1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

CB and their development cycle

Discussion in 'Access Guide to the Human Sphere' started by AmPm, May 10, 2023.

Thread Status:
Not open for further replies.
  1. Child9

    Child9 Well-Known Member

    Joined:
    Feb 16, 2018
    Messages:
    260
    Likes Received:
    306
  2. Child9

    Child9 Well-Known Member

    Joined:
    Feb 16, 2018
    Messages:
    260
    Likes Received:
    306
    One could also argue that most Infinity players don't do tournaments, are not on the forums and just play home with one or a few friends. Thus , they couldn't care less about the meta.
    Balancing units based on some so-called meta would in the end be detimental to most Infinity players.
     
    Gwynbleidd and A Mão Esquerda like this.
  3. LaughinGod

    LaughinGod Well-Known Member
    Warcor

    Joined:
    Apr 25, 2017
    Messages:
    679
    Likes Received:
    1,111
    And even if that is true it shouldn't matter because only official way to play Infinity is called ITS, with T meaning TOURNAMENT. So only official way to play Infinity is competitive and game should be balanced for competitive. Casual players wouldn't care either way IMO, that is why they are called casual so I don't see a valid point in your argument.
     
    PhDeezNutz and Amusedbymuse like this.
  4. Child9

    Child9 Well-Known Member

    Joined:
    Feb 16, 2018
    Messages:
    260
    Likes Received:
    306
    That's nonsense. ITS is just one way of playing, casual gaming is another one. Easy on navel gazing. Also, CB never said anything close to what you describe and I'm pretty sure they don't share your limited view of what Infinity is. The fact that there is an organized tournament system doesn't mean that the entire game should be balanced considering only this minority of players.

    I don't do tournaments, I consider myself mostly a casual player and yet I don't want the entire game to be balanced according to some local meta I don't care about. Most Infinity players don't want that either. It won't happen anyway (because, in addition of not making any sense, there is no such thing as a global meta you can use to universally balance the game and thus it is an impossible task), so you should just move along.
     
    #124 Child9, May 22, 2023
    Last edited: May 22, 2023
  5. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

    Joined:
    Nov 23, 2017
    Messages:
    3,395
    Likes Received:
    4,105
    However, “tournament” does not have a standard level of competitiveness. Is it a hyper-intense Satellite? Is it a get together for someone’s birthday? Is it a narrative event? Is it themed? Additionally, the use of special/thematic rules/add one for ITS shows a way to balance for that scene. And, as a last thought, CB sells one-off codes where you can record individual matches as well. So stating the whole system has to be balanced around ‘top end’ and ‘competitive’ play seems to miss the mark.
     
    Child9 and Gwynbleidd like this.
  6. AmPm

    AmPm Well-Known Member

    Joined:
    Nov 3, 2019
    Messages:
    716
    Likes Received:
    1,380
    It's still competitive even if it's not the highest level of play. There are no coop scenarios or rules, no narrative rules, no campaign system, etc. The game is solely focused on 1v1 competitive play. It should be balanced accordingly.

    If you are doing something outside of the ITS rules then you are house ruling, and it's not longer Infinity as written, and that's fine and great, RCR for instance has custom missions that I am really looking forward to, but it's not Infinity as designed.
     
  7. Child9

    Child9 Well-Known Member

    Joined:
    Feb 16, 2018
    Messages:
    260
    Likes Received:
    306
    .
    I fixed it for you. You're welcome.
    And one can play using the ITS rules in a perfectly casual, non competitive, fashion. Which is actually what most people do.
     
    #127 Child9, May 22, 2023
    Last edited: May 22, 2023
  8. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    If you're not competing with your opponent in your "casual" game, what are you doing? Do you not try to score objectives or stop your opponent from scoring them? Do you declare "hug" instead of "CC Attack"? Do your games all end in 0-0 ties because you were telling stories instead of scoring points?
     
    Barsik, Lesh', PhDeezNutz and 3 others like this.
  9. Knauf

    Knauf Transhumanist

    Joined:
    Mar 3, 2018
    Messages:
    1,615
    Likes Received:
    2,290
    It's still competitive if the goal is to win. Competition is not just tournaments. You might not be super hardcore about it and make some concessions here and there to have a pleasant experience, but ultimately you are playing a game that can be won or lost.
     
  10. Papa Bey

    Papa Bey Clueless Wonder. Still.

    Joined:
    Nov 23, 2017
    Messages:
    1,266
    Likes Received:
    1,296
    And we are all poorer for it.
     
    grampyseer likes this.
  11. Child9

    Child9 Well-Known Member

    Joined:
    Feb 16, 2018
    Messages:
    260
    Likes Received:
    306
    So, according to you, playing a child boardgame where there is a winner and a loser with your 5 years old kid is competitive play.
     
  12. Knauf

    Knauf Transhumanist

    Joined:
    Mar 3, 2018
    Messages:
    1,615
    Likes Received:
    2,290
    Of course it is, but you as a parent are likely making a lot of concessions at that point. When that child is old enough to grasp the game fully, however, you won't let them win anymore.
     
    Lesh', LaughinGod and Modock like this.
  13. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    Of course it is. Do you think your child isn't competing? If so, you've definitely never had a 5-year-old.
     
