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Seed Embryo Problems - Consolidated into 1 Thread

Discussion in 'Rules' started by paraelix, Oct 16, 2020.

  1. kghamilton

    kghamilton The_Omnishambles
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    Is there a way to escalate these questions to CB? Until they are clarified or improved, people just won’t use them. It’s a shame nothing has been said about them in any FAQ

    surprise attack should ABSOLUTELY work on the panzerfaust, as well as being able to hack with the Cadmus, it just makes sense. If this was the case, people might be more inclined to use them. The KISS principle needs to be applied to these units, rather than the overly complex rules they currently have
     
  2. Cannon Fodder

    Cannon Fodder Well-Known Member

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    I know CB is trying not to remove all their fluffy rules because some player were drawn to it. But Seed Soldier and Cadmus should just be re-profiled and eliminate the Fluffy rules. Even in N3 the interactions with Seed soldiers and Specialist (data tracker in ITS) were problematic.

    Seed soldiers: Move all the Embryo skills to the Developed Shape. Drop the Chest mine. Maybe make a Minelayer profile to keep the chest mine motif.

    Cadmus: Move all the Embryo skills to the Developed Shape. Replace Decoy with Holo-projector (I'm assuming you can deploy echos when dropping), Lose surprise attack and chest mine. Morpho-scan seams ineffective. Just eliminate the skill completely.

    Rules wise it's a lot cleaner, I see a slight improvement in profile quality, but nothing abusive.
     
  3. Mahtamori

    Mahtamori Well-Known Member

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    You're essentially proposing to make them similar to the 1-use camo Ariadna troopers, which is a pretty big deal in terms of altering the trooper.

    They did a big shoring up of issues on these profiles for N4 and as far as I'm concerned the only real dangling issue is the Surprise Attack skill. Frankly, just remove the skill so people stop expecting it to be available to the profile that doesn't have the skill - that way you also don't redesign the trooper.
     
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  4. kghamilton

    kghamilton The_Omnishambles
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    Or, just put surprise attack on the developed profile too. Done
    Will make the KHD Cadmus a neat pick as it can cybermask and continue using surprise attack, and importantly, give people a good reason to use them

    and as has been mentioned earlier, give seed embryo the concealed trait. Not quite sure how you’d implement it though
     
  5. Mahtamori

    Mahtamori Well-Known Member

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    The KHD profile is probably a reason they don't get Surprise Attack on the main profile and Seed Embryo has concealed trait already implemented on the Seed-Soldier (just deploy Prone if you don't want to give it away as a Seed-Soldier). Cadmus specifically doesn't have this (it's a combat jumper!).
    If Cadmus aren't used then it has nothing to do with Cadmus being bad. 21 points is really cheap for a combat jumper, most combat jumpers are closer to 30 and even if they have better stats Cadmus is by no means overcharging, and on top of that it's got Morpho-Scan that the others don't have. This thing turns hilariously broken if you get the opportunity to scan a Montessa, as an extreme example. So this is either a perception issue or that the faction is dialled up to 11 so a profile that's merely a 10 isn't going to cut it.
     
  6. zapp

    zapp Well-Known Member

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    Just started with Shas, is it really the case the the siluette X means that everybody exactly knows that this camo-marker is a seed?
     
  7. Jumara

    Jumara Well-Known Member

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    "A Camouflage (CAMO) Marker has the same Silhouette (S) value as the Trooper it represents."
    https://infinitythewiki.com/Camouflaged_State

    "Prone Troopers have a Silhouette (S) value of X, that is, the equivalent to their base’s height and width."
    https://infinitythewiki.com/Prone

    Sadly the Silhouette is open information,but the Prone State override it. So a Normal Camo Marker that is prone could be a Seed-Embryo or a normal S2 Trooper.
     
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  8. zapp

    zapp Well-Known Member

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    So, because nothing prevents me to put the seed-embryo prone (which does nothing to its silhouette value), I can disguise the seed as a prone Caliban, i.e?

    Or am I somehow not allowed to put the seed in "Prone" state, so I have to place a Camo Marker without the prone marker and tell everybody "this has size X"?
     
  9. Iskandar

    Iskandar Well-Known Member

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    Yes you can put them prone
     
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  10. P4ela154

    P4ela154 Active Member

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    We have Transmutation(auto) rule. Why not give this rule only to seed profile? In this case we will be able to deploy seed-soldier like seed, then spend the order and use transmutation(auto) to transform into developed shape form and after this we will not able to tranform back.
     
  11. Mahtamori

    Mahtamori Well-Known Member

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    The point of (auto) is that you can transform between the two forms and deploy in the form of choice.
    You might be looking for something similar to Transmutation(one-use)?
     
  12. P4ela154

    P4ela154 Active Member

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    Yes, but if second form will not have transmutation(auto) rule, you can't use it and return in first form. It can work without one-use trait
     
  13. P4ela154

    P4ela154 Active Member

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    Or pilot skill =D
     
  14. Mahtamori

    Mahtamori Well-Known Member

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    It's still over the bridge for water. The Auto version has a lot of rules that you need to address if you use it in that way that other versions of Transmutation wouldn't have, so why complicate things?
    Not sure what you mean here.
    Whether you can dismount a TAG is determined by if the pilot has the Pilot skill. Drivers of TAGs that do not have Pilots can not dismount and have rules set up using a special skill that makes the TAG stop existing if the conditions exist to put the operator on the table. In other words, similar to Seed-Embryo.
    In other words, uninventively it is a skill that is active even when the trooper is not in play and would serve as an argument that a unit with Transmutation(Auto) on only one profile should be Transmutable between the profiles regardless if one of them do not have Transmutation(Auto). Considering what's written in Transmutation(Auto) I would call it a very convincing argument.
     
  15. P4ela154

    P4ela154 Active Member

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    I disagree, if profile don’t have a skill you can't use it, so, this type of transmutation (auto) is the only way.
    Only this part of rule don’t suitable to seeds:
    The Trooper may deploy using any of their Unit Profiles.

    But it might help to use this profiles in another ways (don’t jump by cadmus when play biotechvore but deploy cadmus's developed shape in your deployment zone)
     
  16. Time Bandit

    Time Bandit Vulnerability (Total)

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    Just checking in to see whether the Seed Soldier is still a hot mess, a year later, and yep!

    @Koni is there any chance the Seed Soldier will ever get cleaned up? At the moment it's such a confusing and red-herringy unit for new players and old alike.
     
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