1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Highly Classified update

Discussion in 'ITS' started by Triumph, Apr 11, 2022.

  1. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    As mentioned in the previous thread Highly Classified has been on the list of missions to rework and update for the improved version of ITS scoring with Offensive and Defensive bonuses.

    Issues with the current Highly Classified:
    • Scoring does not facilitate the Defensive Bonus. A player who wins, no matter how many classifieds they have completed Main or Secondary, will win by at least 4 points and the Defensive Bonus can never be scored. This is an artifact of the previous need to stay 5 points ahead of the opponent for a Major victory and needs to be changed. @HellLois I think this is a major issue that scoring for all missions needs to be updated to work with the much improved system for awarding tournament points, and it's definitely something that should be considered for any new missions in the future.
    • The core mission value of completing classifieds isn't very important, largely because of the scoring system. The optimal way to play Highly Classified is to dick punch the opponent in an overwhelming alpha strike. If you gut their army of orders and specialists they can't fight back effectively, can't take control of the game, and can't complete objectives. Meanwhile completing even a single mission, even something as simple as Secure HVT will net the player at least 5 points which is a major victory. Basically, pound the opponent for 2 turns, do as many objectives as you can in the last turn depending on how easy they are. The scoring encourages a killing oriented game rather than a mission oriented one.
    • The current Highly Classified can be extremely punishing in unfortunate circumstances for certain factions. For example if HVT Espionage and Datascan both turn up in the main objectives, Ariadna is at a huge disadvantage before any dice have even been rolled. That can be further compounded if some of the other generally difficult and order intensive cards, such as Mapping or Kidnapping, make it into the pool as well. It is possible for some factions through no real fault of their own because of deliberate design choices can be stuck in a bad place from the start of the game.
    With those issues in mind we've been testing the following revised Highly Classified for several months now. My local group is happy enough with the changes we're pushing forward and sticking it into a local tournament as the custom mission for the event.

    Highly Classified revised ver.

    Scoring:


    » Accomplish Main Classified Objectives (1 Objective Point for each one).

    »Synchronise with the enemy HVT (1 Objective point).

    » At the end of the game, have accomplished more Main Classified Objectives than the adversary (2 Objective Points).

    » Complete a Secondary Classified Objective (3 Objective Points, can only be scored once).


    Setup:

    Place 3 Tech coffins 24” up the table, one 24” in from the side and the other two 12” in from either side.


    SCENARIO SPECIAL RULES

    MAIN CLASSIFIED OBJECTIVES


    Players have 4 Main Classified Objectives which are the same for both players. The Main Classified Objectives are Open Information. To choose them, each player will shuffle their own Classified Deck in front of their opponent and draw two cards they will show to the adversary. These four cards will be the Main Classified Objective of both players. The four Main Classified Objectives must be different and cannot be repeated. If one of the cards picked is the same as a previously selected one, it must be discarded and the player must pick a new one, until there are four different Main Classified Objectives.


    SECONDARY CLASSIFIED OBJECTIVE

    Players will choose their Secondary Classified Objective after they have activated a Tech Coffin. Each time a Tech Coffin is activated the player will draw two cards from their Classified Deck and must choose to keep one card, the other card is placed on the bottom of the classified deck. The Secondary Classified Objective must be different to the Main Classified Objectives so the player will discard any card repeating a Main Classified Objective, drawing a new card until they have two different options to choose their Secondary Classified Objective from. Each Tech Coffin can only be activated once per player so each player may have a maximum hand of 3 Secondary Classifieds to potentially complete one from during the game.

    The Secondary Classified Objective is Private Information.

    ACTIVATE TECH COFFIN

    SHORT SKILL

    Attack

    REQUIREMENTS

    ► Any Trooper can declare this Skill.

    ► The Trooper must be in Silhouette contact with a Tech Coffin.

    EFFECTS

    ► Allows the Trooper to make a Normal WIP Roll to Activate a Tech Coffin.

    ► If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.

    ► An Activated Tech Coffin can be Activated again by the other player, applying the same procedure. The same Tech Coffin may not be Activated again by the same player.

