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O12 Tactica - It's time to pay your taxes

Discussion in 'O-12' started by LeGweg, Jan 27, 2023.

  1. LeGweg

    LeGweg Lucky dice roller

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    O12 Tactica

    Concept of the faction

    We are the policemen of infinity: we try not to kill everyone with our glue-guns and avoid sudden death of our operators by using large amounts of robot-dudes.
    In order to keep everyone safe, we also have access to some units from every faction, everyone gave a bit of their special forces to maintain order.
    As a O12 player, you have access to a force that can do anything to a good extent; strong units are available for any playstyle and it makes this faction one of the best to learn the game.

    Still interested? Let us dive in.

    Pros & Cons

    Let us start by what we are bad at. Please note that as a vanilla, the faction is more defined by its unique skills than missing functionalities. Hold with me, it will be better in the next section ;)

    Cons:
    • Few Warbands:
      While we have good warband units, we don't have much choice, or cheap motorbikes. Yes, we aren't into irregular and cheap unit that can be sacrificed; this result in no throw-and-go tactics usually achieved by Morlocks, Antipodes, Kums or Monks.
    • No super-high tech:
      We have good hackers that are really cost effective, but no cyber-godzillas like Anathematics or Interventors. We have access to MadTraps but not WilParrots or Fastpandas. We have access to MSV1&2 but not MSV3…Etc. As PanO and Yu-Jing, O12 is a faction that keeps technology to a grounded level. You will not have the tools to purely dominate one aspect of the game.
    • Markerless playstyle:
      012 has no Impersonation unit and no camo marker without hidden deployment (Beastmaster being the exception at AVA 1). This means our marker game is weak and oriented toward high-cost units: Lynx and Razor.
    • One dude, one job:
      O-12 lacks profiles that overlaps several roles on the battlefield. By design, every model is focused on one aspect of the game. This means losing one guy is often the same as losing one role in your army. That's why you need to have backup units and make choices in list redundancy.

    Now, let's dive in the Candy shop: what can O12 bring that you won't find anywhere else ?

    Let us talk about our cool toys!

    Pros:
    • Glue everyone:
      The superstar weaponry of the faction is the PARA ammunition AKA "glue gun". It makes the opponent roll success on a PHY-6 roll or go IMM-A state.
      A PHY 10 has 20% chance of passing the roll, a PHY 14 has 40% chance.As a comparison, passing an ARM roll against combi rifle is 35% chance at ARM 0 and 65% at ARM 6 (but with higher burst). You can be a TAG or a LI, we only look at the PH.This ammunition is really efficient as ARO to stop anything, and we have them as template with Riotstoppers weapons, unique to this faction!
    • Outstanding midfield:
      O12 have really strong midfield presence in the person of Sirius Team, Crushers and Gangbusters. It allows you to setup mines, repeaters and strong units in a really hot part of the table with tools that are usually hard to put here. This results in an overall good control of the midfield. This is enhanced by good drop troops such as Delta unit and Nyoka parachutist.
    • Quality Leaders:
      Hector, Saladin, Alpha Unit, Cho.. We have a nice variety in good Lieutenants that really change the way you play and allow nice array of strategies.
    • Verticality:
      Either LI (Nyokas), MI (Epsilons), HI (BetaTroopers, Bronzes) or your only TAG, the faction has a great amount of climbing plus. This hidden advantage really shine on the table without being obvious in the stat line. This results in lot of options and out-of-the-box thinking when deploying your units or thinking your movements.
    • Let robots do the dirty work
      Many contact units take the form of robots; 012 don't want to waste human lives and send their metal dudes. You will have a good choice of them, available for REM racer updates or EVO hack boost. Go take a look at your Dakinis, Betatroopers, Sidebots peripherals and the yet to be released Roadbot !
    • Secret identity
      An unusual amount of Killer Hacking Devices are available in this faction. While this is handy in anti-hack strategies, their loadouts are often oriented towards infiltration. O12 has great units to abuse cybermask, Raptors being the most famous one.
    Units presentation

    Ok, we had fun with the big picture, but we are here to look at stat lines for hours and stay on the army builder until 3AM. Let's dive into this.

    First, the non-character units, our bread and butter:
     
    #1 LeGweg, Jan 27, 2023
    Last edited: Jan 27, 2023
  2. LeGweg

    LeGweg Lucky dice roller

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    LI

    upload_2023-5-2_14-43-11.png

    The Almighty Alpha unit

    We start we a beast of a profile that is an insanely good Lt choice.

    My boy got so much intel inside it that he had to go S4 to not explode: Counterintelligence, Strategos L1, +1 CT, WIP14. This alone is amazing in 24 pts, and your opponent will have the urge to kill it ASAP.

    But his kit makes it inefficient to be rushed at.

    First, the elephant in the room: CC21 + Guard + MA lvl2 : he's a bad candidate for CC specialists and close range weaponry.
    Then, the Biometric Visor and templates (Shotgun + Nanopulser) makes him really potent against markers, either camos or impersonations (please note that Biometric visor is useful only against Impersonation).

    I don't know why they had to add him +1B to BS attacks on top of that, he's disgusting.

    This unit is an obvious choice for your opponent: he knows if it's the lieutenant just by looking at your command tokens.

    You'll never go wrong by taking him, just be careful with deployment: S4 is wide and is hard to deal with lot of other S3+ units in your army list. Remember that as a LI, he can go prone (unlike most other S4 that are REM).

    The existence of the CoC profile is a good ablative unit with counterintelligence

    Next unit...

    The Bluecoats

    upload_2023-5-2_14-43-27.png

    These bad boys are the captains in interplanetary ships, they are used to fight everyone and walk like badasses. They also love to glue things down.

    This unit really shines as a road blocker :

    Against CC specialist, his CC20 + NBW + PARA CC Weapon gives a whooping -6 to opponent and the perspective of being glued.
    Against any marker, the Discover +3, templates and Sixth Sense always put him in good position.

    With Courage, he won't move from his place.


    All his profiles are playable, but two of them really stands out:


    • The Glue Coat, 13pts with Adhesive launcher and Heavy RiotStopper: cheap and useful against any unit due to total use of PARA ammunition up to 16"/40cm.
    • SMG/Heavy RiotStopper, 16 pts: notable for being a lieutenant option and adding both mindgame and AP ammunition piece to your DZ.

    For 13-25 pts, the Bluecoat will be an automatic answer to defend your DZ against markers. Any profile is a potent Camo hunter.

    Sugar-coating: the +1 damage to CC


    NEXT!

    upload_2023-5-2_14-43-42.png

    The Cyberghost VPN

    These guys are our best native hackers. Let's look at the most interesting stats and tools:
    WIP 14, BTS 6, AVA2, Stealth, Pitcher
    Available in both HD+ and KHD.

    Of course, he has a PARA cc weapon because every guy in this faction needs to beat people with sticks whenever it is possible.
    He may look straightforward but is not. He is both the only Pitcher AND HD+ of this whole faction. This means that it's your main tool for:

    • Active hacknet extension
    • VMS counter with white noise
    • Ghosting (it's in the name) enemy repeaters AND being a hacker: only Razor and Lynx can do that, and with lower BTS 3.


    If you plan to do hacking with O12, this is a must have. Fortunately, you are not already in Starmada and can field both profiles.

    Please, don't let him go out alone and support him with other hackers in the faction, he only got 1W, no marker state, no mimetism, no special movement… and that's why his price is so attractive!

    Great hack presence, Meh physical one.

    Next.

    upload_2023-5-2_14-44-0.png

    Totally not Replicants

    Aleph sent us one Artificial being and it's a niche unit for the faction.
    Our Devas profiles are really restrained but:
    • They bring Multi-Wound LI, especially useful on the Hacker profile
    • Another MSV2
    • A resilient Sensor.
    Each profile can be replaced by native O12 unit, but if you are out of AVA and need a solid piece for the job, the Devas are good candidates.

    And now, the pompoms!

    upload_2023-5-2_14-44-28.png

    The space policemen : Kappa Unit

    They are well balanced base units.

    They have a basic stat line, we appreciate a BS 12 that is kind of elite for line troopers.
    One skill: Immunity Shock. This is a gift in N4 where Shock ammo is everywhere, and allow to resurrect key units easily. Handy tool when ARO or specialist is down. Be careful with classifieds, they are also easier to finish with CC :(

    Let us talk about the profiles.
    We have the usuals Combi rifle, Multi Sniper, Missile Launcher and medikit, like everywhere else. This means that your Kappas can ensure secondary roles for lot of jobs while staying fairly cheap.

