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Let's talk about Mercenaries.

Discussion in 'ALEPH' started by Pettynyt Pelaaja, Jun 9, 2022.

  1. Generic ALEPH has (like all generic armies) great access to mercenary, both troops and characters:
    Aïda Swanson
    Armand 'Le Muet'
    Authorized Bounty Hunters
    Beasthunter
    Cube Jäger
    Diggers
    John Hawkwood
    Knauf
    Krakot Renegades
    Liberto
    Miranda Ashcroft
    Monstrucker
    Motorized Bounty Hunters
    Oktavia Grímsdóttir
    REM Racer
    Triphammer and
    Wild Bill​

    For example, snipers; Knauf and Armad, it really doesn't seem to me that they contribute anything that can't be done by ALEPH's own troops.


    Are they really useful? Which ones do you think are useful in providing something the faction can't really do, and which ones can be safely ignored?
     
  2. redeemer

    redeemer Well-Known Member

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    The bike BH is a neat option for aleph it gives you a cheap expendable engagement piece, the rest is just worse versions of the stuff you have for a few less points. Honestly, people usually bring merks because they look cool, not because they will bring something special to the army now that each army has everything and nothing is unique anymore thanks to the 4th edition.
     
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  3. Daniel Darko

    Daniel Darko Well-Known Member
    Warcor

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    I like to take an Authorized Bounty Hunter with sniper rifle, because he has range for only 0,5 SWC und I like to take a Liberto, because he supports my Nagas and is affordable. Sometimes I take a Monstrucker, when I need a affordable back-up Engineer (Mission: Countermeasures) and I like his ability to lay down a mine with his irregular order.
     
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  4. Which of the Motorized Bounty Hunter profiles do you usually use? and why?


    Same questions as above, but for the Liberto and the Monstruker
     
  5. redeemer

    redeemer Well-Known Member

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    it depends if I got 10 or 8 points to play with my preferred profile is the boarding shotgun one but the SMG one works just as well, the way I use the BH biker is I try to get ether within 8 of a high-value target(hackers skirmishers LTs) and blast it with the +6 bonus or if the terrain is providing me with enough cover to get to the cheerleading squad to blast them with the blast mode for the second option hitting at least 2 models is recommended. in most games you will lose the BH long before he gets into range but when he works out you will get great value out of him.
     
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  6. RolandTHTG

    RolandTHTG Still wandering through the Night

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    The beast hunter is another libertos style skirmisher. Heavy flamethrower and paunzerfaust under camouflage is nasty. Or for deployment defense, the FT beasthunter and Aida both provide 0 SWC minelayer.

    I like the 8pt MBH, the suppressive fire option is nice, but I upgrade to the Red fury if i've got the SWC/points, B4 is just nicer.
     
  7. What can you all tell me about Oktavia and John?

    They are miniatures that I find very cool, but I don't know if they can be useful in ALEPH.
     
  8. redeemer

    redeemer Well-Known Member

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    Oktavia is a defensive piece with a neat combination of skills that lets her stand her ground better than other LI models she is outclassed by other options of the aleph roster, I have to agree with you on the model CB did great on both of her models. Jhon Hawkwood suffers from the same problem he will never do the Rambo role better than Ajax Hector Achilles or an Asura and the spot for the second option is usually taken by Parvati dart or another second their greek hero XD.
    PS: both minis are viable options for friendly games where you don't care about efficiency and play for fun
     
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  9. colbrook

    colbrook Grenade Delivery Specialist

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    My problem with Oktavia in ARO is that you're missing out on her extra burst, 6th Sense is nice but she's little more effective in ARO than a Dogged Fusilier for a good chunk more points.

    Her niche seems to be catching Fireteams or groups like Puppetactica, the missile launcher can potentially outrange a lot of other weapons like panzerfausts, HMGs, or HRLs, but BS12 Burst 2 without any visual mods or visors feels like a real gamble unless you can hit a group of enemies.