    ► Specialists apply a +3 WIP MOD and make two WIP rolls each time they spend a short skill to activate a Tech Coffin


    SECURE HVT

    In this scenario, the option to Secure HVT is allowed to replace one Main Classified Objective. Players may NOT replace their Secondary Classified with Secure HVT.


    CIVEVAC

    In this scenario players may not use Synchronise Civilian on the friendly HVT.


    DEFENSIVE TURRET F-13

    Each player has one Defensive Turret F-13 from the Season 13 ITS rules.


    ATARCTIC TERRITORY

    This mission uses the Antarctic Territory rule from the Season 13 ITS rules.

    _____________________________________________________________________________________


    So, reasons for changes:
    • Scoring was revamped so players can actually score the Defensive Bonus and to better reflect the value of a tight game rather than every game ending in an overwhelming defeat regardless of how close it was in reality. Removed 2pts from having more Main objectives completed, added 1pt to the Secondary taking it to 3pts, and then added 1pt scored upon synchronising with the enemy HVT
    • The point added for Synchronising with the enemy HVT was to help the HVT stay relevant in draws where no cards required them, meaning players needed to consider maintaining some defense on them during the game. It was also added to help provide incentive and reward for doing tough cards like Kidnapping meaning it isn't a total bust if the synching model dies before scoring the classified, they've at least put 1pt on the board for just CivEvacing. Similar story for cards like Retro-engineering that are generally deemed more difficult or annoying for some factions who don't have good relevant combat specialists, getting close to the HVT (or CivEvacing it back to their specialist) has more value. Incentivizes mission play over suppressing the opponent's order pool.
    • Secure HVT was moved to the Main Classifieds rather than the Secondary as a bad luck protection mechanic to help that specialist, equipment, and trooper type coverage is not equal in all factions.
    • Secondary Classifieds had a major revamp to add a level of uncertainty to the game to encourage mission focus. Secondaries are worth a major amount of points, and being private information it means players have to stay on guard about defending their HVT as left alone it can allow for a major point swing for a come from behind effect.
    • The drawing mechanic tied to the Tech Coffins was designed as an order sink, players are encouraged to spend orders finding out what a major scoring mechanic is going to be for them during the game, and testing has shown these are the easiest to complete if you draw cards on turn 1. Leaving it for later can cause things to become more difficult as you may have already lost relevant specialists or equipment like MSV, or discover you have drawn more difficult order intensive ones to complete.
    • The system of drawing cards from multiple Tech Coffins also acts as another bad luck protection mechanic. The ability to see up to 6 cards to pick 1 from to complete helps not overly punish factional disparity between equipment, troop types, and specialists. Needing to activate more than 1 coffin to look for more classifieds is order tax enough, it doesn't need to propagate into a scoring penalty as well.
    • It was decided to allow any trooper to activate tech coffins to allow players to avoid potentially exposing their limited supply of important specialists to immediate danger, especially given a large portion of scoring begins in an unknown state. With that said, the specialist bonus for activation was included to reward any players that chose to use specialists for this job.
    • The extra rule to prevent CivEvacing the friendly HVT was added to avoid a particular negative game experience. There is the potential for the scoring mechanics to all require HVT interaction depending on the classifieds drawn, allowing a player to move the scoring objective responsible for the entirety of the points system to their rear board edge in 3 orders in a completely risk free manner needed to be removed. HVTs being bunkered behind an entire army like this forced the game back into an Annihilation mission state where to reach the scoring mechanic you must table your opponent almost utterly. This was contrary to mission design and needed to be avoided.
    • The F-13 Turret and Antarctic Territory were added simply because they were part of the flavour for original version of this season's Highly Classified. Plus we just wanted to use the Turrets.
     
    #1 Triumph, Apr 11, 2022
    Last edited: Apr 11, 2022
  2. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,168
    Likes Received:
    2,217
    Sounds like an interesting change but please just scrap those Tech Coffins. HC should stay a simple to set up mission without the need to deploy objective tokens. And no further randomising elements after the 5 classified Objectives for both players are drawn and chosen. Just let players draw three or four cards for the private CO and let them choose one of them.