    Most interesting profiles are:
    • 12 pts hacker with SMG : this beauty is perfect as a saturation tool on a hacknet and wields an AP weapon. He is the perfect dude to compliment a Cyberghost.
    • 14 pts Flash pulse + FO + Repeater : this piece is often disregarded, but gives answers to hacking, firefights and can be used as specialist.

    SWC profiles for obvious reasons.
    Avoid the Lieutenant because of his price. If you play for long enough and your opponent starts to know about your holomasks, he may be part of an evil masquerade.

    What's this? I'm hearing a raging motor !

    upload_2023-5-2_14-44-49.png

    Oh my god it's Judge Dredd : Lawkeepers

    NOW WE TALKING

    Average motorcycle stat line, put that aside.
    Those guys just don't care about keeping the enemy alive: +1 DMG BS and Courage to stay in the middle of nowhere in suppressive fire.
    It's either a boarding shotgun or an assault weapon on each profile. It's all about brutality.
    Most profiles are specialist operatives : this lets you go quickly to the objective and get the job done.
    Their MULTI Pistol will shred amor with AP + 1 dmg.
    But the mad thing about them are the SideBots.

    Why? They are Heavy Riotstoppers for 4 points!

    By taking them, you either have a strong speedbump or a ablative unit to avoid corner-templates when reaching midfield. Having such bodies that can die without losing any orders is really good in N4 where unit count is limited.
    Moreover, these metal buddies are Synchronized: they can attack simultaneously with you, allowing to wreak havoc with up to 3 BS attack with template weapons in the same order.
    Lawkeepers are always a solid choice for both defending DZ with bots, killing with high burst or pushing buttons.

    Great unit that beautifully defines the faction, unfortunately only AVA 2.

    Now, let's talk about our first Marker unit :

    upload_2023-5-2_14-45-5.png

    Lynx Unit

    BS 13, WIP 14 on a Mimetism -6, Hidden deployment, Stealth, Surprise Attack and Courage.
    This combination of stats and skills makes the Lynx our premiere "surprise shot" unit.
    But unlike most hidden deployment Mimetism -6, they aren't infiltrated or forward deployment.

    What can be done with such a tool?

    • ARO duty : The MULTI Sniper is a long range threat and Plasma Rifle a close range one, pick the best for your army.
    • Specialist: The Hacker can play with either Impersonation with Cybermask or Camouflage. The specialist operative (yeah, same guy that is in "ARO duty") can deal with most missions.
    • Midfield hunt: The SMR, the BCR and the Assault pistol (yeah, same guy that is in "ARO Duty" and "Specialist") are all valid choice to punish overextended units with special ammo and/or high burst.
    These uses will make him a natural Turn 2 / Turn 3 piece for your army that will be deadly when LoF are cleared from apex shooters.

    Remember that it is a fragile unit: try to use it in crossed-ARO, return in marker state at the end of turn and avoid any unnecessary firefights.

    Next uniiiiiiiit

    upload_2023-5-2_14-45-22.png

    Gnocchi? Nyokas?

    Nyokas are angry people that fought for their liberty and are now violent shock troops. Forget about PARA weapons: they shoot to kill.
    What about Stats and Skills?
    BS12, BS +1 DMG, Shock Immunity, Climbing +, Courage

    Nyokas are potent gun platforms at discount price.

    Every single MULTI Rifle profile will Shred medium-armoured units: +1 DMG AP weapon is same damage as an AP Spitfire, with 1 less burst.

    • The Heavy Rocket Launcher can punish any fireteam that isn't perfectly protected - not an easy task against a climbing + unit.
    • The HMG is kind of niche, you will find better profiles to field it. He still have some use as secondary piece.
    • Parachutist profiles are really good : they can safely land behind a building then attack. The Red Fury is upgraded to Spitfire damage levels on this unit.

    As a shock unit, the Nyoka is the entry point of your Climbing + profiles, and does a good job at it. If you field one, remember to always have medic/paramedic to support them as they can easily fall unconscious on a bad roll (or dead).

    Next!

    upload_2023-5-2_14-45-41.png

    PSI-Cops

    Again, a O12 stat line with good BS and Shock Immunity. My PSI-boy is multitasking and that’s a gift from god in our faction.

    BS13, BTS 6, Mimetism -3, Specialist Operative

    This unit is all about overlapping roles in your army. It's the backup piece you plan to never use and finish every game with.
    The basic unit is useful for any mission, has template and reasonable survivability. It goes bananas once you start reading other profiles:

    • Vision: Either Biometric Visor or MSV1, you can safely play a MMR against any kind of markers. The VMS1 is known to be used as cheap smoke trick.
    • Secondary hacker: the HD and KHD are good on a BTS 6 platform. Once you have already used all cyberghosts, they are one of you best hackers.

    Their Nanopulser +1B is a good deterrent against link teams in active turn.
    You will often field one of them in your list as they are a cheap Specialist + Secondary Role in any aspect of the game.

    upload_2023-5-2_14-45-58.png

    Raveneye Officers

    Fortunately for the meta, these auto-includes are only AVA 1.
    Disgustingly good for the price, the Raveneye shines because of three things:

    • Minelayer + E/M Mines
    • Marat on each profile
    • Flash pulse / FO
    The E/M mine profile can also be lieutenant!
    They can template a Achille and stop him by flipping a coin, flash pulse at long ranges, secure DZ with mines… the worst in this profile is the AVA.
    Even in active turn, the SMG is a threat. Honestly, I'll still go for it anytime if the SMG was replaced by Combi.

    Raveneyes truly are one of the best profiles in N4, and O12 is their home.

    upload_2023-5-2_14-46-16.png

    Lambda Unit
    Nothing fancy, WIP 14, AVA 2, 16 pts doctor or engineer : take them if you need them. As medic and doctor, their true advantage is a low cost.

    upload_2023-5-2_14-46-27.png

    Sirius Team

    Oh my god that girl got a dog! One of the faction-defining profiles.

    Let us look:
    Forward deployment, Mimetism -3 on a classic LI.
    The cool thing is the robot dog: Repeater, Courage and Heavy RiotStopper.

    Let that sink in : you got a big PARA template AND a repeater in the midfield just by deploying it. The overall impact on the game session is huge, and we didn't even talked about the profiles:
    • I don't get the Boarding Shotgun at 24 pts: the Forward observer is just 1 more point and specialist, just take it as the cheap entry.
    • The hacker is a good specialist due to his deployment, and can be protected by the other numerous hackers of the faction.
    • The Red Fury is an obvious attack piece against no-VMS pieces.

    Overall, the true strength of this unit is in the deployment phase. As a last unit deployed, you can really mess up with enemy plan or secures your own strategy.

    All of this for 25pts!

    MI

    We now enter the realm of Medium Infantry. O12 do not have Much of them, but they are good.

    CRUSH THEM!

    upload_2023-5-2_14-46-45.png

    Crushers:

    These guys are one of the reasons why we have such good aggressivity of the midfield.
    With an average stat line, we will only note a BS 13.
    The gold is in:
    • Forward Observer
    • Forward Deployment
    • Mimetism -3 / NWI
    You effectively field a 1.5W/Mimetism -3 unit in the midfield that can both shoot and do the objectives.
    All profiles are useful:
    • The Multi Rifle is a solid HI hunter.
    • The Submachine Gun is cheapest.
    • The Light Rocket Launcher is a scary ARO.
    • The Combat Jump is a good shock troop, only shaded by the presence of the Delta.
    Just pick a flavour and let him do the magic. My heart often goes for the LRL and its ability to deal with link teams but the range of the MULTI-Rifle is often disregarded.
    NWI will allow him to tank a hit when going to the objective and most of his profiles can fallback in suppressive fire.

    Is that a bird in the sky? No, it’s a psychopathic dude in drop-suit!

    upload_2023-5-2_14-47-1.png

    Delta unit:

    Yeah, Nomads may have Combat Jump engineers, but we have Combat Jump Doctors with peripheral.
    Delta unit can do any active role on the battlefield:
    • Assault (Spitfire and boarding shotgun)
    • Assassination (KHD with cybermask -again-)
    • Specialist (Forward Observer, Hackers, Doctor)
    Most of these stay under 30 pts, which is quite low for such a thing!

