Shock ammo question

Tema en 'Rules' iniciado por Law Dawg, 6 Oct 2025.

  1. Law Dawg

    Law Dawg Well-Known Member

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    Screenshot_20251005-210234.png
    Does shock only affect troopers with vita 1 or does it also affect troopers with vita 2 but has taken a wound?

    Asking because it came up in our game today. 2 wounds troops have the shock immune skill, which would suggest that if they don't have this skill, and already down 1 wound, then they'd be affected by shock ammo. I was arguing against this but the way the rule is worded can be interpreted either way.
     
  2. Errhile

    Errhile A traveller on the Silk Road

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    The Shock trait applies to models with Vita attribute, specifically those with Vita attribute of 1.

    It therefore doesn't apply to those with Str attribute, nor those with Vita greater than 1.

    Models who suffer Wounds can suffer as many wounds as their Vita or Str attribute before they fall Unconscious, but it doesn't mean the attribute itself is being lowered.

    Shock never affected 2 W models in the previous editions (even if Bostria once famously played it othervise in a demo on youtube :P - Icestorm era).
     
  3. Quiet Professional

    Quiet Professional Pew, pew, . . . Clang, clang, . . . NOOOO!

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    Most 2 VITA troopers come with Immunity (Shock), so this does not apply. They enter unconscious state as normal.

    But, if a 2 vita trooper does not have Immunity (shock), then yes, it would enter dead state when it recieves a second wound.
     
  4. Quiet Professional

    Quiet Professional Pew, pew, . . . Clang, clang, . . . NOOOO!

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    Shock ammunition also cancels NWI and Dogged state because they are unconscious states with special rules.
     
  5. Errhile

    Errhile A traveller on the Silk Road

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    Actually the first question should be - are there models with 2 Vita and no Shock Immunity?

    Because if not, then it becomes a purely academical discussion...
     
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  6. tox

    tox SorriBarai
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    Sorry, brainfart
     

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  7. tox

    tox SorriBarai
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    upload_2025-10-6_12-25-4.png
    Having Immunity (ARM) DO cover 99% of the Shock weapons. Alas, Bioweapons still go through, being BTS based DA+Shock

    Edit:
    Also Cameronian, Wulver, and probably something more
     
  8. Iskandar

    Iskandar Well-Known Member

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    Incorrect if you have VITA 2 Shock does not apply as per the rules. The Immunity(Shock) skill on any VITA 2 troopers was left as a reminder by CB and is going to be removed.
     
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  9. tox

    tox SorriBarai
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    Then the rule should be rewritten clearly.
     
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  10. Iskandar

    Iskandar Well-Known Member

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    Which rule? Shock was rewritten this edition and covers VITA 2 already
     
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  11. QuantronicWombat

    QuantronicWombat Well-Known Member

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    The VITA attribute and Wounds are two completely different things. Taking a Wound doesn't diminish your VITA.
     
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  12. Space Ranger

    Space Ranger Well-Known Member

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    I think it would help if it was like this.

    If the target has the VITA Attribute in their stat-line, with a value of 1, any failed Saving Rolls against Shock Ammunition will also cancel any type of Unconscious State the target is in, or has entered during this Order, and the target passes directly to Dead State.
     
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  13. split-infinity

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    [​IMG]
     
    #13 split-infinity, 6 Oct 2025
    Última edición: 7 Oct 2025
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  14. xagroth

    xagroth Mournful Echo

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    Absolutely wrong. VITA (or the equivalent STR) does NOT get reduced in N5 1.1, your troops get "Wound Tokens" instead, and go Unconscious if they get as many Wound Tokens as their VITA (or STR) value (exception: the damn space vampires with Protheion), see Rulebook N5 v1.1, page 37 for the definition of "wounds". Next page for Death.






    Please check you rulebook version, the quotes you provide are not present in the current 1.1 one.
     
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  15. QuantronicWombat

    QuantronicWombat Well-Known Member

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    You missed the only citation that matters, under Shock Ammunition (pg. 65): " If the target has the VITA Attribute, with a value of 1, any failed Saving Rolls against Shock Ammunition will also cancel any type of Unconscious State the target is in, or has entered during this Order, and the target passes directly to Dead State."

    That bolding is in the rulebook, that's not me editorializing. There are no other bullet points after that one, it's the be all and end all. To be affected by Shock Ammunition you must have a VITA Attribute of 1. In any other situation - VITA 2, STR 1, VITA 2 with 1 Wound token, etc. - Shock Ammunition has no effect.
     
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  16. Brokenwolf

    Brokenwolf Protector of the Search for Knowledge

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    N5 made explicit that actual Arribute changes are very rare. As others have mentioned, VITA or STR usually don't change. You just compare Wounds to those attributes.

    https://infinitythewiki.com/Wounds
    "If the target has received as many Wounds as the value of its VITA/STR Attribute, place an Unconscious State Token (UNCONSCIOUS) as well."

    Shock Ammunition only has the special effect on targets with VITA attribute 1.
    https://infinitythewiki.com/Shock_Ammunition
    "If the target has the VITA Attribute, with a value of 1, any failed Saving Rolls against Shock Ammunition will also cancel any type of Unconscious State the target is in, or has entered during this Order, and the target passes directly to Dead State."
     
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  17. psychoticstorm

    psychoticstorm Aleph's rogue child
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    Shock affects explicitly models that have VITA attribute of 1.
    Wounds do not reduce the VITA attribute of the model.

    For those nitpicking Protheion modifies the models VITA attribute.

    And yes, Shock immunity will be removed from models that have VITA 2+ progressively.
     
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