    Furthermore the argument of Ariadna not capable of doing every classified ist just wrong, since Wardrivers are present not only in the main faction but also in all sectorial armies.
     
    #2 Tristan228, Apr 13, 2022
    Last edited: Apr 13, 2022
  3. tox

    tox SorriBarai
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    3,560
    Likes Received:
    3,542
    What about another view?

    Each player draws 2 open CO (if it is the same, it scores double basic points *)
    Each player draws 4 secret CO and keeps 3

    Now you have a total of 4 (maybe 3, extreme case 2) open CO + 3 secret ones.

    Each Open CO scored ONLY by you is 2 OP (4 if doubled)
    Each Open CO scored by both player is 1 OP (2 if doubled)
    Each Secret CO scored is 1 OP

    *Basic points: some COs have the feature to score bonus point. These additional points are not doubled.

    I always hated the definition of HIGLY CLASSIFIED when all of the objectives are open!
    Add seasonal flavour at will
     
  4. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    The mechanic exists as an order sink. You have the option to ignore it turn one, but you are playing with chance if you do so as it becomes harder with less time and fewer resources to get a random element completed. There is still player agency but the encouragement is there to facilitate the mission rather than to look towards suppressing the opponent.

    You get to see up to 6 cards which is 37.5% of the card pool and can use any trooper in the army to hit the coffins. Local testing has found that has more or less removed issues for people being able to reasonably complete the classifieds. With that said, it wouldn't be unreasonable to increase the draw to 3 cards per coffin activated.

    The alternative of having perfect information prior to the start of the game means it's much easier to plan around simply alpha striking the opponent turn 1. There needs to be some incentive to order sink into mission objectives because sometimes the open classifieds are geared towards fighting.

    Case in point the last game I played with this mission for testing purposes with @Tourniquet our 4 main cards flopped 3 classifieds that involved doing stuff to unconscious models. Without an element of uncertainty to the mission encouraging me to spend some time on turn 1 trying to get it done my best move would've quite possibly been to alpha strike him as hard as I could to try and make some bodies to work off.

    Instead, I spent an extra order getting a classified card which turned out to require a hacker to scan the HVT, then a further 3 orders moving a hacker into position to do so. Had I known before hand with perfect information as a player 1 that Zencha hacker would've deployed in range of his HVT, potentially scored, then immediately been thrown at Tourniquet's lines to start dealing damage. Instead because I wasn't aware I'd need it straight away it was initially deployed in a defensive position to provide hacking AROs on a rooftop.

    Wardrivers are present, but they suck and are AVA1. Even if they are present in a list there's a solid chance they get taken out of the game before they can score or get locked out of moving forwards, it's a functionally a 1W non combatant that doesn't fireteam. Expecting Ariadna to be on an even remotely even footing to get hacking classifieds done is unfair. The mechanics are there to offer a plan B so the lone Wardriver getting nuked turn 1 doesn't functionally end the game there and then, because that makes for a shit game experience otherwise.

    This is also just an example, it's not just hacking. Certain classifieds are difficult for certain factions to do (QK and TAK for example, super limited MSV options. TAK has a single profile the Frontovik sniper), the anti bad luck mechanics are there to offset when naturally difficult classifieds like Kidnapping turn up with factionally difficult classifieds to try and keep the game scoring options open so the gameplay doesn't devolve into annihilation trying to get hard objectives done.

    The harder the overall mission objectives are to achieve the more people naturally compensate by gravitating towards beating the shit out of each other to make space to get objectives done.
     
    #4 Triumph, Apr 13, 2022
    Last edited: Apr 13, 2022
    RolandTHTG likes this.
  5. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,168
    Likes Received:
    2,217
    To me there's no big difference in regard to the Alphastriking mechanic. I need one main CO, that I could swap with HVT Secured, and my private CO to score 4OP. Thus, if I already have a HVT related objective either in the open or my private COs the 5th OP for the synchronizing is pretty close (if no HVT objective is present there'll be a 50% chance of drawing one since six cards were already opened). So what actually stops me from just alpha stomping my opponent really hard? I just need score 2 COs and hang around the enemy's HVT (and if I want or must due to HVT: Kidnapping: sync it) to score at least 6OP. That's already more than I need for a 5TP win by purposefully ONLY caring for the minimum. There's a chance I might misinterpret something though.