    The best profile isn't obvious, and we have to replace it in the context of the faction: O12 has a lot of midfield and climbing + units. It's a good thing because it prevents the use of many orders to reach strategic places.
    But recovering these units can be hard for classic Doctors : bots have to move several orders, cross enemy fires, climb unreachable places. Due to this singularity of O12, the healing of unconscious state can be an order sink.

    This issue is answered by the 3D "Delta Deep Doctor" : the Parachutist or Combat Jump skill allow to rapidly reach units that are locked away from DZ and put them up again.

    This is why the Doctor with YudBot is so useful. We have other doctors -and a truly excellent one with Parvati- but none of them can achieve deep recoveries as fast as the Delta.

    upload_2023-5-2_14-47-17.png

    Epsilon - this guy:

    Another super star of the faction.

    BS13, MSV2, Mimetism -3, Climbing +, Bioimmunity, Shock Immunity

    Everything was done on this guy to make him win gunfights except his Wounds. This is why it is mandatory to keep him near your DZ to benefit from your defensive layers, Doctors or Engineers.
    He has two Flavours:

    • Active Turn : Shock Marksman Rifle or HMG. The first performs well in 200pts or less games, the other in 300+. Both should be used with a Varangian for a good old smoke trick. These profiles can really take advantage of climbing + for maximum shenanigans.
    • Reactive Turn: MULTI Sniper Rifle. Do yourself a favour and limit his LoF to a specific part of the table to only trade firefights where you are dominant. If this piece is exposed, a high-burst weapon will crush it in no time. Instead, force the opponent to use precious orders to remove it. This is a solid last piece during deployment for this reason.
    And this ends our MI section -short but efficient- !

    HI

    Here we are, in the Heavy Infantry part of this Tactica. You will find nice profiles here, maybe the one that made you choose the faction. O12 benefits from unique playstyles in this area, even if some of them are quite situational.

    upload_2023-5-2_14-47-38.png

    Chappie is that you?

    This unit will often be your spearhead, let's see why :
    We have a classic 15-5 HI stat line supported by :

    • Survivability : Dodge +3, Remote Presence, Mimetism -3, Shock immunity
    • Order economy: Climbing +, Dodge +3
    • ARO stance: Courage, templates, Mimetism -3

    Chappies are not using W but STR: this means no 3D to save him, only engineers.
    Look at the profiles:

    • Active turn assault: Multi Rifle and Spitfire with or without Firewall -3. Your already mobile, precise, and resilient piece can bear a high-burst weapon and tank hacking. This loadout is why BetaTroopers are used as assault pieces.
    • Specialists: Again, another Cybermask dude to trick the opponent (they are getting numerous huh?). Doctor and specialist operative are also available. Those profiles really benefit from the high dodge, ARM 3 and multi wounds to reach the objective without dying. Doctor is interesting if you don't trust enough in Parvati or Delta unit.
    upload_2023-5-2_14-47-56.png

    BRONZES:


    Those guys are formidable. Built like batman:
    The stat line is the one of slow-HI : MOV 10-10, ARM 4, BTS6, classic BS/PH/WIP
    Let's take a look at the equipment / skills:

    • ARO duty: 360° visor, Courage
    • Resilience: Immunity (Total)
    • Movement: Climbing +, Dodge +2.5cm
    • CC : CC19 + MA 1 + PARA CC Weapon -6
    Loadouts:
    • Active Assault: Heavy shotgun, MULTI Rifle or Red Fury +1dmg (aka Shock Spitfire)
    • Specialist: Paramedic or Specialist operative
    • ARO removal: HMG
    Now we have something to study. The bronze is an impressive stat line that can take massive hits and move freely but he has no loadouts for long range firefights. The unit weight 50+ pts that are really hard to justify compared to other HI of O12.

    So what is he good about?
    • Not Dying
    • Being costly
    • Punch hard when close
    • Ignore CC specialist.
    • Being terrifying in suppressive fire (360 visor + total immunity)
    • Being a top tier speedbump for warbands (template profiles)
    He is naturally lame at:
    • ARO removal : he has bad long range weaponry, bad speed, no visors, no mimetism
    • Button pushing : he may always reach the point but cost too much to do this

    Use it in missions with:
    • Zone control : he is 50+ pts with climbing +, he takes any zone he enters without TAG or monstruous thing while keeping the ability to prone, dodge and with climbing +.
    • Advanced deployment : his low MOV value will be balanced by greater deployment zone area.
    • Close quarters : anything looking like the Armory makes this guy scary
    Do not mistake this unit for a Rambo, he is the exact opposite. Let's put in perspective how the rest of O12 is built: the faction has an abundance of KHD units all around the field and a potent hacknet. Make any hacking assault toward your bronze a costly move and you will have one of the hardest units to dislodge in the game.

    Edit: The Bronze now has a HMG loadout ! This crazy modification might make him a great ARO remover: total immunity totally negates both Missile launchers and Multi-Snipers. While the profile will struggle against mimetism, he now compete with our next big guy....

    upload_2023-5-2_14-48-13.png

    The infamous Gamma unit:

    What a horrible offense to PanO players. I am almost feeling guilty, but I remember about the cutter, Swiss guard and suddenly have no remorse.

    Premium HI stat line : 15-5 MOV, 14 BS/PH, 6 ARM/BTS, 2W
    What goes for this Chad?
    • Firepower: BS +1B
    • Resilience: NWI, Shock Immunity
    • ARO duty: Courage
    This unit is both simple and efficient. It is available in 2 flavours, both long range:
    • HMG to drown opponent in Burst 5
    • Feuerbach to shred hard targets with AP+DA ammo
    Pick the one that suits the evening, they are both in the same league.
    You can always put one as your Lt to maximise the damage potential.
    Take one to vaporize enemy units in their own DZ and use your quick MOV to change fire window.

    If this monster is too big, and you prefer stealth….

    upload_2023-5-2_14-48-28.png

    Omega unit:

    Another PanO players offense.
    This is a slow-HI stat line, not as hard as Gamma:

    BS14, PH13, WIP 14, ARM 4, BTS 3

    Everything is about resilience / firefight in its skills: Shock Immunity and Mimetism -6
    The loadouts are a bit different from the Gamma:

    • Multi-Rifle / RiotStopper / Firewall -3 is good to strike in the mid field. FO is available if you want to push buttons (it's not that mad to do so)
    • HMG is an ARO removal, an active assault piece that will get rid of anything without too much amor.

    Both loadouts are nice, you will end taking the HMG more often because of its superior range and the availability of better profiles for midfield than the multi rifle.

    Something like the next guy.

    upload_2023-5-2_14-48-43.png

    Raptor:

    I almost faint anytime I read this profile. It's not that good but it's so satisfying to play. This design is in a place between efficiency and fun that every unit should target.

    In many ways, it's representative of O12 signature moves.
    First, a classic HI Stat line with good BS 14 and 15-5 MOV (they are Raptors, not Triceratops after all)
    Look at their equipment and skills:

    • ARO duty: Courage, 360 visor,
    • Order economy: NCO

    This profile screams to be in suppressive fire in midfield. I get better with their Devabot !
    Like the Lawkeeper, the Raptor have a body ready for ARO or active assault, making it a versatile unit. The bot can throw a large tear of fire around him thanks to his 360 visor (he got one too)

    Things get mad with its loadouts. Everything is about assault with MULTI Rifle, Spitfire or Boarding shotgun. Both the Raptor and it's Bot are using templates with continuous damage, really good against multiple wounds with low ARM (often MI). Let us dive in the specificities:
    • Specialist: Ok, a FO is always nice to push buttons
    • ARO Removal : Spitfire is always great when packing 10+ orders with NCO, MULTI Rifle will always do the job in midfield.
    • KHD: the Cybermask golden nugget. Cybermasking with NCO is perfect and applies to both raptor and devabot. The MULTI Rifle is useful against any target. Use this to go behind enemy lines and kill/push button/dance where you want! If you encounter Mimetism, use your templates.
    This is a great profile that combines key aspects of the faction: mobility, use of bots, potent BS, KHD and is a nice spearhead for any list.

    TAG

    upload_2023-5-2_14-49-3.png

    Zeta:

    We have only one TAG in 012 and it has a playstyle aligned with the faction.
    It's on the heavy side of TAGs with ARM 8 / BTS 6 and has classic BS 14.
    About its skills:
    • Anti-guided -8
    • ARO duty: Courage
    • Mobility: Climbing +
    • TAG skills: BS Attack +1DMG, Dodge PH 11, Tac Awareness
    The loadouts make it obvious that it's place on the battlefield is the DZ : all loadouts have same weaponry -HRMC, Heavy Riotstopper-. Use this as an active piece to remove AROs and as an ARO itself to protect key zones in the game.