  14. Child9

    Child9 Well-Known Member

    Joined:
    Feb 16, 2018
    Messages:
    260
    Likes Received:
    306
    Do you really want to die on that hill, comparing some hardcore Satellite Infinity tournament to a boardgame with a kid? :sweat_smile:
    Come on, you both perfectly know what everyone mean by "Infinity competitive play". And sorry if I am the first one to tell you that news, but most Infinity players just don't play the game that way. Hence, even if it was possible (and it's not, I guess we all agree on that), it makes absolutely no sense to balance the entire game based on that very minority of players.
     
  15. Knauf

    Knauf Transhumanist

    Joined:
    Mar 3, 2018
    Messages:
    1,615
    Likes Received:
    2,290
    Nobody has to die here, we will remain civil :)

    The issue, I believe, lies in the understanding of the term "competitive". As soon as a game (or a framework for games) has a win condition that results in a winner and a loser, that game is competitive. It doesn't matter if you play it at home with your child or in a tournament setting. The only difference is that people at the tournament will take it a lot more seriously. Have you never played UNO or Ludo as a child? Did you not want to beat your parents at the game?

    Now, Infinity is exclusively competitive in concept. There is no other official way of playing the game that does not develop towards a win/loss scenario. Do you always have to be super serious about it? Of course not, I play with lax rules more often than not and make a lot of concessions for the sheer spectacle or for my buddy who is still fairly new at the game, which sometimes means that I lose as a result. Us playing the game in a more casual setting however doesn't mean it's not inherently competitive. Without that framework of missions and points and determining a win condition, there would be no game period.
     
    #135 Knauf, May 22, 2023
    Last edited: May 22, 2023
  16. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    Are you for real? You made the comparison, man. A comparison you now seem to think is inapt, based on clearly never having met any 5-year-olds.

    Trust me, my 5-year-old cares way more about winning games than I care about winning an Infinity satellite.

    If you think kids aren't competitive, I don't know what to tell you.
     
  17. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

    Joined:
    Nov 23, 2017
    Messages:
    3,395
    Likes Received:
    4,105
    Much like “tournament” doesn’t have a universal sense, neither does “competitive”. And if our definition of “competitive” doesn’t mesh with CB’s, theirs is most likely to win out.
     
    Gwynbleidd likes this.
  18. AmPm

    AmPm Well-Known Member

    Joined:
    Nov 3, 2019
    Messages:
    716
    Likes Received:
    1,380
    You're wrong, and that's ok. There is no non-competitive mode for Infinity.

    And yes, it does make sense to balance for competitive play, because none of the home kitchen table ultra casual gamers will care either way and will probably play the game wrong, not check the FAQ, etc. So you balance for the large group that does care and probably (no access to CB sales research but fair assumption) buys the majority of your stuff.
     
  19. SpectralOwl

    Joined:
    Oct 5, 2018
    Messages:
    1,903
    Likes Received:
    3,165
    The set rules matter most where competition has stakes, to prevent any unfair favouritism in arbitration or uneven knowledge robbing a deserving player, and therefore ITS scenarios should be the primary target of balancing measures. Casual play shouldn't be left behind altogether as noob-stomping is a bad way to retain customers, but Infinity's support for lower-stakes or narrative games is basically nonexistent at this point (basically only Dire Foes and I've never heard of anyone actually playing the missions) so prioritising non-tournament play would be baffling, to say the least.
     
  20. Child9

    Child9 Well-Known Member

    Joined:
    Feb 16, 2018
    Messages:
    260
    Likes Received:
    306
    ;)

    I don't really think there is any issue with the term "competitive" here. In the context of that discussion, it refers to that minoritary amount of Infinity players doing more or less hardcore tournaments, where there is an actual meta, where optimization is key and where there is not really room for suboptimal units. And some of you would like the whole Infinity to be balanced according to that very specific and minoritary way of playing that game. It just makes no sense. Most people are playing Infinity in a much more casual (let's call it "way less competitive", if you really wants Infinity to be exclusively competitive, so that we can move on) way, and for them, such a very focused and "meta-based" balancing would be detrimental.
    And again, in any case, there is no such thing as a global/universal/stable in time meta, which makes this kind of balancing impossible anyway.

    I didn't. It's called reductio ad absurdum. You might want to check what it is because you missed the point. I also never said kids weren't willing to win, you might want to read a bit more carefully as well next time.
    Let me know when you figure out :)

    You're wrong and that's ok. There is a non-competitive mode for Infinity. Just stop contemplating your navel for a second and you might realize it.

    Oh, and I'm some kind of home kitchen table ultra casual gamer (kinda) and I do care. You're wrong again.

    "The large group". That's hilarious buddy, you're just so disconnected from reality... The forums really are a funny place. They give to a handful of largely minoritary people like you the illusion you're some kind of majority CB should care about and focused not. Grab a seat because this will hurt your feelings: you're wrong about that as well :)
    People doing very competitive gaming only represent a fraction of Infinity players. Don't be fooled by the fact this fraction is over represented on the forums.
     
    #140 Child9, May 22, 2023
    Last edited: May 22, 2023
Thread Status:
Not open for further replies.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation