Remember, the narrative of Infinity is about the genius Nomads (and Haqq) making the other factions look like idiots. That's all it is.
I've been on this for a while now and people who say the situation is fine just won't admit that Jazz can be hidden in a relatively safe spot where you have to chew through multiple other minis to get to her while being subjected to her hacking network. The reality of the situation isn't relevant for these people; they think that people have fun having their expensive pieces being trivially dealt with by a Nomad player using noninteractive tools. I guess they think the fun of Infinity is being told you're a sucker for not buying the protagonist faction?
Yes, it is a tick hyperbolic, but if, as you mentioned, folks are so shellshocked and so panicked about a single unit or a single tactic, etc., that they act as if the only solution is a complete re-work of the faction to be something completely new, moving on isn’t a poor counsel to give. Especially when those who, in their limited experience, are saying (in this example) Jazz is insurmountable are advised by others, “it’s not foolproof, but I’ve had success with A, B, and C” but continue to act as if there’s no hope of ever removing her from the table.
I get it, we don't have smoke in Pano. And sometimes it gets difficult to advance except shooting the enemy ARO troops in the face. But some of you guys talk as if there is nothing else we can do at all. Maybe your tables are too empty that you can't move anywhere? Other than that we are also supposed to have camos or parachutists, etc. But yeah Pano depends a lot on their shooters, so try to bring a few active pieces for backup in case the main one dies in turn 1.
If the examples weren't head scratching confusing that would help. Like saying "this one time at band camp my killer hacker killed Jazz through her repeater." Theres giving advice and then there's this. Someone already posted how bad of a crap shoot that interaction is so I won't retread it. The other examples of shooting her are eye brow raising as to how you managed to draw LoF on her as she is very easy to hide. This speaks to either a bad board, bad placement or that she had left the DZ to go do something in the midfield and was left vulnerable.
Yeah, you should have 3 main shooters to try to push with for PanO. You can (and I have) get extremely unlucky and wind up in a losing situation with all 3 dead. One of the best solutions for this is to develop your boards to allow non HMGs to approach midfield.
And now for something completly different (but on topic, I guess): What was the reason again, that Nisse Combi has to pay 1 SWC to get Lt. Status?
It's not shellshock or panic per se, it's more about a way you want the game to develop for the sake of your own fun. Jazz is not the problem, replace Jazz with any other hacker in Nomads and the result is exactly the same. The same example could be also used for CA and Aleph. I think that most of us agree that Pano doesn't need a complete rework, just some minor tweaks in some specific areas that may or may not alter the "Pano playing experience", followed by a slow down in the powercreep other less fluff-limited factions are experiencing. Some of these tweaks may require CB to abandon this fixed and archaic concept about Pano, because certainly other factions have long since they moved on from their initial design concepts. In spite of all these seemingly negative comments, the game is objectively good, but it could be way better if these things were addressed. Let's be real here; all these comments go beyond tantrums and whining. Some may seem like tantrums and whining, but the underlying message is pretty homogenous, which indicates that the player base has clear ideas about the state of the faction and what would make it more enjoyable, even if their methods for communicating these ideas aren't the best. Countering arguments with isolated examples with conditions that'll be almost impossible to find in a table with more or less experienced players is not a valid way of disproving said arguments. It only adds to the noise that's pretty abundant in these kind of threads and diverts the focus of the enriching debate of ideas towards the posts where it is necessary to refute these isolated examples. Adding nothing overall. I like to think that people in CB reads these posts and gets productive and enriching feedback from them. In fact I remember when it was usual to post about the hot mess that the old MO was, where al the orders overlapped with little difference between them. We were heard (kind of), and now each order is more or less specialized and fulfills a specific role, among other interesting (and others not so much) upgrades. MO is still far from being top tier and sometimes it's still pretty frustrating to play with, but it is far from the crapfest it once was. Let's hope the same thing happens to Pano as a whole and reclaim its place as the real "best shooting faction in the game"
Holy shit, the next time i share a fun and lucky anecdote i think twice. Folks, i already said it was LUCK. You know? That thing that is not statistic. The chance to roll everything between a 1 and a 20. I am sorry that I insultingly offended so many people here that they feel forced to take out the mathhammer-beatstick to beat me dead while screaming "BUT YOU SHOULD NOT HAVE SUCCEEDED, YOU DUMB FCK!" So: Excuse me for pointing out, that there is a small, very slight, mathematically highly unlikely, so to speak vanishingly small, chance of success with trying to hack jazz. I forgot in my last two sentence of this 650 word post of mine that this thread is about bashing jazz, hating nomads and a small amount PanO playstyle, not sharing anecdotes Spoiler: post scriptum Before anyone feels the dire need to point it out: YES i said after I wrote which i DID NOT EXPLICITLY point out as personal opinion WITHOUT ANY MATHIMATICALLY STATISTIC REFERENCE ATTACHED. I will defenetly do that in all my following posts. My statement above is fueled by experience, preference, emotion, my love for rolling a handfull of dice and the fact, that Lady Luck is a whore that loves my bed.
Historically these SWC penalties were given specifically to indicate that while this troop can have command position, it is extremely rare or difficult to do so.
A lot of PanO units share this feature; Bagh Mari, Auxiliars, Regulars of Acc,... So you say it´s more like a Fluff-Tax?
Steps to follow: Bring up a stupid, irrelevant, point in a post where you mock other people's experience and call them PTSD victims. Get called out for making a stupid, irrelevant, point. ??? Get mad that people are pointing out your anecdotes are pointless and stupid. Did I miss anything?
Sorry I don't quite understand. Are you requesting that other people consider your feelings after you decided to mock people as "shellshocked WW I trenchsoldiers"?
? You asked a question: I answered. Why asking Questions if no answer is wanted? My dear friend, no feelings of mine are in danger here. It honors you to be so worried about my emotional well-beeing, and i except most in here can read the posts of mine exactly how i meant them. I am very sorry, that my sarcasm leaves room for misinterpretation to the point of hurtfully offfending some of us. But i am afraid, the only thing in danger here is a great bunch of this conversasion which, again, went far away from the original topic.
I wrote out a post, but it got heated fast. Let me just say this is one of the stupidest justifications I have ever heard for units to still carry that tax. CB can fix a unit anytime they want, everything is digital, but it's more or less like 1 person works part time on Infinity doing something other than hawking new minis.
It used to be a sort of faction trait. More traditional organised armies had more LT options that were SWC free while less traditional forces such as Nomads paid a SWC tax on LT profiles on lots of things including Aulgaciles. This was before CB decided to throw that all out the window anyway and decided Nomads were just gonna have NCO, LT+1 and all the other new stuff though soooo.... yeah. It mattered more in N3 when you were more likely to have several LT candidates because the WIP target number wasn't open info as well as there being more room to play decoy LTs. Now it's kinda just a pointless remnant.