    You can field it regular, NCO or Lt if you want to spend extra orders on the beast.

    REM

    Now let us talk about our remotes. Of course, we have all the classic S3/S4 remotes, but first, let's talk about the upcoming Roadbot:

    upload_2023-5-2_14-49-35.png

    The RoadBot:

    We now get a transmutable unit like the Su-Jian but with a different purpose. Our Roadbot has two forms:
    • Mobility: Motorbike move 20-15 cm, Terrain Total, Climbing + and a dodge buffed at 14 and 10 cm !
    • Combat: CC 18, BS 12
    Both forms benefits from NWI, Mimetism -3, Courage and remote presence.
    Taking a look at the loadouts we have:
    • Assault profiles: bearing either Red fury or MMR/LSG, these profiles are tailored to win quick gunfights against other specialists in midfield. One of them even bring a sidebot for more suicide-attacks.
    • Paramedics: those guys are excellent point-wise specialists thanks to high mobility, mimetism and quick bursts with SMG. Once in midfield, profiles may use templates or mines to act as speedbumps. Again, a sidebot profile is available. The panzerfaust makes them risky to shoot at without the right tool.
    This handy guy may be boosted by REM racers thanks to his REM type in order to create a good CC or shooting unit. Having such a specialist on 15-5cm move set with climbing + is invaluable and we got it for 23-33 pts, wich is nice. He can also bring back any of your raptors, sirius, gangbusters or any other unit that you lost in midfield during the process.

    The next candidate for the REM racer boost are the Dakinis :

    upload_2023-5-2_14-49-51.png

    The Dakinis:

    Thanks to Aleph, we got cheap remotes able to bear any range of weaponry on a mimetism -3 with 15-10 MOV ! Without fireteams, they may look weak but are better candidates than the Kappa for a secondary gun platform. The paramedic loadout is also a good backup if you don't want to invest in a true doctor + peripheral.

    This loan unit is cool as a secondary role for cheap or REM boosted.
    Now, the whole "classic bots" package:

    The Classic REMs:

    Let's do a quick turn around these, because most factions got the same. They are all useful by default, always think of them for list building. Their true weak points are their size, availability and poor dodge; otherwise, they rock.

    upload_2023-5-2_14-50-4.png

    Fuzzbots: Cheap 8pt order monkey, unique EVO hacker or TR repeater. All profiles do have baggage, great for zone control when using coordinated orders.

    upload_2023-5-2_14-50-16.png

    Kytta: the infamous 7pts flash pulse/repeater/mimetism -3 order monkey

    upload_2023-5-2_14-50-29.png

    Millicent: Do you want to play hacking + guided missile? Take him and be the most hated guy of your gaming group.

    upload_2023-5-2_14-50-43.png

    Oko copperbot: cheapest sensor of the faction, the other being Deva.

    upload_2023-5-2_14-50-52.png

    Peeler: Go-To ARO platform if you are new to the game, with HMG, TR and 360 visor aaaaand climbing + !!!

    upload_2023-5-2_14-51-5.png

    Yudbots: Our peripherals for doctors and engineers.

    Skirmishers

    upload_2023-5-2_14-51-18.png

    The Gangbuster:

    Another one of the faction-defining profiles. This champ has classic LI stat line, but also brings MSV1, Mimetism -3 and infiltration. This makes him a potent shooter against any target. The real magic comes from the loadouts:
    • Minelayer / CR / Light Riotstopper / MADTRAPS for 23 pts is a bargain for a madtrap hunter in the midfield.
    • Boarding shotgun 21 pts: I would have loved this unit, but I love the other two more.
    • Minelayer / Killer Hacker / SMG / MADTRAPS for 22 pts. This is a menace in any aspect of the game, whatever you are, he got something to put you down and is the only profile able to do objectives.
    You'll end up taking at least one of these; Gangbusters build the first layer of defence for your army. MadTraps have a cray range and the gangbuster itself is a hard speedbump to go by, even more in suppressive fire ! He only lacks a camo state to be considered totally broken.

    Fortunately, the last marker of the faction is next unit !

    upload_2023-5-2_14-51-31.png

    Razor boy:

    In many other factions, the "Hidden deployment/ Mimetism -6 / Camo" looks dull, overpriced and useless. But in the context of O12, the way you build lists let some space for this unit. It's due to the fact that he is the only Specialist infiltrator with marker; this may look niche, but the gameplay reality makes him a reliable scorer.

    Razor has a regular LI stat line and the splinter cell package:
    Suprise attack, Stealth, Infiltration, Mimetism -6, Hidden Deployment, Camouflage and Terrain total.
    He is a surprise unit able to walk under enemy sight and repeaters without putting himself in danger.

    Several profiles:
    • Hunting profiles: Combi Rifle, Boarding Shotgun and Minelayer are here for a surprise attack in the midfield, usually in active and from an unexpected place. Remind yourself that he has no climbing+ or super jump to go over terrain.
    • Specialists profiles: A hacker and a Forward observer.
    This interesting profile can assume a wide array of missions by using D-Charges or specialist profiles. Being hidden, he is in the safest form of the game (right after parachutists/combat jump units). While the Hunting profiles are shadowed by units such as Andromeda, Crushers, Casanova. And many other midfield units, the Specialists profiles are the best specialists in the faction: they start perfectly safe, can move without being detected and then push the button successfully.

    Once the specialist job is done, don't hesitate to use him as a pressure tool for the opponent; in later stages of the game, a Mimetism -6 in suppressive fire gives odds that you cannot afford with few orders.

    Warbands

    upload_2023-5-2_14-51-52.png

    Varangian super Viking:

    Ariadna made by far the best loan to the faction. The varangian guard is a LI with CC23 and PH14.
    • CC unit: Berserk +3
    • ARO duty: Courage
    • Sacrifice unit: Dogged, Religious Troop, Impetuous
    You take this boy for two things, his smokes, and his templates. Chain rifle profiles are the best, take the 13pts for extra active burst. The SMG and Boarding shotgun are OK, but need to be proven useful during the game, otherwise you just pay extra for nothing.

    The impact of this unit on the faction is huge. With Hippolyta and Cyberghost, he achieve the holy trinity of Vision modifiers. He is the reason why you have Smokes, White noise and Eclipse grenades. He is also a great speedbump starting at 12 pts to deliver a template and great CC against CC specialists.

    Characters

    Now, let's talk about characters. It's better to put them aside of other units because of their AVA 1 and cannot be "spammed" but some of them truly are the best of your units for specific roles. You usually pay extra for them in order to get work done but it's worth it. Let us start with a hunter profile:

    upload_2023-5-2_14-52-17.png

    Black swan emo girl:

    This profile is a niche one, but you could totally bring her every game and do fine with it. Aida Swanson has a LI stat line supported by a potent CC and skills oriented towards midfield hunt and minelaying.

    She's good against Ariana: if she is near a gangbuster, the wolves or the bear cannot know which mine is a viral one ! She is also a menace toward furries in active with her SMG/Viral pistol. Ariadna also has few VMS unit, making the Mimetism -3 a pain for them.

    She has all the tools to hunt midfield soft targets for 20-ish points and it's fine. You will end up taking gangbusters, crushers or Sirius team instead of her.

    And if you have 10-15 pts more to invest, you'll certainly want to take a look at the next entry

    upload_2023-5-2_14-52-28.png

    Andromeda and the good doggo:

    Most players well know this profile. A LI stat line with notable 21 CC, 2 ARM and 3BTS. It has some skills:
    • Deployment: Infiltration/Forward deployment
    • CC: Guard, MA lvl3, CC Attack +1 dmg,
    • Resilience: NWI, Mimetism -3, Dodge +5cm, Shock Immunity
    No a lot to say about this that is not explicit in the profile. Andromeda does a great job at going into the midfield (even further) and menacing everything with Guard, templates and SMG burst.

    The cherry on the cake is specialist operative: she can do any kind of mission.
    Be careful with her, it is still a fragile unit and any kind of weapon can put her down. It's a good idea to fall back and/or suppressive if you can.

    She's a keeper.

    Next one has some rizz:

    upload_2023-5-2_14-52-43.png

    Casanova:

    Good midfield character. LI stat line with CC 22, BS 13, BTS 6 is quite elite. He has a nice skillset:
    • Resilience: Mimetism -6, Dodge +3, Shock Immunity, NWI
    • CC: MA lvl2, Stealth
    • Deployment: Minelayer, Forward Deployment.
    • And Specialist operative
    He has three flavours:
    - minelayer E/M
    - minelayer Shock Mines
    - infiltration +3: without minelayer, this profile is able to go deeper in the table. This profile may be better as a first player than the minelayer ones for the extra cm in deployment. With PH11, trying to go in ennemy part of the table is a big bet, I'd rather take this loadout only if I already have strong midfield presence.

    With a SMG, Nanopulser and Monofilament CC weapon, Casanova is threat in close ranges. His mines are always handy. If you add him on top of two gangbusters, it is 3 mines in midfield, which is amazing.
    The lack of Marker state make him too fragile to advance if you go second. If you go first, he is crazy good at removing enemy specialists and scoring.

    Don't use him for ARO removal, he does not have enough ARM or range.

    upload_2023-5-2_14-52-59.png

    Cho:

    WOOOOOOOOOOO

    Great lieutenant or CoC piece. For 15pts, you bring a WIP 14 lieutenant with Holomask and Shock Immunity. Her loadout isn't impressive, but she's good at making the opponent guess who you bring to the game.
    Don't try to hide her as a unit with repeater (Saladin) because she will be too easy to be discovered.

    Few ideas for her holomask:
    • Speedbump: Bluecoat / Varangian. same price, assassins hate the discover +3 and anti-CC stat line of the bluecoat.
    • Pricey units: Bronze / BetaTrooper / Epsilon. She looks like she cost more and can hide a drop troop price with some shenanigans.
    • Backlane specialist: Kappa / Nyoka / Psi-Cop. No one cares about these, everyone is focused on ARO and Assault pieces.
    upload_2023-5-2_14-53-14.png

    Agnes:

    A fusilier that is also specialist operative. It's usually a good piece to cut fireteam prices.
    For 14 pts, you get a Nanopulser as speedbump and a specialist operative: in my book it reads as good.
    But we have so much 12 pts good units that Agnes often ends being left on the shelf (sorry girl)

    upload_2023-5-2_14-53-36.png

    Knauf:

    I holomasked Cho as him one time. Take the Epsilon for Superior VMS and Climbing +.

    upload_2023-5-2_14-53-54.png

    Miranda aka Budget Casanova:

    Miranda is a good Specialist in a vacuum or in fireteams, but we are in O12 and not in a vacuum or in fireteams.

    You can still field her if you expect some heavy warband assaults, but I always rely on varangians for this task: they are cheaper and got smokes.

    upload_2023-5-2_14-54-13.png

    N4 promo Girl:

    I'd love her for 0.5 SWC.
    Oktavia has a really high cost compared to a Kappa. She could be useful against smoke tricks with Sixth Sense but BS12 and 28pts are not enough to field her.
    The mini is great, it's a nice ML proxy for every line trooper profile :)

    upload_2023-5-2_14-54-27.png

    Parvati:

    Woohooooooo!
    A LI stat line with WIP 15, ARM 2, BTS 6 and 2STR !
    She has godlike skillset:
    • Recovery: Engineer +3, Doctor (2W)
    • Mobility: Super Jump
    • Resilience: Dodge +3, Shock Immunity
    Only 1 loadout with SMG +1B, flash pulse, gizmo/medikit.

    This is the premium doctor and engineer for the faction. At 38pts, count 3-6 more points to have peripherals doing her job.
    She can revive your 2W HI, repair your remotes and do it even on the top of a roof!
    The only shadow on this profile rely on the deep units to recovery, where the Delta and RoadRacer are faster than her.

    If you create a list with many backlane units, she is a go-to unit, really great loan profile.

    upload_2023-5-2_14-54-41.png

    Shona Carano:

    Isn't that this girl in the Mandalorian ?

    I won't describe the profile, it's just a CC murder machine.
    The real question here is when to use her ?
    • Any enclosed mission (just like the bronze)
    • If you need strong DZ protection against Rambo (she will answer well to a HI or Haris coming too close from you)
    • Dense tables (depend on local meta)
    I love her in Starmada, and field her as niche unit in O12.

    upload_2023-5-2_14-56-48.png

    Wild Bill:

    A potent Shooter with Marksmanship. O12 lacks Marksmanship, and Wild Bill can fill this gap.
    Unfortunately, we have better close range shooters with Crushers, Nyokas, Dakinis and BetaTroopers.
    This guy shines in some Fireteams, but we are in vanilla, and even Starmada don't get him!

    Still viable and funny.

    upload_2023-5-2_14-57-7.png

    Armand le Muet:

    An Aggressive ARO that can be used as last piece to prevent movement in enemy DZ.

    He also suffers comparison with Epsilon and Lynx.

    upload_2023-5-2_14-57-30.png

    Cuervo murderStein:


    Sometimes you feel the opposite of the X-Mas spirit and you field Cuervo in your list.

    This MI is strong: ARM 3, CC23, BS 13
    All of its brutality comes from the Combat Jump / Parachutist and his loadouts.
    Cuervo can blow up anything with CC24 and D-Charges. If it is not enough, he can one shot any TAG or S5 HI with monofilament CC weaponry.

    You have to pay 40-ish points for that but you get a strong throat puncher for this price !
    Good O12 native character that is really missed in Starmada.

    upload_2023-5-2_14-58-1.png

    Saladin:

    The same from Haqq but he is not giving 100% so he is only Strategos L1.
    This is an amazing piece. At WIP 16, you will not fail many Lt rolls.
    His ARM 3, BTS 3 + NWI makes him resilient and his repeater is nice to combo with your hackers.

    Saladin is a great lieutenant for beginners: his 1.5 W makes errors less punitive, and you can spend more CT during the game. At 34 pts, it's a really good Lt for O12.

    But if you are looking for the most elite Lieutenant in the faction, he goes next…

    upload_2023-5-2_14-58-33.png

    Hector:

    What is he doing here ? Aleph send us one of his best tools, and it's wonderful:

    A HI stat line buffed with CC24, PH 14, WIP 15, ARM 5, BTS 6
    He got all the tools:
    • CC: MA lvl4, Stealth
    • Resilience: Shock immunity, NWI, Dodge +5cm
    • ARO Duty: Courage
    • Shooting: X Visor
    And the Strategos L1: with Saladin and Alpha unit, it is the 3rd Strategos L1 in the faction. This is really nice because not every faction has such broad access to good lt.
    Now, the loadouts:

    Plasma Rifle or Spitfire with or without Lt +1order.

    The Plasma Rifle is often the best Choice as Hector can got close thanks to the many smokes sources of the faction. Otherwise, take a good old spitfire and go brrr brrr in midfield.

    This unit is amazing as it's a monster in its own AND can provide orders for the rest of the army to work around him. Packing all of this in a S2 is a gift, and you should try him at least once when playing O12.

    upload_2023-5-2_14-58-46.png

    Hippolyta:

    Only 1 profile, and it's a good one.
    This Warband is really good for several reasons:
    • She brings eclipse grenades to control vision.
    • She is resilient.
    • She has good mobility.
    But no specialists’ skills. Her Job is simple: act like a missile. A good way to use her is to put her in second support group, charge at the midfield, kill something and go suppressive. Dealing with her in such a state is horrible, and will make loose a ton of orders to the opponent.

    Good objective cleaner and great annoyance in midfield.

    upload_2023-5-2_14-59-2.png

    Super Monk:

    Amazing CC capabilities without smokes. Liang Kai is also a missile unit that you throw at the face of your opponent. He is less pricey than Hippolyta because he is bad at shooting.
    A good role for him is to act as a counter to CC specialists or Entrenched units: he just jump on them, strike with Berserk with 33% chance of crit with stellar explosive damages.

    Potent but niche unit.
     
    #2 LeGweg, Jan 27, 2023
    Last edited: May 2, 2023
  3. LeGweg

    LeGweg Lucky dice roller

    Joined:
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    How to build an 012 list ?

    First thing to do is to keep in mind what is the purpose for each unit. This definition can change over time, depending on CB changes, your local meta or your tastes. Here is a basic classification of the units to help you choose who you need.
    They are cut in 3 groups, from cheapest to more pricey units (cheap, medium, premium price, this is not an indicator of the direct quality for the role). An additional "Superstars" group gives the 3-5 profiles that are emerging; it doesn't necessary means they are the best for you or your mission, but you cannot go wrong with them !

    Assault Units

    Those are your tough guys, the ones used to kill the key units opposing you. They are here to put down AROs, menacing targets..etc.
    They are usually units with 4+ burst and solid BS. The best of them are also tough, with long ranges and got vision modifiers.

