I thought I'd make a thread for this. My question is: Is the +3 to dodge in certain missions cumulative with with profiles that already have Dodge +3? To me it makes sense since they already have +3 in daylight on a planet. But this is in the dark where it's even harder to target.
They are different MOD sources that apply to the same skill. MODs such as these stack according to the rulebook. Similar to E.g. Discover+3 and the +3 Fireteam bonus to Discover for coherent team. -- Reminder - The campaign rules do not have any rules for CivEvac or CasEvac. Maybe these should simply be added back into the main rules? In either case, I think anyone should see these are necessary to play the campaign to its fullest. Question - Long Service where Characters are treated as Veterans is fairly... let's say very useful... for a bunch of factions in terms of completing classifieds. Is this accidentally missing or intentionally removed? Question - Could you explain how Zebu's SymbioBug is meant to interact with Total Immunity? We think Total Immunity won't prevent the SymbioBug's "negative" effect, is this correct?