N5 Speculation

Discussion in 'Access Guide to the Human Sphere' started by Brokenwolf, Aug 3, 2024.

  1. QuantronicWombat

    QuantronicWombat Well-Known Member

    Joined:
    Oct 22, 2021
    Messages:
    103
    Likes Received:
    175
    I find that I don't like the way CB markets major products. They make announcements so far in advance of the release of products that my hype runs dry by the time I can actually buy anything.
     
    burlesford likes this.
  2. Wizzy

    Wizzy Well-Known Member

    Joined:
    Jul 6, 2018
    Messages:
    3,457
    Likes Received:
    8,294
    Funny meme from dark net about delay of the N5.

    b4f28934-24e2-4cee-aaed-bc3a28afcd1e.png
     
    csjarrat, Daireann, Stiopa and 3 others like this.
  3. Dyne

    Dyne Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    320
    Likes Received:
    288
    Well.... I hope it will improve the game balance and that the new Army will be released without bugs :astonished:
     
  4. Wizzy

    Wizzy Well-Known Member

    Joined:
    Jul 6, 2018
    Messages:
    3,457
    Likes Received:
    8,294
    Some news :

    [​IMG]

    [​IMG]
     
  5. csjarrat

    csjarrat Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,771
    Likes Received:
    1,885
    Good luck with that. Every edition change thus far has resulted in a 7-10 day period of bugs, missing profiles, incorrect data etc
     
  6. Delta57Dash

    Delta57Dash Well-Known Member

    Joined:
    Sep 25, 2020
    Messages:
    791
    Likes Received:
    1,515
    7-10 days is an incredibly generous estimate.

    It took them over a year to finally give Cadin and Armand Le Muet their Shock Immunity back.
     
    csjarrat, Stiopa, Tristan228 and 2 others like this.
  7. SpectralOwl

    Joined:
    Oct 5, 2018
    Messages:
    2,056
    Likes Received:
    3,565
    How many editions did it take for them to figure out they costed Bulleteers wrong, apparently?
     
    Erbent, Abrilete, csjarrat and 3 others like this.
  8. csjarrat

    csjarrat Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,771
    Likes Received:
    1,885
    Haha, yeah, forgot about that! That's like two whole editions I think!
     
  9. csjarrat

    csjarrat Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,771
    Likes Received:
    1,885
    Yeah, there's usually a couple of clangers but a week-two weeks after launch you can use army and it's 99% reliable
     
    Brokenwolf likes this.
  10. Wizzy

    Wizzy Well-Known Member

    Joined:
    Jul 6, 2018
    Messages:
    3,457
    Likes Received:
    8,294
    Another preview for N5.

    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]


    [​IMG]
    [​IMG]
     
    #390 Wizzy, Nov 18, 2024
    Last edited: Nov 19, 2024
  11. VonKrolok

    VonKrolok Member

    Joined:
    Aug 12, 2019
    Messages:
    29
    Likes Received:
    7
    I would like to see a solid baseline of factions, all of them to have 3 sectorials and 1 vanilla so that the expansion of the game can start in N5 with a good footing
     
  12. Abrilete

    Abrilete Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    2,568
    Likes Received:
    3,498
    As a Tohaa player, I hear what you say with great interest :p
     
  13. bladerunner_35

    bladerunner_35 Well-Known Member

    Joined:
    Dec 11, 2017
    Messages:
    351
    Likes Received:
    566
    Lol. Good one!

    That has to be joke of the….year
     
    Abrilete likes this.
  14. Space Ranger

    Space Ranger Well-Known Member

    Joined:
    Apr 27, 2018
    Messages:
    6,547
    Likes Received:
    5,878
    This is an idea I had that inspired by the board game Giga-Robo. A fun game playing Giant anime mechs.

    So what if. They make various TAG Pilots that modify the TAG they are in for a price. In the game I mentioned, the pilot is independent of the Robot. Some work better with some robots and some don't. But pilot has skills that are different from the bot.

    For example:
    There’s 4 TAG pilots to choose from for a Gujia.
    1. Base model, does nothing
    2. Gives it ECM: hacking (-3)
    3. Gives it Berserk
    4. Martial Arts L3

    Each one has a price and SWC. What a Pilot offers is different depending on the Faction.
     
  15. VonKrolok

    VonKrolok Member

    Joined:
    Aug 12, 2019
    Messages:
    29
    Likes Received:
    7
    Pretty interesting and pretty cool, one problem I can see: there are factions with a lot of TAGs and a lot of options. Some other factions have 1-2 TAGS and a couple of human size TAGs (e.g.: Ajax, Asura...). Infinity is a game of options: more options one has, more fun one gets in return by playing different combinations. If the number of chassis is very limited, it doesn't quite matter how many pilots one has... fun runs out quickly and one gets locked with the same configurations all the time. The same applies for factions and sectorials: there are armies with a lot of different options and flavors (take Nomads which is probably the most varied faction in the game) and then there are other that don't even match (Tohaa... which is the reason why people don't quite play them, or Steel Phalanx that has the Thorakiti/Myrmidon teams standard set up, or OSS with the Dakini 5-men team).

    You pointed out, with your suggestion, a very nice way of increasing variability. Variability is the keyword CB should stick on every wall in the coffee room because having unbalanced variability ends up being detrimental for the game: people will start converging on the "usual" factions and the game will soon become a one trick pony because everybody will play always against the same opponents. So it is in the interest of everybody to make sure that all the factions available get exactly the same "palette" to work with or the overall palette is going to shrink real quickly and that for CB means... less players.

    Doom and gloom aside: I'd even go for a "make your own TAG" kinda thing. Sort of like Battletech. Maybe more for some kind of TAG arena fight, but still interesting for tournaments too
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation