Infinity 2e Revised PDF?

Discussion in 'Access Guide to the Human Sphere' started by Marc C, Aug 3, 2023.

  1. Marc C

    Marc C Cardboard Hero

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    Hello,
    Is it possible to download the 2e revised (2008) PDF from somewhere? My google-fu is not working.
     
    #1 Marc C, Aug 3, 2023
    Last edited: Aug 3, 2023
  2. Papa Bey

    Papa Bey Clueless Wonder. Still.

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  3. Marc C

    Marc C Cardboard Hero

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  4. Robock

    Robock Well-Known Member

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    #4 Robock, Aug 3, 2023
    Last edited: Aug 3, 2023
    Marc C likes this.
  5. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    Doh! Sorry. I blame the BBQ. :D
     
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  6. Marc C

    Marc C Cardboard Hero

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  7. toadchild

    toadchild Premeasure

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    I've still got my printed books but I don't seem to have the PDFs lying around anymore. Is there anything specific you wanted to see?
     
  8. chromedog

    chromedog Less than significant minion

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    I do. I'll see about putting them into a zip file. Armies and weapons for N2 book, in addition to the newer profiles for HS and CP.
     
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  9. Jim the third

    Jim the third Well-Known Member

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    Only started in N3 so this is pretty cool to leaf through. What did attack:Overrun do? It’s listed in the orders but I can’t find any reference to it elsewhere, or on google
     
  10. anubis

    anubis sarcastic exaggerator

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    Overrun. Overrun is a Long Skill that consists of performing a Charge
    with a T.A.G, or a Light or Heavy Vehicle. The CC Attack is substituted
    by the MOV Skill, Overrunning the target, who must make a PH Roll
    or take damage. Using this Long Skill, any subsequent MOV that
    runs over a figure will be considered an Overrun attack. The Damage
    caused by an Overrun is equal to the PH of the vehicle. The target of
    the Overrun can choose to Shoot (Face to Face Roll BS against PH),
    Countercharge (Normal Roll of CC), or Flee (PH Face to Face Roll
    against PH). If the Overrunning figure wins the roll, the defender takes
    Overrun damage and must make an ARM roll or take a wound. The
    attacker continues on to complete his move.

    If the defender Shoots and wins the Face to Face Roll, the attacker
    must make an ARM Roll or take a wound, and passes right by his target
    without damaging him. He then continues his move in the direction the
    Overrun was initially declared.

    If the target declares a Countercharge, he makes a CC Normal Roll
    but automatically receives the damage of the Overrun, making an ARM
    Roll or taking a wound. If the target survives the impact, both figures
    are engaged in CC, and the attackers’ MOV action will be cancelled.
    If the defender Flees and wins the Face to Face roll, he takes no
    damage and moves aside from the Overrunning figure, who continues
    his move in the direction the Overrun was declared.


    ]I am totally fanboying this old rules atm :-D
    Some things are real fun, others.... it is better they don´t exist in this manner anymore...

    This type of ammo is able to
    move around the battlefield and dodge any obstacle until reaching
    a target determined by a Forward Observer. It allows shooting at an
    objective previously marked by the Observer, with no need of LoF
    or any BS Roll: the projectile automatically hits a marked target. The
    maximum rate of fire of Guided Special Ammunition, by magazine
    capacity and fire system re-calibration, is 5 rounds per Game Turn.
    Guided Ammunition can be hacked and intercepted by ECM as well.
    Guided projectiles have BTS–3.


    • Hacking Guided Ammunition.
    To hack a Guided projectile effectively, the miniature must
    make a hacking roll, a Normal Roll

    of WIP modified by the target’s BTS. Guided projectiles have a
    BTS of –3 and only Guided Ammunition attacks may be hacked. A
    defending hacker does not need LoF or to be within 8 inches of the
    projectile: When a Guided Ammunition attack is made, any hackers
    on the defending side gain an ARO that can be used to hack it. If
    the hacking roll is successful, the enemy’s projectile is completely
    deactivated. Hacking Guided Ammunition is a Short Skill.

    This was great: connecting GML to a Forward observer seems like the most natural thing to be. Also with the Sat-lock special rule it was WAY more complicated to pull this trick out of your sleeve.
    Plus the option to hack the ammunition.
    (I think one of the two options would be enough, highly favoring the first one. Having the need to achive LoF with an F/O-Unit is way more complicated (and dangerous) to achive then the pitcher-trick)


    Concordat Exrah Operators are the ephemeral branch
    of the Exrah race. Their keratinous epidermis is softer, which allows
    them more mobility and personal speed, but makes them vulnerable
    to radiation, so their life expectancy is very short. Physical damage
    suffered by the “Ephemeral” is impossible to cure, as his internal
    organs, affected by the ambient radiation of their planet and cosmic
    rays received in their trips, have a very short endurance. Because
    of this, when an Exrah receives a hit that pierces his ARM, his state
    directly moves to Dead: he does not suffer the Unconscious state and
    is automatically removed from the battlefield.
    Furthermore, the organism of the Exrah is very sensitive to powerful
    E/M transmitters, which causes them severe internal damage. If an
    Exrah receives an E/M impact and fails his BTS Roll, he will pass
    directly to the Dead state
    and is removed from the game table.

    Just fyi, lets see how "exrah" turns out later =)

    More powerful than
    the previous level and with a higher range, it creates an Optical
    Disruptor Field around the miniature the diameter of a Circular
    Template.
    Deployment of ODF. This allows deployment with an activated
    Optical Disruptor Field, without having to spend any Order or
    make any roll. This functions only in the deployment phase.
    Defensive ODF. During the battle, any figure aiming at the
    bearer of an activated ODF will suffer a –6 to his BS Attribute roll.
    Defensive ODFs do not require any Order or need any roll. Any
    miniature placed within an ODF area receives a –6 Modifier to be
    shot at that is lost after leaving the field.
    ODF in combat. Figures can act normally inside the ODF
    without losing the –6 effect when shot at. The Modifier from an
    ODF is not cumulative with those from Camouflage and Hiding
    (CH). If a figure is in CC within an ODF, the -6 Modifier is not
    applied to CC Attribute rolls.

    Ah yes, good ol´ ODD field :-D with no limit how high a MOD can be that was super fun to play with. -15 MOD on BS incoming.



    This allows a miniature in a camouflaged
    state to make a BS, Forward Observer, Sepsitor or Hacking attack
    before his opponent does. This attack is made with a Normal
    Roll. If the adversary survives the attack, he may then make any
    attacks
    he may have declared in ARO which are also made as
    Normal Rolls, with -3 to BS if shooting at the revealed figure.
    After this, the player will have to replace the Camouflage Marker
    with the correct figure. Combat Camouflage is only available for
    use with Ballistic Skills. In ARO, the reactions of Camouflaged
    soldiers are simultaneous to the Order they react to, so Face to
    Face Rolls will be made.

    An the best of it all. Ariadna peasent spam with chain rilfes. Hope you survive your coinflip, and maybe you are allowed to shoot down a low cost modell and in the next order we try again. Defenetly one of the better rules to be changed.
     
    #10 anubis, Aug 3, 2023
    Last edited: Aug 3, 2023
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  11. Jim the third

    Jim the third Well-Known Member

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    Neat. Guessing light vehicles were motorcycles, were there other vehicles in the game classified as heavy back then??
     
  12. anubis

    anubis sarcastic exaggerator

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    not that I remember anyone actually playing with vehicles, but i think it was like a holding spot in case u want to house-rule or mission specific Trucks or cars in your game.
    I am not sure if Maghariba was considert a vehicle, but i remember him having braces for modells to hold on and drive with them ^^

    Some vehicles and T.A.G.s can carry troops on their
    bodywork. Each figure can cling to a single brace. The number of
    braces, indicated between brackets, marks the number of figures
    that the vehicle or T.A.G can transport.

    In order to get on or off a brace, a figure must use the Short
    Skills Mount/Dismount. Troops gripping braces cannot perform any
    other action save Dismount or Dodge. When Dodging, it is always
    assumed that the figure jumps off the vehicle. Troops cannot be
    deployed already gripped to braces.
    Miniatures must be positioned next to the brace positions on the
    vehicle model when clinging to braces, in Order to determine LoF
    and cover situations. The Maghariba Guard, for example, has its
    Braces in the rear area.
    If a vehicle or T.A.G. with figures gripped to braces is shot at, it
    must be indicated whether the T.A.G. or the troops clinging to it are
    being targeted. Template weapons fired against the vehicle or T.A.G.
    will also affect the passengers.
     
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  13. psychoticstorm

    psychoticstorm Aleph's rogue child
    Moderator

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    Moved to access.
     
  14. Robock

    Robock Well-Known Member

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  15. Robock

    Robock Well-Known Member

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    No, even Aragoto was just a MI. Overrun was really only TAGs.

    Light and Heavy vehicles were for fan-made special scenario. Note that vehicle always have STR, not W.

    Vehicle drops off Mech Deployment during Deployment phase and runs off lol
     
    #15 Robock, Aug 4, 2023
    Last edited: Aug 4, 2023
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  16. Marc C

    Marc C Cardboard Hero

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  17. toadchild

    toadchild Premeasure

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    Overrun was only TAGs, but realistically it wasn't an ability people used, which is why it was removed in N3.

    The vehicle rules were extremely half-baked; IIRC motorcycles were described as light vehicles but were explicitly not allowed to overrun.
     
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  18. chromedog

    chromedog Less than significant minion

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    N3 also had pdfs of the profiles (and at few iterations to fix issues). I have several v.3 and v.4 iterations. (archive drive has all my N3 pdfs, in addition to the N2 stuff (when I started) and I collected ALL of those files.
     
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