    ! : this unit is suited for assault but needs support to get in range

    Cheap:
    20 pts: Kappa HMG
    21 pts: Dakini HMG
    25 pts: Bluecoat Red Fury!
    28 pts: Nyoka HMG

    Medium:
    26-33pts: RoadBot!
    31 pts: Delta Spitfire!
    33 pts: Deva Spitfire VMS2!
    35 pts: Epsilon HMG
    33-41 pts: Betatroopers!
    39-43 pts: Raptor!
    41-47 pts: Omega

    Premium:
    53-54 pts: Gamma
    54-55 pts: Bronze Red Fury / HMG
    63-67 pts: Hector!
    77-81 pts: Zeta

    Super-Stars:
    35 pts: Epsilon HMG -> BS13, mimetism -3, VMS2, Range, Climbing + and burst
    41-47 pts: Omega -> Mimetism -6, Resilience, BS14 and Burst
    53-54 pts: Gamma -> +1B, Great resilience, BS14
    63-67 pts: Hector -> Burst, BS13, Xvisor, Resilience
    77-81 pts: Zeta -> Outstanding resilience, BS14, BS +1dmg, NCO, Climbing +, High burst

    ARO Units

    Here, you are looking for any unit that is potent at slowing down your opponent: nothing in infinity can really act as an impenetrable wall. The goal of these units is to make you spend few points to make opponent loose many orders.
    These are usually high-damage ammunitions or templates that always "touch". High BS, VMS and mimetism are also a thing. In comparison with an assault piece, we can give up on high burst as the ARO cut it down to 1.
    Hidden deployment is also a thing here: it's a good way to cross your AROs or shoot outside cover.

    !: this unit brings vision modifiers (VMS or mimetism)

    Cheap:
    20 pts: Dakini MULTI Sniper Rifle!
    25 pts: Peeler

    Medium:
    29-33 pts: Lynx Plasma Carbine! / Sniper!
    30-34 pts: Epsilon MULTI Sniper/SMR!

    Premium:
    54pts: Gamma Feuerbach

    77-81 pts: Zeta

    Super-Stars:
    25 pts: Peeler -> High burst, low price, easy to repair: you cannot go wrong
    29-33 pts: Lynx Plasma Carbine! / Sniper -> Hidden deployment, mimetism -6, BS, range, and ammunitions
    30-34 pts: Epsilon MULTI Sniper/SMR -> VMS2, mimetism -3, BS13, ammunition and range

    Recovery Units

    Those are your medics, paramedics and engineers. Use them to secure other premium units or roles that do not have replacements. Otherwise, they are still potential specialists in the end of the game.

    Cheap:
    14 pts: Kappa paramedic
    15 pts: Dakini paramedic
    16 pts: Lambda Doctor or Engineer
    12-17 pts: Monstruckers (I omitted these, their Climbing plus is good in O12)
    19 pts: Cube Jager Paramedic (Parachutist is cool, I omitted him in the presentations too)
    24-27pts: RoadBot

    Medium:
    29-34 pts: Delta Doctor
    36 pts: BetaTrooper Doctor
    38 pts: Parvati Doctor(2W) and Engineer (+3)

    Premium:
    53 pts: Bronze paramedic

    Super-Stars:
    16 pts: Lambda Doctor or Engineer -> basic choice
    29-34 pts: Delta Doctor -> great deep field support
    38 pts: Parvati Doctor(2W) and Engineer (+3) -> outstanding odds and efficiency

    Info war Units
    These units are here to manage the hacking game. It may be the hacknet or simply hackers. The info war control has two big prices:
    • Hackables threatening: REM, HI, TAGs can be Immobilized, Isolated and hackers can be killed.
    • UnHackables targeting either for guided missile or better shooting odds.
    You should always consider this aspect in list building, even for slight defence, as ignoring it may give huge advantage to your opponent.

    ! this unit brings hacknet extension capabilities.

    Cheap:
    7 pts: Kytta!
    12-14 pts: Kappa Deployable Repeater!, Kappa Hacker
    16 pts: Oko
    8-19 pts: FuzzBots! EVO
    18-21 pts: Cyberghost! HD+ / KHD
    21 pts: REM Racer HD
    22 pts: Gangbuster KHD
    25 pts: Team Sirius! HD
    28 pts: Deva HD
    28-30 pts: Delta HD/KHD

    Medium:
    22-24 pts: PSI-Cop HD/KHD
    30 pts: Lynx KHD
    33 pts: BetaTrooper HD
    34 pts: Saladin!
    36 pts: Razor HD
    42 pts: Raptor KHD

    No premium, we already have cheap and good units :)

    Super-Stars:
    12-14 pts: Kappa Deployable Repeater!, Kappa Hacker
    18-21 pts: Cyberghost! HD+ / KHD -> only HD+ of the faction, great cost/value
    22-24 pts: PSI-Cop HD/KHD -> Good BTS and devices choices
    25 pts: Team Sirius! HD -> Amazing hacknet capabilities
    42 pts: Raptor KHD -> best Cybermask of the faction

    Specialist Units
    Infinity may be a shooting game, but once you know how to manage Alpha Strikes and classic shenanigans, the game revolves more around how fast you are doing the objectives. These units are all about scoring; the best can do it reliably and fast. Always bring two or more, as they are your only way to score objectives.

    ! this unit is Specialist operative, a jack of all trades in this category

    Cheap:
    3 pts: Warcor Journalist (+3)
    12 pts: Raveneye FO
    12-14 pts: Kappa Hacker/FO/Paramedic
    14 pts: Agnes Ferreira!
    16 pts: Lambda Doctor/Engineer
    18-21 pts: Cyberghost Hacker
    19-21 pts: Cube Jager Paramedic
    20 pts: Catherine Cho Coc
    21 pts: REM Racer Hacker
    19-25 pts: PSI Cops!
    22 pts: Gangbuster Hacker
    22-25 pts: Miranda Ashcroft!
    25 pts: Team Sirius Hacker/FO
    23-27pts: Nyokas FO
    24-27pts: RoadBot
    27 pts: Alpha Coc
    20-28 pts: Lawkeepers!
    28 pts: Deva Hacker

    Medium:
    29-30 pts: Lynx Hacker/Specialist Operative!
    33 pts: Casanova!
    26-34 pts: Delta FO/Doctor
    29-36 pts: Crushers FO
    32-36 pts: Razor Hacker/FO
    33-37 pts: BetaTroopers Doctor/FO/Specialist Operative!
    38 pts: Parvati Doctor/Engineer (+3)
    40-42 pts: Raptor FO/Hacker
    42 pts: Omega FO

    Premium:
    53 pts: Bronze Paramedic/Specialist Operative!

    Super-Stars:
    19-25 pts: PSI Cops! -> Cheap, has a loadout to overlap any other role
    24-27pts: RoadBot -> Speed of a bike with climbing + and mimetism.
    20-28 pts: Lawkeepers! -> One of the fastest specialists of the faction, free order
    32-36 pts: Razor Hacker/FO -> Safety from Hidden Deployment and proximity with infiltration

    Speedbumps Units

    These units are often suicidal: they ARO with templates to guarantee a touch on the target. Use them to create high-risk and low-rewards exchanges to your opponent. Who wants to spend 5 orders and be paralysed by a riotstopper?

    ! this unit brings minelaying capabilities.

    Cheap:
    12 pts: Raveneye!
    8-15 pts: Beasthunters!
    12-16 pts: Varangian guard
    19 pts: FuzzBot TR
    13-25 pts: Bluecoats
    20-23 pts: Aida Swanson
    21-23 pts: Gangbusters!
    27 pts: Alpha CoC
    19-28 pts: Lawkeepers (sidebots)

    Medium:
    27-33pts: RoadBot (sidebot)
    39-43 pts: Raptor (sidebot)

    Premium:
    51-56 pts: Bronze (anything but Red Fury, you are trolling)

    Super-Stars:
    12 pts: Raveneye! -> both mines and EM templates
    12-16 pts: Varangian guard -> Dogged and templates + smokes
    21-23 pts: Gangbusters! -> MadTraps, VMS1, Mimetism -3

    Missile Units

    Those units are used as assault piece that you can lose. They often are impetuous, have great mobility, templates and high CC. The plan with them is easy: find a high priority target (order pool, specialist, Premium piece…) and cancel it.
    With High CC, it's a good idea to engage CC if it's safe for you: let the opponent free his high-value unit by spending many orders against your missile.
    Fire-and-go units, here they are:

    Cheap:
    9-15 pts: BeastHunter
    12-16 pts: Varangian guard!
    21 pts: Liang Kai
    27 pts: Shona Carano
    19-33 pts: LawKeepers

    Medium:
    33 pts: Casanova
    30-36 pts: Andromeda
    40 pts: Hippolyta!