    TAK can do the HVT: Identity Check super easy with the Antipodes, thus the Frontovik isn't even needed and QK has access to the linkable FTO Rafiq next to the pretty rad Djanbazan. But yes, you're generaly right, there are Sectorials that really struggle. E.g. the Foreign Company is really limited not only in regard to MSV access but also D-Charges for Sabotage.
     
  6. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472

    There is the potential the alpha strike does not pan out. If you fail to inflict significant damage in this mission, you are now likely about to fall behind on the mission. Things like HVT secured score at the end of the mission, and they're something you can lose with all of a hidden deployment model revealing and standing in ZOC of an HVT.

    I personally experienced a few matches where my opponent was focused on hitting me turn one and ignored the objectives in favour of maximising orders spent on fighting, and for reference I was playing IA which is fairly middling as far as ARO tech goes. Meanwhile I avoided fighting them as much as possible, my first turn orders were purely spent on doing classifieds or defending my own HVT. Each time the opponent wound up struggling because I was ahead, which meant for the rest of the game the majority of my focus was on defense.

    This meant they now had 2 turns left to try and crack a defensively positioned opponent that didn't care nearly as much about losing their bodies or order drain anymore, while also trying to juggle their diminishing order pool between fighting, objectives, and sorting out a random objective.

    Put simply it's a risk reward thing. The mission is draining enough that your alpha must be more or less perfect. Can't really afford a few bad sets of dice or a surprise ARO slowing your turn down, that causes you to get thrown behind badly. It's not the same as say a slower mission like Supplies or Acquisition, you can choose to focus on alpha striking in that mission and if it only half fires or even fizzles kinda badly that's ok it's not a game breaker. There's not an accruing mission debt that you really need to catch up on.

    In my opinion, the level of risk versus the reward with the alpha here is better weighted towards encouraging mission focus. Granted, your mileage may vary with both meta and opponent quality. If you play in areas with say a larger portion of armies that are more difficult to secure a good alpha against such as those with good hidden deployment traps or heavy camo spam, you would be even further inclined to think this way. If you play in a more straight forward meta that favours long range hard ARO and a distinct lack of zoning defensive hacking perhaps it would be easier to disregard it.

    Keep in mind we design the mission in somewhat of a vacuum and there's only so much a mission can do to subvert the overall metagame, there are certainly match ups where alpha striking would still remain probably the best solution. For example if I was playing IA into Nomads, at 300 points we would probably both still wind up trying to alpha each other because of how our hacking/GML match up pans out whereas if I were playing Vanilla into Shas neither of us would probably attempt an alpha. Meanwhile if I had the opportunity in any game to start a Speculo next to a high value TAG or an obvious LT, there's a very real chance I'd go for the alpha there.
     
    #6 Triumph, Apr 13, 2022
    Last edited: Apr 13, 2022
  7. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,168
    Likes Received:
    2,217
    I played the mission today, with StarCo vs. ForCo. Open COs were: Extreme Prejudice, HVT: Designation, In Extremis Recovery, Telemetry. We both got HVT: Follow Up as our private COs.

    I got the 1st turn and tried to alphastrike by fulfilling as many COs as I could to force my opponent on fulfilling the COs as well - I could get my private CO and HVT Designation fufilled whilst all attempts to fulfill Telemetry miserably failed, as well as getting the HMG Orc out of action (which would've turned the game really to my favor in all consecutive turns and maybe would've forced my opponent to swap his private CO); at least I was able to use my 2nd CG's orders to hide my HVT deep in my DZ.
    My opponent then stomped me with his A-Team fueled ORC whilst fulfilling some open COs in the ORCs wake when he had nothing to shoot at... after his 2nd turn only two of my Troopers survived and the game only ended due to retreat in a 6:6 draw (his 4 vs my 3 main COs and my private CO, HVT Secured not possible) because he failed 3 consecutive WIP 15 rolls on the HVT for his private CO (roughly a 1.5% chance to do that), in the current version I would've won 7:6. But well... that's one game and far from representative.

