What the title of the thread says... what should a table have for you to consider AAA? (e.g. high or low building density; few large buildings or many small ones; long or short shooting lanes; buildings with playable rooftops or playable interiors... that sort of thing) It is not a question to define "the perfect table", obviously in each area there may be a different concept of "perfect"... it is simply to learn about different proposals for gaming tables from different places.
I love interiors but usually, due to the size of the buildings, this are just a room. Adding interior walls and furniture gives a new dimension to the game and variety.
Thanks for your answer @BoxedSnake. The interiors are something that could be an interesting change in gameplay. I had once thought of trying to make the entire table an interior... an office raid or something like that.
I've dreamed many times with a table dominated by 2 or 3 big buildings with diferent stories, and full detailled interiors. More action inside and less outside, but a sniper can still ruin your day through the windows. The problem is the space to store them...
I use the Tenfold Dungeons Facility set. It is very compact, and can be used both to create elevated terrain and rooms. Here's a table with rooms and corridors, using the Facility plus CBs Aplekton set: https://photos.app.goo.gl/UsVPhcpfeRRsZhCi9 Here's another, where the Facility is used to create elevated areas: https://photos.app.goo.gl/fT2pTs8grq43CAPA8
I had the idea to build the interior of a spaceship. To test it and before overcommiting I build a prototyp out of Lego. I just made the walls and made doors out of cardboard, which could slide into Lego-frames. It looked nice and the games had a special feel especially concerning chainrifle and longrange weapons. Was close quarters of its finest. But triple AAA - I like terrain, that ist telling a story. Graffiti and puddles