Netrods 6pts Caledonian volunteer with a chainrifle and shotgun 6pts Caledonian can defend himself. Can attack . You place caledonian where ever you like. For netrod if you are not lucky you can loose it. Caledonian moves, netrod stays where ever it is. Netrods imetrons 6pts. Isnt it abit weird?
Setting a judgement whether it is good or bad aside, a Point in Faction A might not neccessarily has the same value of a point in Faction B, since N4. Or maybe from the end of N3, considering the points cost of O-12, idk. I won't delve into the point cost equation or equivalent since it's against the forum rules.
I think +2 pts was a bit to harsh for the Netrod. +1 would be enough. With 6 you end up taking a flashpulsebot like everywhere else. A good portion of lists, that I had stored are now 1 to 2 pts. over. And as I looked for alternatives for the Netrod I just tend to buy the Lahmed or go down to a Warcore. I think Aleph lost something unique here. Maybe a good excuse to not provide Netrods in a support pack. Oh and Volunteers in Caledonia are linkable ;-) and donĀ“t have to combat jump.
I would much prefer to have a netrod than a volounteer in a Avatar-based list, as combined with 2 Daturazi, it lets you start your turn with an Isolated Avatar, repair it with the engineer's own order and still have 6 orders (before converting with command tokens) on the Avatar. That being said, I think +2 points was a bit heavy handed. Should've come with a positional buff in my opinion (higher physique on the landing to make it more reliable would've been a very nice compromise).
Better exclude combatjump think here could work. Then 6pts might be ok. We will just place it where ever we want like a lamedh.
If you fail your AD roll it walks on a side of your deployment zone, just like any other AD trooper. Gone are this days of this being a liability
I can't help but think that just like,.returning them to how they worked before (scatter off table = death) was a pretty solid fix. Cheap orders with a downside and the ability to balance that risk via where you put them. It was a working formula honestly "Hold my beer, Morans"
Honestly, order & repeater darts is thematic for the aleph, and being a S2 "trooper" that has to stand up they are a bit harder to hide than a prone moran or a S1 deployable repeater. Something that encourages the aleph player to gamble with their placement is probably also good for the game. Of course, if that causes netrods to go up in points more, that'd be a whole new round of complaints.
I use a Lt with WIP15 (highest in Aleph) to secure Initiative as much as possible. I hold 2-3 Netrods in reserve with Strategos/Command Token. You deploy. I combat jump every Netrod (AVA 3) into your DZ. I spend my turn 1 Isolating, Targetting, Trinity'ing and Total Controlling your DZ. Are you sure about your suggestion?
Sounds like typical Nomad gameplay with x-visor pitcher\fastpandas. Then you have pass all 3 ph12 jumps, in order to do that. Or i'm playing camospam ect. I just point, that it will be cool option for 6 points, cause now we pay it for veteran? Then bring back proxy jumper rules, when netrods collected thier orders after death. Because now OSS is the one of few faction, which has points increase coming in N4, lost cool things and now after patch we get new price tag. And get repeater on netrod will be like in lore.
Typical Nomad Pitchers require several orders along with potential line-of-fire issues. B2 on a BS13 pitcher is an ~88% success rate, but if you miss you have to get a Baggage Bot to reload and try again. AI Beacons drop in during deployment, and PH 12 is a flat 60% success rate. If you fail, try again with your other 2; you have a cumulative 93.6% chance to land at least one exactly where you want it, with no AROs generated or orders expended, and a ~65% chance to land two. The price for failure? You get to deploy the Beacon on your back boardedge. The same penalty for failing to place the Beacon literally anywhere else, and all-in-all an extremely minor penalty most of the time. There are ways to place HD troopers or Camo markers to disrupt a fireteam'd Pitcher and at least waste a few extra orders; there's zero counterplay to an air-dropped repeater. Losing the Initiative would mean instantly eating a full Group's worth of hacking orders, which still leaves a convenient 5 in the other group for dropping Missiles; even Nomads usually have to spend several orders setting the Pitcher up, plus another 1 or 2 per additional Pitcher they want to throw downrange, with at least 2 extra orders per time they fail that 88% chance. On top of both of those, if the Nomad player is going second, then they have to wait until their Player turn to place the Pitchers; with Beacons you can place those repeaters *exactly* where you want them for defense. Dropping Beacons in hard-to-reach locations, with enemy HI starting in their ZoC, and with the likes of Atalanta or Noctifiers providing overwatch? Oof. Giving Beacons Repeater could work *if and only if* you remove the rule about placing them during Deployment; air-dropping them in during a game would at least cost orders and provide ARO opportunities. Otherwise it'd break the game in half.
No protection from air-dropped repeater - ok, what about morans? i know they aren't in you DZ, but the place coala+repeater by them self What about Mirage5 - no risk, just put a unit with total immunity right in your DZ with chain rifles and other great stuff. HB with their fidays - no risk, just land withoyt any roll great units where you need it, and you'll be fine. Andromeda - in the beggining of n4 it was pain in ass to play vs it. Now she has more chance to fail the roll. Netrod with repeater will be great new step in game. If your afraid of spaming this things and putting them in reserve, ok - just make them PH-10 for drop. Because now, i really don't understand, what was the point to increase point value from 4 to 6 points on unit, that has nothing special. Ok maybe veteran for someone is great, but i prefer to have nanopulser or something else on them. By the way - netrods don't get cover bonus becaus they ad-troops. No cover, no weapon, you have to roll a dice to put them on a table, no special rule(only veteran) - 6 points. I think we're missing some love for this unit)