    No Premium, units designed to die are usually under 50 pts

    Super-Stars:
    21 pts: Liang Kai -> High mobility, super CC capabilities, he only misses a smoke to be great.
    30-36 pts: Andromeda -> Infiltration (+3) made her one of the best assassination unit in the game.
    40 pts: Hippolyta! -> This unit is on the edge of this category, yet act like a missile. Don't give her for nothing, she is still costly.

    Army lists + Strategy

    We can't go through every list in this Tactica. Instead, I'll propose 2 lists that are focused around different playstyles: Zone Control Mission & Button pushing Mission.
    They all follow the same pattern, they just put more points toward their designs:
    • 1 or 2 Assault units -each list needs firepower-
    • 1 or 2 ARO units -each list needs to mitigate opponent firepower-
    • 2+ Specialists units -to score-
    • 0-2 Recovery units -you might want to recover key unit-
    • 1+ Info war units -to hack or hackn't-
    • 2+ Speedbumps units -to avoid free alpha strikes-
    • 0-1 Missile units -you may want to punch hard-
    (These numbers are arbitrary, but are a good way to check if you miss something in your list)

    If you already are an experienced player, I encourage you to write your own favourite list and mention it in the comments -I'll add it to the guide for greater variety-.

    Golden rule: Have fun with your list.
    Priority 0 of each list: have firepower.

    Zone Control List

    This list is for any mission that needs to control the field with high amount of points per unit. We will focus on following traits to build around :
    1. High cost and resilience: to take control with few units and keep them in place. Baggage skill often brings 20 more points when counting zone control.
      Gamma, Crusher
    2. Midfield presence: to start the game with units scoring without orders spent.
      Crusher, Sirius, Gangbuster
    3. Recovery units: high cost units being involved, the ability to put up big guys at last moment is important
      Lambda Doctor & Engineer

    Reactive turn strategy:
    • Cautious ARO's with Gamma: pick fights that need orders to be done (cover fire lanes out of enemy DZ). Go prone at first wound taken, you need it in active. Go bold if you are already in a good place: he can push the advantage.
    • Trap with Lynx: perfect if revealed turn 2 when opponent forgot about the hole in your army.
    • Rely on mines and templates: total cover, let them come and take madtraps, EM mines, Riotstoppers…etc. Don't worry about moving then: you have smokes and Gamma

    Active turn strategy:
    • Gamma removes heavy units and big ARO's
    • If Gamma cannot kill something, use smokes.
    • Advance your midfield with coordinated orders (remember Fuzzbots are baggage ;) )
    • Consolidate: put mines and suppressive fire
    • Recover Key units: Gamma, Crusher, Sirius, Lynx are half your army points
    Weaknesses:
    • Your VMS game is weak, only VMS1
    • No Disposable long range ARO
    • If Gamma falls early, the game can be hard

    upload_2023-5-2_15-2-36.png

    Army Link

    Button Pushing List

    This list is for any mission that needs to push buttons in order to achieve victory. Opening a clear way and having specialists ready to go is key here. It's also a good thing to prevent any opponent to reach their objectives.
    1. High specialist redundancy: 2 specialists are not enough: if they die too soon the best you can hope is an even match !
      Razor, Raptor, Lawkeeper, Kappas, Sirius, Cyberghost, Lambda
    2. Assassination: remove key units from the opponent: his specialists shall die sooner than yours. If you go first, you will have a strong advantage.
      Millicent, Raptor, Lawkeeper
    3. Objectives pollution: use mines, deployable repeaters or speedbumps on the opponent objectives to slow/menace his army down.
      Razor, Sirius, Cyberghost
    Reactive turn Strategy:
    • Use Dakini and Peeler to cover two opposite directions: an enemy VMS should spend a lot of orders to bring these two down, not by shooting but by walking.
    • Put as many targeted states as you can in ARO with your numerous hackers: the Sirius bot should be the first line of hacknet in turn 1.
    • Use Sidebots to cover angles without losing orders (Raptor & Lawkeeper)
    • Varangian and Bluecoat take care of CC specialists and act as speedbumps
    • Keep Millicent safe.
    Active Turn Strategy:
    • Clear the field with Raptor and Lawkeeper: they got close range + AP.
    • Use smokes and white noise to deny enemy lines of fire
    • Extend your hacknet with pitchers, moving your repeater: the cyberghost can reload on the fuzzbot.
    • Fix your reactive-turn machines with Lambda unit.
    • Obliterate targeted things with your Millicent
    • When midfield looks safe, send in your Razor, push buttons and put mines
    Weaknesses:
    • No VMS but we don't care: we can close any line of sight and have lot of impersonations with KHDs.
    • Rely on guided: this list rotate around the Millicent. If he dies, your info war game is less valuable.
    • Lot of 1W units: our strongest thing is the Raptor, compensate with synchronized bots when loosing bodies.
    upload_2023-5-2_15-2-54.png

    Army Link

    Generic tricks in O12

    Smoke/White noise trick
    Field a Varangian with an Epsilon or any VMS1. Fire trough the smoke.
    Field a Cyberghost with a non-VMS shooter, fire trough White noise at VMS units.

    Guided lists
    Field a Millicent and a bunch of hackers with Sirius team: in reactive, you hack with spotlight. In active, you use pitchers to do more spotlights and then fire guided missiles across the table.

    Hidden identity
    Use Cho’s Holomask to add some spice in your army lists. This can lead the opponent to do some mind game around what the false unit is. Works wonderfully as the faction can embed many Lieutenants in 12-15pts bodies, have combat jump units or several dangerous S2 shooters.

    Cyber-time
    With many Killer Hackers in the pool, you can field 3+ KHD in your army and do coordinated orders to do several impersonations in one order: this marker state is a nightmare to remove for the opponent.

    Cross-fire trap
    You know this one: a coordinated order with high-dmg ammunition on a hard target. O12 can do wonders with it’s many climbing+ units. Field 3+ of them for a surprise shot coming from anywhere at any time.

    Frozen
    With the abundance of PARA ammunition in the army, it’s a good idea to slow down the opponent rather than killing it. Your faction can abuse cheap hackers, templates and bots to paralyse the enemy troopers. It’s often cost-efficient to let the big HI blocked in the midfield and do the objective rather than killing it.

    Lawkeepers are crazy good at this with their 2 sidebots, Bluecoats and Gangbusters can also do their part.

    Aleph strike
    Field Hector and Parvati and build an alpha strike on top of that. It’s even worse in Starmada!

    -----------------------------------------------------------------------------------------------------------------------------------------------

    Here we are, this is the end.

    I hope you enjoyed it!

    If you have any suggestions to improve this, MP me, I’ll be glad to include your work in the document
     
    #3 LeGweg, Jan 27, 2023
    Last edited: May 2, 2023
  4. LeGweg

    LeGweg Lucky dice roller

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    [reserved]
     
    #4 LeGweg, Jan 27, 2023
    Last edited: May 2, 2023
    khepri, Dragonclaw, Drakefall and 4 others like this.
  5. LeGweg

    LeGweg Lucky dice roller

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    [reserved]
     
    #5 LeGweg, Jan 27, 2023
    Last edited: May 2, 2023
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  6. LeGweg

    LeGweg Lucky dice roller

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    Community lists

    Frostbyte from @Jericho
    Frostbyte
    ──────────────────────────────────────────────────

    [​IMG]10 [​IMG]2
    ALPHA (Lieutenant [+1 Command Token], Strategos L1]) Light Shotgun, Nanopulser / Pistol, DA CC Weapon. (0 | 24)
    CHO (Chain of Command) Combi Rifle, Nanopulser / Pistol, CC Weapon. (0 | 20)
    EPSILON MULTI Sniper Rifle, Nanopulser / Pistol, CC Weapon. (1.5 | 34)
    OMEGA Heavy Machine Gun / Pistol, CC Weapon. (1.5 | 47)
    BETATROOPER (Hacker, Killer Hacking Device) Submachine Gun, Nanopulser(+1B) ( ) / Pistol, CC Weapon. (0 | 33)
    VARANGIAN Submachine Gun, Chain Rifle, Smoke Grenades / Heavy Pistol, AP CC Weapon. (0 | 12)
    CYBERGHOSTS (Hacker, Hacking Device Plus) Combi Rifle, Pitcher ( ) / Breaker Pistol, PARA CC Weapon(-3). (0.5 | 21)
    PEELER Heavy Machine Gun / PARA CC Weapon(-3). (1 | 25)
    YUDBOT PARA CC Weapon(-3). (0 | 3)
    YUDBOT PARA CC Weapon(-3). (0 | 3)
    HIPPOLYTA Breaker Combi Rifle, Nanopulser, Flash Pulse, Eclipse Grenades / Pistol, EXP CC Weapon. (0 | 40)
    PARVATI Submachine Gun(+1B), Flash Pulse ( | GizmoKit, MediKit) / Pistol, CC Weapon. (0 | 38)

    4.5 SWC | 300 Points

    Open in Infinity Army
     
    #6 LeGweg, Jan 27, 2023
    Last edited: Mar 10, 2023
  7. burlesford

    burlesford Sheet guy

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    Awesome work, my man! Really great to finally have an O12 tactica, and you did a spectacular job.

