The following screenshots only include factions with 50+ recorded matches. 1. The Dominance of Next Wave With a 63% win rate over 196 matches, this cannot be dismissed as a statistical fluke. The argument that "only elite players use this faction" holds little water here; in fact, there is a clear logical contradiction: Next Wave has the highest usage rate. Elite players are, by definition, a minority. While Next Wave may lack "ultra-cheap" cheerleaders, their 13-point options are among the cheapest in Combined Army (CA) and are exceptionally functional, boasting specialist kits and the rare Wild Parrot. Furthermore, the 18-point Combat Instinct profile is staggering. Many of their units, such as the Wraith and Cliff Jumper, simply offer too much value compared to similarly priced models in other factions. 2. vO-12’s Struggle A 32.10% win rate over 78 matches confirms that vO-12 is struggling to adapt to the N5 meta. The reasons have been discussed at length, but it’s interesting to note the parallels with CA: both suffer from high-cost basic infantry and a lack of low-point filler (O-12’s line troopers are expensive, and their 7-point Remote is limited to AVA 1). 3. White Company: A Strong Contender With a 67.90% win rate over 56 matches, White Company is surging. While Yu Jing (YJ) received significant buffs in N5—which White Company benefits from—the faction also leans heavily on PanOceania units. Following the recent balance pass, PanO (and by extension, White Company) has seen massive improvements, particularly with the changes to Blockers.
There's some interesting stuff there. Ariadna is in the top 3. USARF's winrate is above O-12, White Banner, and Shindenbutai; USARF compared to Shindenbutai is particularly interesting, because you have the "forgotten" sectorial narrowly outdoing one of the most modern sectorials. The overall winrate compared to lists with a Sacha is particularly interesting because at a glance lists with a Sacha either score slightly better than the overall winrate or substantially worse than the overall winrate.
Need to correlate faction winrate to average player elo, or the stats don't include the most predictive performance factor
Also player numbers Also (relative) player numbers per faction. That said I recently checked how helpful the Sāchā were for winning games and so far they're only positively affecting two of the five factions (Invincible Army and USARF) they'll be added permanently
Sorry, I should have been more specific and evidenced my opinion above about elo. I recently finished the Infinity Global League satellite. We had approx 85 players and approx 220 games played. Coming out of the event I was concerned. Next Wave, Combined Army, and NCA were sitting at roughly 55% winrate. Something like that. Which isn't horrendous, but it's above average and they all had a reasonable number of games played. About 30 to 40 each. Enough games played across a variety of different players to be a bit concerned about maintaining a winrate that's noticeably above the others. At first I thought "Ok these factions are probably too good". But what I did was I compared the average elo of the NW, CA, and NCA players before the event began to the average elo of everyone else - their competitors. When I did this I saw that the average elo for these factions was marginally higher than the rest of the field. That is to say that, on average, the players of those three factions were favoured in their matchups based on skill anyway - from the beginning. And if you correlated the faction's average elo to their winrate it almost matched perfectly. The elo was the major driving force for the winrate we saw. It didn't explain all of the variance (it never would!), but it did explain a lot of it. So the tl;dr is that the apparently high winrates in my satellite event for those 3 scary factions were a product of their players having a higher average elo going into the event - they were always favoured.
Which makes sense as high-level competitors are also usually attracted to strong tools (it is the same for the Fighting Game Community). As for Next Wave being too strong, I could see some minor tweaks like they did to CA. What i am surprised about is vO12 and White Banner. Both have some great profiles, but maybe it is hard to bring them all together?