    Gorgeous miniatures though
     
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  10. archon

    archon Well-Known Member

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    I don´t see her role in ARO. Her one and only gimmick is a B2 ML in active mode. Without any visual mods. So in active she is an linked ML Fusi on herself with the additon of dogged, so she can try again, when hit once (as long it was not shock or some multi-save ammo like DA).

    For nearly 30 pts you will find a lot of better options in Aleph vanilla. 4 pts more and you get Knauf with B3 Multi Sniper on BS 13 with mime -3 and MSV 1.

    For ARO duty I would go with a 19/0,5 ABH sniper. Cheap and with a bit of luck he got something defensive from booty. ABHs are a nice additon anyway. Better in OSS though.

    Aida brings SMG +1B (wich can be provided by MK5 much more cheap and with NWI and FO) a Viral Mine at the start of the game, mime -3 and some CC ability. Not bad for 23 pts.

    Beasthunters in general are nice and cheap camo-pieces but are irregular which should not be overstreched.

    Cube Jaegers. I wonder why they still cost 0,5 SWC. For a mono ccw, that maybe hit something that you imm before? With what? Two orders minimum? More a fun thing.

    I never like Krakots because they look like Orcs. But I understand 14 points double Chain, FD 4", meta-berserk.

    Libertos are still very annoying for 8 pts. Especially in Aleph where most of the units are not cheap.

    With duo is now a thing in vanilla - two MBHs can be fun.

    REM Racers - how about a second Aspara light? Yes please. Sadly no mini.

    Wild Bill. Marksmanship. But still on his own which means he is order hungry. For the points he is okay I guess. And hey NWI is Aleph style.

    I case of Armant I opt for Proxy. 10 pts less - same role.

    A Digger looks like an nice DZ guard. But Thorokitai are better suited for this job. In active I guess the Digger will be digged soon.

    And the Tripphammer? The opposite of the Marut. Cheap, unrelayable, weak. But still arm 7, BS 13 AP Spitfire for half nearly half the Maruts cost.

    Hawkwood. Another 40 pts NWI char with some nice options. K1 for example. But in Aleph I would take Eudoros. Smoke and mime -6 will compensate for frenzy.
     
  11. Vaulsc

    Vaulsc Well-Known Member

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    Vanilla Aleph benefited from the Digger coming out more than any other faction, period. It's actually a really stupid profile in the sense that you have to take two of them, and there are fewer slots for signature, interesting Aleph troops.

    I would never run an Aleph list that didn't have 2x Diggers, 1x Beasthunter, and 1x Liberto.
     
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  12. Why take two of them?
     
  13. Vaulsc

    Vaulsc Well-Known Member

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    Because you're getting something that provides approx 20+ points worth of value for 14 points. Aleph have a lot of very vulnerable, high-cost, fragile units in the back line: shukra, netrods, probots, etc. Having a 14-point defender that shuts down just about anything in close combat, has a chain rifle to trade wounds, and effectively takes 2w to actually kill, is massive. Then of course there are going to be the games where one or both of them roll up a booty result like mim-6, speed boost, +4 ARM and can go on very cost-effective impetuous rampage.

    Other times, you might pick up a multi rifle or MSR and have an expendable ranged ARO. They're far too good not to take (this is a really bad thing for the game).
     
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  14. csjarrat

    csjarrat Well-Known Member

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    Both of them look pretty on the shelf
     
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  15. Iver

    Iver Human Plus

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    I've always loved a duo of FO Thorakitai in that role. 360 visors, template weapon, shock weapon, and flash pulse for longer ranges. Nothing defends the flanks quite like them i feel.
     
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  16. Vaulsc

    Vaulsc Well-Known Member

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    It's one perspective on it. But you need to cause 2w to a digger before it's unconscious, only 1w to a thorakitai. Diggers can beat models like Achilles, Al'Jabel etc in close combat, thorakitai can't. Diggers will sometimes be mim-6, arm7, mov 8-4, or have a serious gun. Unfortunately it's not a real comparison.
     
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