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Medikit differs in CodeOne and N4 when it comes to burst

Discussion in 'Rules' started by Am Lash, Jun 18, 2021.

  1. Am Lash

    Am Lash New Member

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    My group just noticed, that when having a higher burst value with a medikit, the rules differ between CodeOne and N4.

    CodeOne:
    If, due a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding PH Rolls is failed, the Trooper automatically enters the Dead State

    N4:
    If, due a Special Skill or rule, a Trooper receives more than one successful hit or use of MediKit during the same Order, if any of the corresponding PH Rolls is successful, the Trooper automatically cancel Unconscious State.

    Is this a mistake? Because it's not good game design when someone is advancing into higher play and needs to unlearn and relearn a rule.
     
    Florian Hanke likes this.
  2. tox

    tox SorriBarai
    Warcor

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    It has been reported in due time, it seems it was an intended difference.
     
  3. Am Lash

    Am Lash New Member

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    Ah ok. Sorry for the repost. Was there a reasoning behind making it different?
     
    #3 Am Lash, Jun 18, 2021
    Last edited: Jun 18, 2021
  4. tox

    tox SorriBarai
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    Probably, yes. Known? Nope...
     
  5. Am Lash

    Am Lash New Member

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    Ah, too bad. Thank you though.
     
  6. colbrook

    colbrook Grenade Delivery Specialist

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    I think they're trying to keep Code One as close to the original rulebook as possible, so what a new player buys off the shelf is always correct, while N4 is becoming a living rulebook
     
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