Had the following situation: Trooper B shoots at trooper A, who is touching building 1. Trooper B cannot see the entire silhouette of trooper A as Building 2 is in between (but not touching trooper A). The TO ruled that trooper A was in partial cover. Is it correct? See image: "A target is in Partial Cover when they are in contact with a piece of scenery that partially obscures their Silhouette." I would argue that trooper A had to be touching Building 2 in order to claim cover, as building 1 is not the scenery blocking the LoF.
A does not have cover because they are not in contact with the piece of scenery blocking LoF to their silhouette.
Thanks, that's what I thought. A follow-up question: If the situation is like in the following image, does A get partial cover? I would say yes, but I'm not sure this is the RAW. Since building 1 is not the building blocking LoF from B, but rather building 2, and A is not touching building 2.
Here's how I see it. Partial cover has two clauses: Partial Cover Partial Cover does not allow the attacker to see the whole Silhouette of their BS Attack's target. A target is in Partial Cover when they are in contact with a piece of scenery that partially obscures their Silhouette. Here's what we know: B cannot see all of A's silhouette, and A is in contact with a scenery element that would partially obscure their silhouette to B, which means A is satisfying all conditions for partial cover. B has not moved in a way such that it can see all of A's silhouette unimpeded by any scenery elements, which means B has not made any of the partial cover conditions false. Therefore A would get cover from B. Otherwise you're in a bizarre situation where A is denied having cover because B has it.
I think logically for calculating partial cover you ignore all cover that the target is not in contact with. For Full cover there is no in contact clause.
This is a part of the game that I have struggled with myself. The second sentence is what messes things up (in my opinion). The need for the target to be "in contact" denies the partial cover bonus even if the LOF is partially blocked. The way we have been playing it is that Player A would NOT have partial cover as he is NOT in contact with the object obscuring vision. M.