    @HellLois, can this please be pinned?

    Only two nitpicks that I could find so far:

    • The 12pt Kappa Hacker is missing from the Infowar unit scale. I personally would even put her in the superstar list, since it's a 12pt (!) WIP13 hacker. Who else gets such a cheap backup hacker?
    • I would personally talk a lot more about how great the Roadbot is. It's one of the only severly undercosted units in an otherwise pretty fairly costed faction. For 27 points, you get an extremely efficient, durable specialist with a Peripheral on top! Add a REM Racer and give him CC27 for shits and giggles, or WIP13 to be safer on objectives. This thing will be an autoinclude for me once he drops.
     
  8. LeGweg

    LeGweg Lucky dice roller

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    Thanks @burlesford ! I'll update the tactica accordingly.
    About the roadbot: I'll go into detail once he's released, for now we are only in the expectative :)
     
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  9. psychoticstorm

    psychoticstorm Aleph's rogue child
    Moderator

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  10. Jericho

    Jericho Well-Known Member

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    @LeGweg: Really nice work. Thank you for all the effort.
    I was hoping it would help me for my lists for the upcoming tournament, but now I'm most insecure than before. :tired_face:
    Because there are so many good toys and profiles to choose from and now I'm asking myself "Why is there no crusher in my list? Why no Beta? And how could I fit in Parvati? And I really want to take a raptor, but where do I get the points"? :tired_face:
     
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  11. burlesford

    burlesford Sheet guy

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    Tournament lists always rely heavily on the mission lineup. What missions are you playing?
     
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  12. Jericho

    Jericho Well-Known Member

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    Power Pack
    Frostbyte
    Quadrant Control
    I played about a dozend test games so far (all victories) and the main construct of my lists seems to be set ... but after this artice find myself wondering if some options may be fit better than the ones I used so far.
     
  13. burlesford

    burlesford Sheet guy

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    Well, share your lists then :) Let us know what you like about your lists, what your unsure about, and what changes you were already thinking about. Then we can share our thoughts on them.
     
    LeGweg likes this.
  14. Jericho

    Jericho Well-Known Member

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    I would really like to, but I know at least two other participants who also are active in this forum. So I don't know if it is smart to show my lists and also all my plans behind them. :sweat_smile:
     
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  15. LeGweg

    LeGweg Lucky dice roller

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    Don't let this article shamble the foundations of what makes you comfortable: the goal was to show how each unit performs, but this reasonning is done in a vacuum. Chances are that you already have your favorite units for good reasons: this Tactica has no perspective on your local meta, gaming experience and personal tastes.

    The best unit is the one you know how to play with ! Rule of cool is also great. And if you really think you need to include a specific profile that looks unpredictable, consider trying it before the tournament :)

    Have fun, and don't forget to glue them all !

    PS: I'm also open to MP for feedbacks if you think your lists might leak on this thread :p I love looking at lists
     
    Noir Kara and burlesford like this.
  16. Jericho

    Jericho Well-Known Member

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    Here's one of my lists that I used in the tournament last weekend.
    I'm pretty happy with the result.
    Got 5. out of 18 players, and I was the only O-12 despite four players were listened before with O-12.
    It was my third tournament overall and my first with O-12.
    (I still consider myself a beginner, with less than 2 years playing Infinity)

    I used this list on the missions Frostbyte and Quadrant Control which I won 9:0 (vs Morats) and 7:2 (vs. OSS)

    Frostbyte
    ──────────────────────────────────────────────────

    [​IMG]10 [​IMG]2
    ALPHA (Lieutenant [+1 Command Token], Strategos L1]) Light Shotgun, Nanopulser / Pistol, DA CC Weapon. (0 | 24)
    CHO (Chain of Command) Combi Rifle, Nanopulser / Pistol, CC Weapon. (0 | 20)
    EPSILON MULTI Sniper Rifle, Nanopulser / Pistol, CC Weapon. (1.5 | 34)
    OMEGA Heavy Machine Gun / Pistol, CC Weapon. (1.5 | 47)
    BETATROOPER (Hacker, Killer Hacking Device) Submachine Gun, Nanopulser(+1B) ( ) / Pistol, CC Weapon. (0 | 33)
    VARANGIAN Submachine Gun, Chain Rifle, Smoke Grenades / Heavy Pistol, AP CC Weapon. (0 | 12)
    CYBERGHOSTS (Hacker, Hacking Device Plus) Combi Rifle, Pitcher ( ) / Breaker Pistol, PARA CC Weapon(-3). (0.5 | 21)
    PEELER Heavy Machine Gun / PARA CC Weapon(-3). (1 | 25)
    PARVATI Submachine Gun(+1B), Flash Pulse ( | GizmoKit, MediKit) / Pistol, CC Weapon. (0 | 38)
    YUDBOT PARA CC Weapon(-3). (0 | 3)
    YUDBOT PARA CC Weapon(-3). (0 | 3)
    HIPPOLYTA Breaker Combi Rifle, Nanopulser, Flash Pulse, Eclipse Grenades / Pistol, EXP CC Weapon. (0 | 40)

    4.5 SWC | 300 Points

    Open in Infinity Army


    Cho was not really necessary. In my local meta it is common to bring a LT-hunter. I lost my Alpha several times to hidden deployed snipers, combat jumping units or impersonators.
    But none of my opponents on the tournament tried to hunt down my obvious LT.
    She was hidden as a Bluecoat and in review I would have preferred to have a real Bluecoat.

    Epsilon did his job.

    Betatropper too. Climping plus was really handy to hunt down that annoying Dart in OSS. And killed a hacker with trinity.

    Cyberghost had not much to do in this games. In my local meta were plenty of TAGs an he took control over my enemies TAG in everey single game! But there were no TAGs on the tournament, that I had to face.
    White Noise plus Omega also wasn't necessary. All MSV troops died to other threads.

    Omega HMG was just great! Love him.

    Peeler was great too. I won vs Morats only because of a crit from the peeler through smoke vs. a linked MSV-Sniper Morat (Burst 4 Multi Rifle) that already killed my Epsilon.

    Parvati did her job very well. Healed here and there, get the Beta and the Omega out of isolated and pushed some buttons in Frostbyte.

    Hippolyta was a beast! She took the whole left flank vs Morats and the whole right vs OSS and killed everything in her way. She wiped out 7 models in the game vs OSS on her own.

    I really like this list.
    Hippo and Omega go for a crippling first strike, if I go first and I end the first round with at least 3 models in suppressive fire. (Omega and Beta midfield and Hippo in the middle of the enemies deployment zone/ his back!) Plus the long range ARO from Peeler and Epsilon.
    So the enemy has to deal with several ARO-pieces with an already reduced order pool.
     
    #16 Jericho, Feb 28, 2023
    Last edited: Feb 28, 2023
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  17. Death

    Death Well-Known Member

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    why do you use VMS? Isnt it called MSV (multispectral visor)? *sorry, this is a nitpicky complaint.

    Otherwise a great overview of O-12. Awesome job.
     
  18. tox

    tox SorriBarai
    Warcor

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    Spanish VMS, English MSV
     
  19. Death

    Death Well-Known Member

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    Hahahaha, I feel dumb now. lol
     
  20. Daaz

    Daaz Member

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    In a mission Like Biotechvore, what kind of listas you guys think will work? Starmada will performance better then Vanilla? 8 have a tournament comming and want to use my O-12.
     
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