I guess something new. Which Corregidor doesn't really need IMO. Looks like EVAder helmet (with some form of a hood over it) and EVAder-like torso armor, but totally no leg armor (save for kneepads), regular-issue Nomad combat boots and uniform armor, plus light armor on the arms, where EVAder has HI arms and HI boots, reminescent of Brigada servoarmor. Spoiler: EVAder sketch For comparison: So, my guess is a new MI, maybe a "fake HI" with 1 VITA and NWI.
On a side note, I think we really should start pestering CB for additional arms with weapon variants, if they're to continue releasing armies the way they are doing. There are simply too many gaps. Taking Morats as an example, because they've been released using that model and then got their release spots taken over by Next Wave. What apes are missing: Most of Vanguard special options (I know many people think these are unfieldable, but I disagree) Dartok FTO (the most widely used variant) Rodok Thunderbolt and Hacker (again, fairly popular options) Kurgat BSG and Autocannon Raktorak Combi and RF Yaogat Combi and BSG Rasyat Combi and BSG Kyosot Marksman Rindak VSG and Multi Suryat VSG and Multi Kaitok has only one sculpt and only available in the main army pack No Sogarats despite being a widely used unit Zerat Marksman and SMG I've left some out, like Taryots or Krakots, which aren't as vital as some of the above. This is a significant part of the army missing, despite it being considered "finished". I expect a lot of gaps to be left when Kestrel and Next Wave will be "done", too. Switching to mixed-unit, 3-trooper boxes didn't help any. And if CB's resources aren't enough to produce Warcrow and Infinity to a reasonable state of completeness at the same time, at least give us more options to fill the gaps ourselves. Alternative arms and weapon packs really aren't that hard to do. Hell, it could be a single well done box per army, allowing some proper kitbashing.
That's why a separate option box would be the best approach. If you want to go WYSIWYG you get the box. If you want to proxy, you don't get one. Either way I doubt CB will do anything like that. We'll have to improvise if playing any of the newer armies.
logisticly that's a nightmare. making 2 of the same box, but one with extras. BUT, if made on demand... could work
Lets hope you will be right. I still have a bad gut feel. But only the brastplate could pass as ARM 5.
The WIP 12 podcast mentions that CB announced at Adepticon they were doing a team up with My Mini factory (a 3d printing company). So maybe you wish could come true and we get weapon packs. As for Corregidor, they don't need any new stuff, they just need the Prison based units to have a purpose and some tweaking of the link teams. I remember when Nomads used to be known for their MI. Hopefully the new models is one.
I think they repeated the video. I'm actually looking forward to Hexadome. I never got a chance to play Aristea. The models look a lot better too.
Another nomads? Isn't it too soon? CB, you did it again xD Strange feeling. Nothing of this interested me, but friend is really happy to get Caledonia. But it is only an old models. Nothing touched our hearts from new releases. Ok, except Miranda. I like miniature, but I doubt I would use her in infinity.
Mazebreaker seems to have Maze Runner vibes. I wonder if a new ITS mission will come after the packs release.
Yes but Nomads sell very well. Aleph needs some changes though. I think it has something to do with a hunt for alien technology on the new planet. The new terrain in the box looks very "alien temple tech".
There hasn't been Nomads featured in a 2-player starter for 5 yrs. Its their turn in the cycle. I think its more of "Why Corregidor and not Tunguska?". But maybe it could be that Corregidor is the simplest Nomads force to begin play with compared to the other 2 Nomads Sectorials. I can't really explain why its always Corregidor. I do like that they are releasing these action packs for the unsupported sectorials, even if they are old sculpts. Some of these models have been OOP for almost 10 years and are key for the sectorials they are apart of.
I think it's because Corregidor was the first one to get re-done years ago. I think Tunguska was next and then Bakunin. I personally don't think they need rule changes but the could use a few new figures. They still only have 2 Evaders for instance. They are an AVA5 fire team troop.
I believe the consensus among the community is that Corregidor is in more need of an overall rework, more so than Tunguska.
Of Nomads, maybe. Of other factions in Infinity, no. There's others that need more of an adjustment than them. I think Aleph (which is getting a bit), O-12 and Starmada, FRRM, QK need it more. But they still have everything they need to do well. Tons of specialists including some of the best and cheapest hackers, guns, 3 different TAGs. The things they lack are for a reason. I wish they would put some work into some of the NA2 factions. All but White Company are lacking. Right now I'd almost rather some get nerfed rather than others made more powerful.
I’m curious what exactly this means on a constructive level beyond nerf overpowered factions. I’m not trying to be a jerk either. I literally am just wanting to know, because I see a lot of generic nerf this buff that but nothing really specific. I feel like N5 has brought most armies closer to being in line than they have in a long time(maybe ever). The overall power ceiling has been mostly reduced especially when it comes to core fireteams which took down a lot of problem factions on its own. And buffing small fireteams like pure duos made them more appealing and interesting and really enhanced factions that struggled with building lists with strong core or haris or just had mobility issues in general. I know there are some outlier armies like QK and some of the others listed. But CB seems to really be trying to give attention to what they can. I don’t really see them “nerfing” factions in the same direction the factions are being buffed. But balance passes have happened several times just since N5 launched to address some major ones like those with vanilla Combined as an example, when were over preforming and they did bring some pieces down like Nourkias. But from even a narrative standpoint, the story is moving forward so I’m sure they want the factions to not feel static but feel like they’ve gained something over the last several years. New technology, new characters, new skills for accomplishing objectives, just like leveling a character in an rpg during a campaign. But they (the CB staff) also live in the real world with only so many resources and 24hrs in a day and they unfortunately do have to focus marketing first on what is projected to sell best, while also trying to take care of everyone and their personal wants and needs for their faction. I’m not saying they can’t improve either. There is always room to grow. And some marketing choices do seem odd to me as well.
@Keith the issue with specifics is that every faction which people perceive as OP needs a slightly different approach. Solutions need to be tailored to the issues, and it's not really possible to make general suggestions that will hold for them all. Example 1, Kestrel. The issue here (in my opinion, obviously) is that building a Kestrel list does not require sacrifices. It has something in every category, and those choices are either best or second best in the game. The result is a top end assault component that can easily have a full order battery, while not compromising on robust mid end support structure and redundancy. Some tweaks that come to my mind to force players to make those compromises: Reducing Jackal's AVA to 2, so that players could either build an order battery Harris OR have the infiltrating E/M GL to bomb opponent, but not both. Removing Crux FKs FTO options. They're a powerful piece, will work just fine as a midfield threat exclusively Reducing CoC choices, so that playing an active LTs, like Tik, would be a bigger risk. Right now there's no much tradeoff for doing that. Reworking fire teams to make building efficient long range fire support team more costly because this is a Redeye faction, and allowing to suppress enemy AROs too easily makes it too easy to exploit. Making Blair a standard Parachutist, so people don't need to keep one eye on their own table edge while facing all the rest of Kestrel choices up front. Removing Hidden Deployment from Scarecrows, so that they're not as safe a midfield specialist; they're still good, but now there's a risk involved. Making Banshee Pulzars Burst 1, so that it's slightly less dangerous while still being very optimized. Please note, that none of the above advocates removing units from the sectorial. While I think that Kestrel would do perfectly well without Tiks, or Crux, or some of the characters, I consider removing units that many people have already bought and painted to be a dick move. So instead I was thinking of things that would reduce the efficiency with which the whole sectorial operates. Example 2 will be Next Wave, but right now I'm beyond tired, finished watching Artemis 2 live feed from their Moon flyby, and time to get some rest, too...
@Stiopa Thank you for that breakdown. In hindsight, kestrel is pretty wicked. I like your idea of just tuning down some of those high notes a bit that you touched on. I appreciate the time you put into it. Enjoy your rest. I would actually like to hear your thoughts on NW when you have time. I’m having a harder time list building with them then I have in the past with other factions. I think there is much less filler so you have to be much more intentional with most of what’s being included. But that’s just my early take.