    Still we collected some thoughts:
    • to both of us the mission felt very focussed on the HVT thus turning the HVT into a damsel in distress (and I personally felt deprived of the option to use the HVT as a trade-off roadblock)
    • since we both had access to two HVT COs we didn't care for the Tech Coffins
    • to my opponent the bonuses for the WIP on the Tech coffins for specialists felt too much, one of them would suffice
    • other guys in the room were positive about the small 2 points gap for more scored classifieds, still they were unsure about the TCs. One idea was to just draw two private COs like normal and to fulfill only one of those two drawn COs
     
    #7 Tristan228, Apr 16, 2022
    Last edited: Apr 16, 2022
  8. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    Just to check did you start with the secondary objectives? You're not supposed to deal Secondary Classifieds at the start of the game, you go get them during the game with the tech coffins.


    Ah this might've affected your game significantly, there's a rule specifically against that to stop player one from being able to do a couple of classifieds while hiding the friendly HVT in their DZ before player 2 had a chance to do anything about it. You can CivEvac the enemy HVT but not your own in this version of the mission.

    "The extra rule to prevent CivEvacing the friendly HVT was added to avoid a particular negative game experience. There is the potential for the scoring mechanics to all require HVT interaction depending on the classifieds drawn, allowing a player to move the scoring objective responsible for the entirety of the points system to their rear board edge in 3 orders in a completely risk free manner needed to be removed. HVTs being bunkered behind an entire army like this forced the game back into an Annihilation mission state where to reach the scoring mechanic you must table your opponent almost utterly. This was contrary to mission design and needed to be avoided."

    Just to make sure we're all on the same page, when I'm referring to "alpha striking" generally speaking from my observations on the forums it's specifically referring to more or less ignoring the mission and just trying to kill your opponent as hard as you can on turn 1. Killing priority pieces like the ORC you mentioned and gutting the order pool.

    From what you're describing using your second order pool for the Hardcase to CivEvac the friendly HVT and attempting to get 3 classifieds done it sounds like you had maybe 4 orders at most spent on fighting that turn (starting with 7 regular orders after Command Tokens were spent) and likely wound up over extended with either a Haris or a Core link that your opponent then ran down in his turn?

    Personally, on seeing your initial draw of cards I would've probably avoided pushing aggressively turn 1 with anything that wasn't NWI or Dogged. If you don't cripple your opponent from acting, you're potentially handing them bodies to complete In Extremis Recovery and Extreme Prejudice which puts you behind on scoring. That game I mentioned against Tourniquet had those two cards come up for us as well for the main pool, and we both wound up playing quite cagey because of the risk of handing over free OPs with over extended pieces. He had Parvati running clean up duty to get rid of friendly bodies at one point denying me an opportunity for an easy score by murdering an unconscious friendly with the medikit.

    Do you mean the current ITS rules for Highly Classified? You would've lost 8:5. Your opponent has 4 points for more classifieds done and 4 points for doing 4 main classifieds. He only missed 2 points for the secondary classified. Meanwhile you would've scored 3 for doing 3 main classifieds and 2 points for your secondary.
     
    #8 Triumph, Apr 16, 2022
    Last edited: Apr 16, 2022
  9. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,168
    Likes Received:
    2,217
    Yes we drew them right away, but given that HVTs are the main target of the mission that wouldn't have changed much for both of us in terms of the general tactic or deployment. Although I might've used my Stempler Zond in the 2nd Group to open the coffin. Instead of using the orders for the Jaguar to get the HVT secured

    Oh, I should've used parenthesis for alphastrike since I'm very aware of the current "trends" of N4 plays.
    Oh, I should've used parenthesis for alphastrike since I'm very aware of the current "trends" of N4 plays.
    Also I had the full order pool since my opponent forgot to steal the orders (and since he's an experienced player I didn't bother explaining the game to him).

    I used my Hawwa Hacker to Spotlight the ORC but he got shot due to an unfortunate and inevtable LOF on him whilst failing his hacking roll. Intrestingly enough none of my troopers (except of Knauf and Uhahu) died from his troopers active or reactive attacks but all fell unconcious paving his way to victory.

    Screenshot_20220416-081742_Dropbox.jpg
    The current rules make no distinction between accomplished main or secondary COs thus I would've won 7:6 since bot of us had 4 COs each.
     
  10. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    TBH I think that's actually a misunderstanding of the mission. Only 7 out of 20 cards are actually about the HVT, 13 don't involve the HVT at all. Your main pool wound up only accounting for 1 HVT mission plus the possibility of Secure HVT. It is entirely possible to wind up with 5 classifieds none of which demand any interaction with the HVT while the opposite is just as true and you could potentially have 5 that do require the HVT. All depends on cards drawn.

    Assuming you played the mission correctly with your starting main classifieds, you both had a 37.5% to not draw a HVT related secondary on your first tech coffin.

    So out of curiosity given that you guys weren't using the tech coffins correctly, what did you think they were used for in the mission?

    Ah I see, yeah it sounds alot like you over extended unfortunately and gave him easy bodies to work with. I find the concept of Highly Classified an interesting mission in general because it encourages different strategy based on what classifieds are drawn, it's just the current scoring system doesn't work very well.


    Oh yes, true I forgot that.
     
  11. Tourniquet

    Tourniquet TJC Tech Support

    Joined:
    Feb 18, 2018
    Messages:
    1,492
    Likes Received:
    1,656
    From what i can gather, trading out the existing one for a new one.



    @Tristan228 The coffins narratively speaking are kinda meant to represent dead droos where you get your classifieds. You dont start with any secondaries, you need to pick them up (with usual draw two pick one). Then if you decide to crack the other two you will end up with a hand of 3 cards (seeing 6 total) and you can complete one of these cards, so if you say draw follow up but then get experimental drug from another you could then just ignore follow up and doctor something instead. The idea is that you end up with options to plan around and work towards as well as tactical flexibility.
     
  12. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,168
    Likes Received:
    2,217
    Drawing COs follows the hypergeometric distribution (as you most likely already know) thus the chances of getting HVT related main COs are the following:
    • 0 HVT COs: 15%
    • 1 HVT COs: 41%
    • 2 HVT COs: 34%
    • 3 HVT COs: 9%
    • 4 HVT COs: 1%
    This makes the interaction with the enemy's HVT at least once the most possible scenario. This means to me, since players can try to swap the main COs with HVT: Secured, the incentive to bring troopers close to the HVT is high, then sy one ofncronizing the enemy's HVT is rewarded with another OP. That's already 2 OP whilst automatically preventing the opponent 1OP from performing HVT: Secured. So if one is already close to the enemy's HVT one of the easiest and order effective ways to score will be to perform just another HVT related CO as the private CO (unless Telemetry or other easy tasks are drawn) to go up to 5 OP (HVT: Kidnapping as a private CO is 4 Points worth).
    Thus to me the mission is focused on the HVT. But so far this reasoning is only a HVT yes or no scenario and doesnt involve the actual nature of the COs in play. If stuff like Predator and/or Extreme Prejudice come up I'd guess the HVT will become less important.

    As @Tourniquet already guessed correctly to swap the private CO in case the situation made the already drawn CO impossible.
     
  13. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    Like you surmised, how the mission plays very much depends on the cards that come up. Think of it this way, it's basically a coinflip that you'll wind up with 0 or 1 HVT related objective in the main pool as opposed to 2-4. More cards, more focus on the HVT (both offensive and defensive), less cards then you're more likely to spread out more.


    Yeah the draw mechanic is there to help burn extra orders, both in the act of activating the tech coffins as well as adding uncertainty to the mission plan. That second part definitely affects different factions differently, if you've got a very multirole fireteam that can complete lots of classifieds on their own you're less likely to notice as much impact, but if you're running a more stream lined team or you're playing a Vanilla faction it can definitely eat alot more orders. Like I mentioned, the last time I played this mission my classified required me to burn several orders moving a hacker into position to complete it because the Haris I chose to push with first didn't have one within it. My nearest available hacker had been placed in a defensive position to provide AROs.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation