Movement interacting with perimeter weapons

Discussion in 'Rules' started by Law Dawg, Oct 8, 2025.

  1. Law Dawg

    Law Dawg Well-Known Member

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    Screenshot_20251007-163745.png
    Ok, this may be something very basic that I am not understanding - do troopers' movement path get cut short by perimeter weapons such as crazy koala or madtraps? Will they get stopped as soon as they enter the ZOC of a perimeter weapon? Do perimeter weapons count as enemy?

    By extension, can an enemy trooper attempt to dodge into the moving trooper's path to cut it short?
     
  2. psychoticstorm

    psychoticstorm Aleph's rogue child
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    No, in both cases the enemy models would make contact after the resolution step.

    The only way I an think of you could cut a models movement path like that is my revealing a hidden deployment model in the direct path of the active model.
     
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  3. Brokenwolf

    Brokenwolf Protector of the Search for Knowledge

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    Law Dawg likes this.
  4. Law Dawg

    Law Dawg Well-Known Member

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    Ok, but a revealing trooper is not allowed to be in silhouette contact with a model or marker. So what would happen if a trooper is moving through an armoury door, and an enemy hidden trooper reveals in the door way? Does the moving trooper go through or is stopped before getting into silhouette contact with the hidden enemy?
     
  5. Iskandar

    Iskandar Well-Known Member

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    Incorrect a HD model is never placed in contact and your movement from each skill completes before the HD model can reveal

    @Law Dawg see above as well
     
  6. psychoticstorm

    psychoticstorm Aleph's rogue child
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    Interesting I thought this was referring to ARO or order for hidden deployment models revealing when there was no movement interaction, therefore I cannot think of a realistic scenario the first circle can be applied other than maybe a point were the specified movement path by misjudgment cannot find a gap wide enough for the base to pass without entering silhouette contact.
     
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