Hello Infinity community, I have been reviewing the mission line up for Burn City Brawl 2026 (Australia) although I am not attending the event, and I have a question about the defensive turrets. When using the Inhibitor Antenna, a player can activate or deactivate the defensive turrets inside the objective room. I understand the intent is they are for the Defender (2nd player) to prevent the Attacker from extracting the data pack. But what if, defensive turrets are not active before the game. The Attacker successfully extracts the data pack. Then, with a specialist trooper, moves into contact with the inhibitor antenna and activates the defensive turrets. When the Defender attempts to move their troopers into the objective room (let's say they could not deal with the Attacker's specialist trooper near the antenna), would the defensive turrets attack the Defender's troopers entering the objective room? Or, are the defensive turrets Hostile to both players when they are active? Thanks.
While I am not attending, others from W.A. might be, and we will run some practise games for them. I want to clarify some tactics that may be useful when competing in the upcoming tournament. And, I am using this to practise preparing for a tournament, analysing the missions to build my two lists.
Under Server Room Defense System for the Critical Intervention scenario (I'm assuming this is the mission you're talking about): "If the Server Room’s Defense System is active, the Armed Turrets function as Deployable Weapons placed by the Defender." The ownership is the defender's while active. They will only react to the attacker.
Yes, this is the mission. I cannot find what you have stated. Has it been changed in a revised edition of ITS17 document? In my screen capture, it does not say this.
Whoops! Looks like I pulled open ITS17v1 by mistake. In the current version, the language that explicitly says the turrets belong to the defender has been removed. In that case, I would probably treat it as whoever activates the turrets has ownership of them because it doesn't state otherwise.
While that is what I am thinking, it could be a mistake when CB revised the document. Maybe the intent is the defensive turrets DO belong to the Defender, but removing the sentence, allows for the Attacker to gain an advantage to help dominate the server room. Currently, I will go with the intent that the defensive turrets belong to which player activates them. But can be turned off, then on again, when the other player activates the Inhibitor Antenna. So, ownership of the turrets can change during the game by activating them. In other words, the defensive turrets will belong to the player that activated the Server Room Defence System. Until someone from CB makes a ruling.
From what I can tell from this mission's text, there is no mechanical way that the turrets can ever change alignment during the course of the mission; and because there is no rules mechanics instructing you to alter their alignment, they will remain the same alignment throughout the mission. Most notably, using the skill that activates the turrets in no way interfaces with the turret token's alignment, nor ownership, in any way shape or form. In addition to these arguments, also consider that we are at no point instructed that the turrets may not be targeted. I can only find two ways to keep turret alignment consistent with the rules as they are written, and that is one of two alternatives; 1. The turrets are aligned with the Defender, regardless of who activates them, and will shoot any unit belonging to the Attacking player 2. The turrets are aligned with neither player, regardless of who activates them, and will shoot any unit in their LOF I would argue that claiming they change alignment is a fairly drastic over-interpretation. Omitting that the turrets are owned by a specific player does not mean the turrets automatically change alignment, uninstructed. It's also a bit silly to infer unwritten rules by looking at undocumented changes between two versions of the document.