1) can a model emerge prone when hatching or, because the seed is not in the prone state, the model must first reveal as a standing S2 before then going prone in that order.
    2) if an msv3 trooper declares shoot at an S0 marker that is showing as an S2 marker will the S0 trooper be hit by attacks if the S0 would not be in LoF? If “no” would it cancel the camo state since no arm roll was made?

    - suggest standardization of the stats and equipment of the seeds and what equipment carries over from seed to developed form. Give Cadmus seed a combat jump (PH = ##) to allow seed stats to be the same.

    - consideration of not gating hatching on ARO to be a successful dodge but simply following a declared dodge. (Getting stuck as an egg is not fun)
     
  2. Angus

    Angus Well-Known Member

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    9 Jun 2024
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    Here are my thoughts on your suggestions, particularly regarding questions 1 and 2:
    1. Hatching into Prone Position
    Yes, absolutely. Since Hatching is triggered by a successful Move or Dodge, standard movement rules apply.
    Under the general rules, a trooper is allowed to enter or leave the Prone state at the beginning or end of any Movement Skills. Therefore, you can legally hatch directly into a Prone position without having to reveal as a standing S2 model first.
    2. LoF and Camo Cancellation against S0 Seed Markers
    No, it wouldn't hit the Seed Trooper, provided it is strictly a Seed-Soldier and out of LoF due to its S0 size.
    However, I agree that there is a gray area here, similar to interactions involving Mines.
    Even if the shot cannot hit the Seed due to lack of LoF, the Camouflage state should still be canceled. This is because the sequence forces a mandatory Armor Roll check before verifying line of sight relative to the new silhouette.
    Ultimately, this interaction is a bit clunky and could definitely use clearer official rulings/FAQ guidance from Corvus Belli.
     
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