Reinforcements & deployables

Discussion in '[Archived]: N4 Rules' started by TAKEZO, Aug 8, 2023.

Thread Status:
Not open for further replies.
  1. TAKEZO

    TAKEZO Well-Known Member

    Joined:
    Jan 27, 2018
    Messages:
    24
    Likes Received:
    48
    This part of the reinforcement rules made me scratch my head:
    "All of the Troopers in the player’s Reinforcements Section, along with their
    Peripherals and their Deployable Weapons or Equipment must be deployed
    totally inside the DropPod’s Zone of Control, and totally inside of their half
    of the game table, always observing the Deployment Rules but replacing
    “Deployment Zone” with “DropPod’s Zone of Control” where it appears."

    Initially i thought the bit about deployables was only for units with the minelayer skill and it was just bad wording, because of course putting all your deployables on the board on arrival looks so powerfull..., but then i looked at every army's reinforcements, and to my big surprise, there is no minelayer anywhere!

    So should we really play it RAW?
     
  2. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,060
    Likes Received:
    15,367
    Just because there currently aren't any units that uses the part of the rule, does not mean we should take the interpretation to its absolute extreme. I would consider it future proofing.


    Btw @Koni or rules team. Much like with Chain of Command, Minelayer needs a bit of rewording. It is currently referring to "deployment phase" which precludes Reinforcement deployment
     
  3. psychoticstorm

    psychoticstorm Aleph's rogue child
    Moderator

    Joined:
    Mar 4, 2017
    Messages:
    6,675
    Likes Received:
    12,332
    As far as I can recall when a model is worded as deployed, if it is outside of the official deployment phase then it is in its own special deployment phase and follows all the rules the deployment phase has, plus any additional rules the skill that allows their special deployment has.

    Case point is combat jump that deals what happens to camouflage, decoy and deployable equipment from minelayer if the PH roll is lost but never specifically allows the use of such skills during the models deployment because it is assumed the deployment of the model is the models deployment phase.

    Is this important enough to either be addressed as a FAQ or be implemented in a future living rulebook update?
     
    #3 psychoticstorm, Aug 8, 2023
    Last edited: Aug 8, 2023
  4. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,060
    Likes Received:
    15,367
    There's no own/mini deployment phase. That's just a mental shortcut some people use, I suppose. The rules don't use that terminology at all. The unit deploying using Airborne Deployment does so inside the orders phase and are simply put deploying (see below), while Reinforcements come in during explicitly the tactical phase on the "request reinforcements" step. The act of deploying doesn't create a phase and doesn't need a phase, it just needs a rule to allow you to do it and outside the actual Deployment Phase, those rules are rare.

    Also, I think you're talking about infiltration and not combat jump (combat jump doesn't deal with deployables at all, because it doesn't need to). Holoprojector isn't activated in the deployment phase, it is activated on deployment, so Holoprojector is fully compatible with Airborne Deployment skills, as opposed to Camouflage (a skill that was studiously removed from Reinforcements) and Minelayer (also studiously removed) which are activated during the deployment phase (or as skills during the orders phase). Infiltration deals with what happens to camouflage on failed PH because nothing else deals with what happens if the skill is failed, and deals with mines and other deployables, even if on a technical level it is mainly saving people headaches, for the same reasons.

    Personally I don't think it's worth FAQ/update unless Camo or Minelayer starts popping up among reinforcements. And on the original post on the topic of deploying all mines a trooper carries as if they are troopers, then the FAQ staff make a call if the question is frequent enough.
     
    Methuselah likes this.
  5. psychoticstorm

    psychoticstorm Aleph's rogue child
    Moderator

    Joined:
    Mar 4, 2017
    Messages:
    6,675
    Likes Received:
    12,332
    I would argue that the deployment rules on the decoy skill link to the deployment phase and that any rules related to been deployed are contained in the deployment phase, but if the whole issue is that minelayer is the only skill that writes "deployment phase" instead of "when deployed" it is easier to just change that.
     
  6. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,060
    Likes Received:
    15,367
    Minelayer is far from the only skill that works this way. I gave you the example of Camouflage already, and I can also give you Foxhole, Hidden Deployment, Impersonation, and Prone.
    Some you can enter during the orders phase by performing a skill, for example going Prone when moving, but outside of performing a skill, you can only enter them in the Deployment Phase (or in case of Prone it references the Deployment Phase, curiously using bold emphasis in both Spanish and English, as well as hard print and wiki).

    Decoy and Holoprojector are the odd ones out, they work when colloquially "deploying". Holoprojector working this way has been confirmed several times by IJW to be intended to work outside Deployment Phase when, for example, Combat Jumping, so this really isn't a bug.

    The question is if it is meant to be this way for Reinforcements as well, since it's a new rule.
     
  7. psychoticstorm

    psychoticstorm Aleph's rogue child
    Moderator

    Joined:
    Mar 4, 2017
    Messages:
    6,675
    Likes Received:
    12,332
    I will look into it, but from what I understood any time a model deploys it is treated as been in a "deployment phase"
     
Thread Status:
Not open for further replies.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation