Jayths are awful and overcosted and need adjustment

Discussion in 'Combined Army' started by Weathercock, Dec 4, 2020.

  1. psychoticstorm

    psychoticstorm Aleph's rogue child
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    MSV is one of the few things that defines them in Shasvastii if nothing else I would like to see it becoming MSV2.
     
  2. Stiopa

    Stiopa Trust The Fuckhead

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    As I've stated before, Jayths look like a solution in search of a problem, and the competition in SEF is fierce. They need to get moved sideways, to provide something different from other Shas units.

    My original idea was to give them both Forward and Hidden Deployments, with Sargosh throwing Explode to the mix. This could represent their fluff as tunnelers.

    Alternatively, they could be more durable, with ARM and W both at 2. This would make it harder for them to get lost to a single punk with a DTW.
     
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  3. Space Ranger

    Space Ranger Well-Known Member

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    I don't understand that since they have weapons where you can't make great use of their MSV1. I'd say they are aniti-skimrish but they have no way to get to the skirmish troops.
     
  4. psychoticstorm

    psychoticstorm Aleph's rogue child
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    You can actually make great use of the MSV1 and Speculos smoke with their chain rifles.

    Though it is not the first thing one would expect to synergize with Speculo's smoke and they need to get close.
     
  5. CaptainYarrr

    CaptainYarrr Active Member

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    That's exactly were I never want Jayths : in template range. Speculos are mostly pretty far up the board and Jayths need to walk there. That are atleast 57 points and several orders to maybe trade with a Jayth against another trooper.

    I love the theme of Jayths but they simply do not work the way they are. Maybe if you would remove mimetism, add hidden deployment + infiltration (they are miners) and smoke with MSV they could work.
     
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  6. psychoticstorm

    psychoticstorm Aleph's rogue child
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    Yes, they would be in range of other templates, but you can use them to template targets that have no template to respond, though links with Haris make it not as usable as it could be.

    I think Ill try it to see how bad it can go.
     
  7. Exuin.exe

    Exuin.exe Well-Known Member

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    That's the problem. To get to targets they can fight they have to go through the midfield, which usually has templates galore.
     
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  8. Space Ranger

    Space Ranger Well-Known Member

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    They don't even follow what the story says about being used in boarding actions. They are going to get hit with the same weapon they have. The mim-6 is almost useless due to templates. Then they have ARM 0! It like just sending them int a meat grinder.
     
  9. psychoticstorm

    psychoticstorm Aleph's rogue child
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    I can see a lone Jayth move the battlefield and then take advantage of smoke to template lone targets or use the em grenades first to break a link and then template them through smoke, I will have to make a few lists and play them to see how it will go though, theory (or wild ideas) and practice are two different things.
     
  10. Stiopa

    Stiopa Trust The Fuckhead

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    That's exactly what I've always felt with them. The idea of a tunneler shock troops specialised in boarding actions is great, the execution tries to do something completely different and fails. Combination of CQB weapons and skills/defence completely unsuited for CQB simply does not work.

    A single Jayth might have some use - but in this case why not use Caliban, who has camo, starts further up the field, and can gain more wounds? MSV is not enough in this case; might be so combined with Red Fury, but in this case we can get Caliban with Spitfire, back to square one. This always made me think that any attemts to balance Jayths have to include changes to Calibans, for example slightly lowering their CC - to 20/21, their MA to L1, and removing MSV1 from Spitfire loadout. This would make Calibans still good in CC enough to use Protheion, but giving Jayths a larger niche. Then the Jayths can get their changes to make them real CQB shock troops.
     
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  11. psychoticstorm

    psychoticstorm Aleph's rogue child
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    Because you maxed Calibans' AVA? and need a few more? I do not know? I think I fielded a Haris twice and faced a Haris once?

    I have not delved practically on them.
     
  12. Exuin.exe

    Exuin.exe Well-Known Member

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    Why the hell are you maxed calibans? Second question, why the hell did you feel "I have 4 >25 point solo pieces I need something similar and more of it let me run a 100 point harris of pieces that die to a stiff breeze"?
     
  13. psychoticstorm

    psychoticstorm Aleph's rogue child
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    Why not?

    On a more serious note I know I have fielded a few times max AVA Caliban and it didn't go bad (as long as they managed to feed) but I do not remember the lists at all, wasn't satisfied with them and deleted them.

    I used to play two to three Caliban regularly but now I am in a writers block with Shasvastii, things have changed a lot so have my preferences on what to field.
     
  14. Exuin.exe

    Exuin.exe Well-Known Member

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    I mean... fair I guess.
     
  15. Space Ranger

    Space Ranger Well-Known Member

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    I’ve got to say, boarding actions, space or not, even in this time period, is a stupid tactic and one use as last resort. It’s not likely to be anything done in a protracted battle. You can lose many troops just trying to get on to a ship and then once they get on they need to deal with loss of pressure, automatic defense systems (come on, you know you would put guns every few feet in a corridor), then if the ship is smart they just jettison the section the troops are in or fill the ship section with Nanites that kill the troops and then die off. It’s a stupid trope. Sure, it seems cool but it's also dumb. Then if it’s going to be done, it’s going to be on a ship that’s in space dock or even parked in a planet by police. Probably fighting piracy, smugglers, etc. In which case they take every precaution to make sure it’s a success with minimal losses. This is NOT 40k where human live is expendable, cube or no cube.
     
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  16. Delta57Dash

    Delta57Dash Well-Known Member

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    This is a setting where angry Scotsmen charging a 9-foot mech is a tactically sound decision. Anything resembling real-world logical tactics left a long time ago.
     
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  17. Space Ranger

    Space Ranger Well-Known Member

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    Good point! :stuck_out_tongue_closed_eyes:

    Well, Jath need at least some defense against the things mention! Right now, they don't.

    One big oversight is no Zero G terrain skill.
     
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  18. Stiopa

    Stiopa Trust The Fuckhead

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    Anyone else thinks that Jayths would be a good fit for CA reinforcements? Even bar any other changes MechDep would give them a much better value.
     
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  19. tox

    tox SorriBarai
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    Absolutely. Alas reinforcements for CA seems to be bugs, not frogs...
     
  20. DaRedOne

    DaRedOne Morat Warrior Philosopher
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    Yeah, I really loved the idea of reinforcements, but part of me wishes I could take any sectorial as reinforcements instead of just Exrah.

    That being said, Exrah is still pretty cool
     
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