Yes… it does look like a Nøk… we know that each faction is getting something. Perhaps they’re being added to neoterra?
Ok so it's not a photo mistake, just that they did not want to sculpt the arm under the cape ... Big paint job to make up for that... Probably in sham optical illusion
Thank them for flipping slowly through Endsong! I noticed some great things: Neoterra is getting a camo skirmisher called Blades. Squalo is getting redesigned to promote more mobility. The new picture has it using two Pistol-like weapons. In a nod to Korean eSports, the Goblin unit is a remote unit like Betatroopers controlled by patriotic gamers. I am so pumped for when more information about Haqqislam becomes available!
As stated in our last FB publication: Monday July 17th ENDSONG Book preview Monday July 17th New REINFORCEMENTS rule Tuesday July 18th Reinforcements for PANOCEANIA Tuesday July 18th Reinforcements for ARIADNA Wednesday July 19th Reinforcements for YU JING Wednesday July 19th Reinforcements for HAQQISLAM Thursday July 20th Reinforcements for O-12 Thursday July 20th Reinforcements for ALEPH Thursday July 20th Reinforcements for TOHAA Friday July 21st Reinforcements for COMBINED ARMY Friday July 21st Reinforcements for NOMADS Friday July 21st Reinforcements for NA-2
Where do you get the Camo Skirmisher for the Blades from? The fluff text didn't seem very revealing to me. Squalo also sounds like it might turn into S6.
I want to be excited that Tohaa have been included in this, but with all the discontinuing of the miniatures, I'm not. Hard to get excited when your army feels like it's on life support.
I might be projecting, but the heavy use of the word "commando" in the description (See timecode. 4:54) implies to me a forward deploying or infiltrating skirmisher. If so, it would give NCA a tool that they need and allow Uma and Locusts more mid-field support.
Really excited about the whole reinforcements rule. It being triggered as early as turn 2 by losing 50 points of your own stuff has quite a few implications regarding alpha strikes and utilizing dedicated suicide/rambo units to intentionally achieve that early reinforcement. Plopping down a 5 man reinforcement team on a central objective at the start of turn 2 after having suffered an alpha strike seems like an interesting comeback mechanic that will likely need to be respected. It also has the possibility of breaking up the 15 unit cap for Comm Link [+x] units and, if I understood correctly, the 300 points limit up to 350 points total initially, with the possibility of extending that pending community feedback. Bostria also acknowledged the important role and impact of community feedback, which is exactly the message many here were hoping for. "Developers can never outsmart 10.000 people playing the game". Lol @Vaulsc being a "super toxic guy". Not sure this is fair at all, but at least you have official confirmation that the substance of your criticism is being heard :P
Reinforcement troops count for the 15 troop limit. Well, i suppose i will never be able to call reinforcements. GG
There will be units with Command Link [+x] extending this limit. Probably going to be 1 or 2 max, but that's something.
Quick notes I've taken for those who don't want to watch the video: -Reinforcements appear in a start-of-turn phase, after Command Tokens but before Retreat! -Reinforcements arrive in Round 3, or Round 2 if you have lost 50pts. -Reinforcements arrive within ZoC of a "Drop Pod" Token and on your side of the table, like old Mechanised Deployment. -You need to have a Commlink unit in the list to use Reinforcements, but they don't have to be alive when you do. -Reinforcements can only be selected from limited lists for each faction, and fill 100pts/2SWC. -Reinforcements count towards the Trooper Cap, but upgraded Commlink skills can grant extra slots. -Reinforcements go into a separate Combat Group containing only them, and can't be moved between groups before deployment. -Reinforcements will be an optional mod for tournaments like Soldiers of Fortune. -350pts is the initial recommended points value for Reinforcements games.
I would not be surprised it some units (like the Caskuda) will be able to drop separately with different limitations. This will be very interesting for a lot of the current ITS missions. Being guaranteed to be able to drop 100 points on turn 3 seems very powerful for some area control missions.
Caskuda can be taken in Vanilla CombArmy and Onyx without being a Reinforcement, in fact the Reinforcement version might not have Combat Jump (just a guess)
Community will, as always, despite what few people think, shape how the game is played, Reinforcements is a new and exciting way to play the game, in my opinion.
When specialists are on the reinforcements lists, then drop them directly on their console :) I wonder if reinforcements will have their own AVA. Hopefully, RTF can drop a maggy - that would be fun!