Partial contact with Zero Visibility Zone & LoF

Tema en '[Archived]: N4 Rules' iniciado por paddyBatman, 13 Jun 2024.

Estado del tema:
Cerrado para nuevas respuestas
  1. paddyBatman

    paddyBatman New Member

    Registrado:
    9 Mar 2018
    Mensajes:
    26
    Me Gusta recibidos:
    2
    upload_2024-6-13_19-43-55.png

    Can A draw LoF to B? Can B draw LoF to A?
     
  2. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.157
    No, A is inside the Zero Vis Zone so cannot draw LoF and cannot have LoF drawn to them.

    https://infinitythewiki.com/Zones,_Bases_and_Silhouettes

    Inside
    To consider a Trooper to be inside a defined game area (for example a Zone of Control, a Zero Visibility Zone, or a Difficult Terrain Zone) its Silhouette must be in contact with the zone, or be at least partially within the zone .
     
    #2 colbrook, 13 Jun 2024
    Última edición: 13 Jun 2024
    A bladerunner_35, chromedog y paddyBatman les gusta esto.
  3. iKon

    iKon Not Very Well-Known Member

    Registrado:
    27 Feb 2018
    Mensajes:
    304
    Me Gusta recibidos:
    327
    Assuming no MSV then no LoF.

    The slightly more specific section is https://infinitythewiki.com/Template_Weapons_and_Equipment#Area_of_Effect

    Effects
    • When using a Template Weapon or Equipment, any Trooper whose base or Silhouette Template is in contact with the Template, or is partially or fully inside it, is affected by the Weapon or Equipment.

    That not to say what colbrook posted doesn't also explain the situation.
     
    A chromedog y paddyBatman les gusta esto.
Estado del tema:
Cerrado para nuevas respuestas
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation