Just fun here for speculation and our own head cannon. I started thinking about a third sectoral for either O-12 or Aleph. Then it hit me that they could make a “NA2” force that’s both O-12 AND Aleph. Isn’t Aleph technically under O-12? It would make sense for there to be a force that utilizes troops from both. I feel it would be under O-12 control. It could be made up of all the troops that don’t currently have a sectoral in O-12. Then add in Aleph troops to supplement. There of course could be a troop or two that’s in Starmada or TB but I don’t think there’s a need. They can make new troops for both O-12 and Aleph this way. Like NA2 it's a way to use of troops you have for both sectorals. They could add in the REF troops from both sectorals in greater AVA and team abilities. Troops in O-12 that currently are not in a sectoral. ALPHA (Chain of Command) Light Shotgun, Nanopulser / Pistol, DA CC Weapon. (0 | 24) LYNX MULTI Sniper Rifle, Shock Mine / Pistol, CC Weapon. (1.5 | 31) SIRIUS Boarding Shotgun / Pistol, CC Weapon. (0 | 20) SIRIUSBOT Heavy Riotstopper / PARA CC Weapon(-3). (0 | 5) CUERVO GOLDSTEIN Boarding Shotgun, D-Charges, Chain-colt / Pistol, Monofilament CC Weapon, DA CC Weapon(PS=4). (0 | 33) DELTA Boarding Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 19) EPSILON Heavy Machine Gun, Nanopulser / Pistol(PS=7), CC Weapon. (1.5 | 34) GAMMA Heavy Machine Gun / Heavy Pistol, CC Weapon. (1.5 | 50) OMEGA MULTI Rifle, Heavy Riotstopper ( | TinBot: Firewall [-3]) / Pistol, CC Weapon. (0 | 37) GANGBUSTER (Minelayer) Combi Rifle, Light Riotstopper, Madtraps / Pistol, CC Weapon. (0 | 23) RAZOR Boarding Shotgun(+1B), Shock Mine / Silenced Pistol, CC Weapon. (0 | 29) What do think or want for the next sectoral?
If a third element were added to an O-12/Aleph remix faction, what other pieces do you think might go in there well, @Space Ranger ? Like how ForCo had Nomads, PanO, and random celebrities, or how Irmandinhos were added into StarCo., etc.
Good question but I think it should mainly be just O-12 and Aleph. Maybe Saladin or Varangians at most. Some characters like Max, Jaime, but there's plenty of SP characters they could bring in. Also, it's always an opportunity to make a new one. Edit: Some key Aleph troops that give that “Aleph” flavor would be Posthumans, Deva and Dakini. But I think it would be cool if they did OSS troops that are not in Vanilla Aleph. Unfortunately, most of OSS is in vanilla. Troops that are not in vAleph are: Apsaras and Arjuna. the Arjuna is almost a replacement for the Raptor. There’s any number of SP troops that could be good and not already in another force. Eurdoros, Ajax, Atalanta for example are not in Vanila Aleph or any other faction I can think of. Hector is in Starmada Dart was in Acon, and is in vAleph Andromeda is in Starmada Deva are in ISS Dakini are in ISS Hippolyta is in Torchlight and vAleph Danavas is in White Company, vAleph, and OSS Hawkwood is in White Company, vAleph, and OSS Maximus is in KCF, vAleph, and OSS
No new Sectorials. The game's been bloated for at least 2 editions now. It needs either a good purging or a radical shuffle as to where things are. If a "new NA2" is necessary though? It's time to triage PanOceania and finally remove the Military Orders from the roster. There's enough for a NA2, ala the JSA.
Dart is in MO and like a true PanOceania patriot in KCF (or because KCF is at least partially the spiritual successor of Accontecimento). You have no grasp of lore do you? Anyway to reply on topic it would be interesting if Aleph and O-12 shared a sectorial, but I am unsure how that would work as balance and statistics.
Better grasp than you do, apparently. Military Orders were always bandied about as part of the Church, which exerted pressure on the PanO military complex through their stranglehold on "resurrection". Order Sergeants and the like were supposed to be PanO troops "loaned out". Weird, because that's exactly why I think MO needs to be dumped from PanO. They're emblematic of the lack of creativity that I talk about with the design team and they skew everything in a negative manner.
I think you really do not understand, but anyway for MO to become an NA2 army PanO would need to loose about 3 star systems maybe a bit more, at no point were Order Sergeants "loaned troopers" that was 2nd editions fusiliers. NA2 is an entire different and independent political structure, you cannot toss MO there just because you do not like space knights and the space church, especially and specifically with the integration they have in PanOceania.
That's certainly ok. But this thread is about if there is a new one and what you want for one. Actually I think they did say there was going to be one at some point. Maybe it's just rumor. The only factions that don't have a 3rd sectoral are O12 and Aleph at the moment. Not counting JSA. I'm sure there will be new ones eventually just because they need to keep selling figures or die. Sadly reviving old sectorals just doesn't make as much money as new. I of course don't have numbers but I know in my area KCF and JSA are selling fine. Hard to compare to say IS. I know from my own experience that I bought the JSA half of Sandtrap and I'm not likely to get the new IS soon because I have perfectly usable old figures. (this is one of the reasons revised sectorals don't do as well). Yes I missed Dart there. So even less likely to be in it but still possible. The idea of O12 and Aleph just came to me as a plausible Idea and my want to combine my two armies together. It's a fairly good overlap. I know it's unlikely since Torchlight essentially just came out last year. The only other Sectoral that has been mentioned in lore is the Haqqislam one I can't remember the name of. Khanate? But I think they would kill off one of the existing sectorals to do that. With the newly discovered world of course they could create new sectorals for the factions other than PanO, JSA, and I think TB background had them being a part of it, any of the other factions could claim a chunk of the new world, and boom, a new faction happens. I think PanO, JSA, O12, are ruled out automatically. We've heard Onyx, USARF, and QK were going to be re-done at some point, leaving us with Aleph, Tohaa, Nomads, Yu Jing. Of those, I see Nomads being the most likely. This is why, Nomads want power, you can get power by claiming a part of the world. Also there's probably a lot of Nomads that are sick of living on ships their whole lives and want become a part of a migration. But the main thing is...Nomads sell. There's a reason they had more new figures than any other faction a couple years ago. IS just got redone but I can guarantee you, YJ will not get nearly as many new figures this year as Nomads/Bakunin did in 2023. TB was a whole new faction and didn't get half of what Nomads got. (Nomads 43 figs in 2023, vs. Torchlight 24 new figures in 2024) I hope I'm wrong. Anyway, I think it's more plausible than O12. Aleph on the other hand is possible as well. SP lost a few troops recently but OSS gained some. I'd personally rather not a new faction for them but a tidy up of what they have. There's also a lot of Tohaa that have no way home and might want a place to call home.
lol, sure okay. MO becoming a NA2 doesn't need anything other than some spine from the developers. It's wild that we've had JSA, a group that was a similar situation of "an army within an army", get split out onto their own and you're STILL pretending that this is somehow wildly unreasonable. dude, do you actually know any of the lore? Human Sphere literally explains this crap.
Again, it's about the money. MO are going not going anywhere because they sell well. People like knights in space. Even if you do not. I want more Wushu heroes in space myself.
We can change the lore. Even as someone who likes the lore, MO is an albatross around PanO's neck in terms of design space and vice versa. PanO needs more space to explore its massive background, MO needs to not be PanO so it can get vital support for its CC elements like Smoke. On the topic of desirable elements in an ALEPH/O12 NA2? I'd mix in some Auxilia and Imperial Service with ALEPH OSS mediumweights (maybe even an Asura) and O12 specialists. That combo screams "international police investigation team" to me. I'd like something from Haqq too, but I don't know their rosters well enough to pick out a good cop.
Yeah, give the first O12 some love and for Oberhaus's sake: Let me combine Beta with my other original O12 box again.
You have no grasp of lore and the implications it would have. Yes, indeed I do, you could quote the line just underneath what you quoted that separates Order Sergeants from the volunteers, but as usual you did not.
There doesn't seem to be any. There seem to be two sorta-kinda units in QK: Djanbazan, who are the stormtroopers of the Muhafiz (counterintelligence / internal security agency), with a well-deserved reputation for going over the top in terms of excessive force. Sekban, who are a Caravanserai / space station defense force, with its roots as citizen's milita. I guess that as a defense force / local volunteers they do quite a lot of peacekeeping work, even if ti gets a bit frontier justice at times. I see them as part border guards, part coast guard, part marines. Then there are the (defuct in-game since N4) Halqa, who are regular mechanized infantry regiment being used to police Gabqar Khanate trritory on Bouraq. But again, it is not a dedicated police force - it is a normal military unit pressed into peacekeeping duty.
Interesting… For the next sectorial may I humbly suggest the residents of the Von Moltke academy? A return to neoterra and my beloved uhlans would sit well with me… Some good points in the conversation above, @SpectralOwl as usual your arguments are sound. I agree with your post above but would be nervous as to any potential backlash from hardline naysayers who would be upset at the removal of MO from PanO though as you say it’d allow the MO to obtain the support elements it requires. I fear essentially the loss of any more players who seem adverse to change. If MO were moved to NA2 then they could maintain PanO ties (agreeing here with @psychoticstorm with MO being a part of PanO) whilst getting additional elements and allowing those who love to buy them to add to their force. So tldr: move knights to NA2, keep monies from their popularity and then boost PanO sectorials by exploring their lore. As for Haqqi… I’ll take anything new you want to throw my way. Ariadna too. But this may be a pipe dream. Some other points are difficult to read mainly due to abrasiveness.
And you have too much of a personal attachment to see the forest for the trees. NA2 status has no lore implications, strictly gameplay. Not my fault they did not write the lore to really function in parallel with their units in-game. Nothing there actually delineates a separation between the "volunteers" and "Order Sergeants".
MO I don't see how moving MO to NA2 would give them the support. That's up to CB. Not the lore lol. They could easily add/change troops to make it happen. MO is already isolated for the most part in PanO now. There's only a few knights in the other sectorals right now. Moving to NA2 accomplishes nothing. Adding to the O12/Aleph Knowing CB they would make some new troops, and the trend is to have the unique to the sectoral. I think there would be a new Light Line Troop. Then a bit of new HI, MI, Skirmish. etc. Other than new troops, here's some troops from Aleph that could be a part of this force. I mainly picked ones that are not in anything else and fills in spots. This is the vanilla only troops right now. ALPHA (Chain of Command) Light Shotgun, Nanopulser / Pistol, DA CC Weapon. (0 | 24) CUERVO GOLDSTEIN Boarding Shotgun, D-Charges, Chain-colt / Pistol, Monofilament CC Weapon, DA CC Weapon(PS=4). (0 | 33) DELTA Boarding Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 19) GAMMA Heavy Machine Gun / Heavy Pistol, CC Weapon. (1.5 | 50) OMEGA MULTI Rifle, Heavy Riotstopper ( | TinBot: Firewall [-3]) / Pistol, CC Weapon. (0 | 37) GANGBUSTER (Minelayer) Combi Rifle, Light Riotstopper, Madtraps / Pistol, CC Weapon. (0 | 23) SIRIUS Boarding Shotgun / Pistol, CC Weapon. (0 | 20) SIRIUSBOT Heavy Riotstopper / PARA CC Weapon(-3). (0 | 5) RAZOR Boarding Shotgun(+1B), Shock Mine / Silenced Pistol, CC Weapon. (0 | 29) Open in Infinity Army From OSS I'd add these APSARA (Hacker, Killer Hacking Device) Boarding Shotgun ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 18) ARJUNA FTO Boarding Shotgun, Akrylat-Kanone, D-Charges / Breaker Pistol, CC Weapon. (0 | 21) PROXY (all proxies) Combi Rifle, Nanopulser ( ) / Pistol, CC Weapon. (0.5 | 14) DANAVAS (Hacker, Hacking Device Plus [UPGRADE: Oblivion (+1B)]) Combi Rifle, Pitcher ( ) / Breaker Pistol, CC Weapon. (0.5 | 22) ARTALIS (Engineer) Combi Rifle, Light Rocket Launcher, D-Charges ( | GizmoKit) / AP Heavy Pistol, CC Weapon. (0 | 27) SATRAH Thunderbolt(+1B), Pulzar / Pistol, CC Weapon. (0 | 27) DAWON Chain Rifle(+1B), Flammenspeer / MULTI Pistol(+1B), E/M CC Weapon(PS=6). (0 | 20) RIKSHA Boarding Shotgun, Chain-colt(PS=6) / PARA CC Weapon(-6). (0 | 18) NAGA Boarding Shotgun, Shock Mine / Pistol, CC Weapon. (0 | 24) RUDRA MULTI Rifle(PS=6), Mine Dispenser(Shock) / Heavy Pistol, PARA CC Weapon(-3). (0 | 34) Open in Infinity Army Then these from SP AJAX FTO MULTI Rifle, Nanopulser, Smoke Grenades / AP Heavy Pistol, EXP CC Weapon(PS=4). (0 | 39) EUDOROS Mk12, Nanopulser(+1B) / Heavy Pistol(+1B), DA CC Weapon(PS=4). (0 | 36) ATALANTA (Surprise Attack [-3], Hidden Deployment) MULTI Sniper Rifle ( | TinBot: Discover [ReRoll]) / Pistol, CC Weapon. (1.5 | 38) Open in Infinity Army
CB is supposed to be super data-driven, right? Without MO being a random outlier, would we see PanO representation go up or down? Would we see playstyles change if Knights became a rare commodity in lists rather than a thing that some of the other Sectorials can literally be built around? And finally, would we see CB fail yet again at creating unique and interesting units that aren't Military Order or Fusilier flavored? *glances over at Shock Army and Varuna* WinterFor can have an entire 300pt list made out of nothing but Knights. You're welcome to disagree all you'd like. I just, personally, feel like decoupling an obvious designer favorite like the Military Orders from PanO creates space for PanO to actually get treated on its own merits instead of always having whatever newfangled Knights in Sphess idea foisted upon them.