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ISS Fireteam Changes

Discussion in 'Yu Jing' started by Knauf, Mar 24, 2022.

  1. Mahtamori

    Mahtamori Well-Known Member

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    The Haris is better, yes, but the question is if you aren't basically always (at 300 points or lower) going to improve the list by ignoring the +3 Discover and spreading them out or taking fewer of them.
     
  2. YueFei23

    YueFei23 Durian Inspector

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    It's an interesting idea, but I think if you were going with a haris, you'd probably be better off with Crane Adil over the Sensor multi-rifle crane. You'd add Breaker & Mono to the versatility of the haris, add Number 2 and Specialist Operative. You keep a pure link, keep sensor and save a point. You've also got a multirifle on the hacker, so you're not losing an ammo type. Also if you're considering a crane link it may be because of a camo heavy meta, and those Ariadnans hate that breaker ammo...

    The downside of that link is almost half your army clustered in a spot that's begging to be pitchered. If you want an all HI link with a crane you'd be better off with two cranes and a tinbot Wu Ming and losing the pure link status, and a Wu Ming HMG really does Crane Spitfire better than the crane spitfire. Maybe stick non-crane Adil in the celestial link to get Sensor back...


    ──────────────────────────────────────────────────
    [​IMG]3
    CRANE AGENT (Hacker, Hacking Device, Hacking Device) MULTI Rifle, Nanopulser(+1B) ( ) / Pistol, DA CC Weapon. (0.5 | 46)
    WÚ MÍNG Boarding Shotgun ( | TinBot: Firewall [-6]) / Pistol, CC Weapon. (0 | 31)
    WÚ MÍNG Heavy Machine Gun / Pistol, CC Weapon. (1.5 | 37)
    2 SWC | 114 Points
    Open in Infinity Army

    vs


    ──────────────────────────────────────────────────
    [​IMG]3
    CRANE AGENT (Hacker, Hacking Device, Hacking Device) MULTI Rifle, Nanopulser(+1B) ( ) / Pistol, DA CC Weapon. (0.5 | 46)
    CRANE AGENT (Triangulated Fire, Sensor, X Visor) MULTI Rifle, Nanopulser(+1B) ( ) / Pistol, DA CC Weapon. (0 | 46)
    CRANE AGENT (Lieutenant, X Visor) Spitfire, Nanopulser(+1B) ( ) / Pistol, DA CC Weapon. (0 | 49)
    0.5 SWC | 141 Points
    Open in Infinity Army
     
  3. Knauf

    Knauf Transhumanist

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    Adding Triangulated fire to the Spitfire profiles would also be decent. B5 triangulated fire on 10s is a decent sidegrade for tackling highly MODded targets up to 48" away.
     
  4. Mahtamori

    Mahtamori Well-Known Member

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    It's still an Entire Order skill so it would still be B4. I do think they should alter that skill to be a Short Skill (without ARO) and not for the MOD, just making it mobile will counteract the heavy negative MOD and make it useful for dealing with excessive MOD situations.
    I was mostly talking about ISS dealing with AC2 and AI servers, though :)

    Standard ISS Looting and Sabotage groups?
    ──────────────────────────────────────────────────

    [​IMG]7
    ZHÀNYING (Hacker, Hacking Device) Breaker Combi Rifle, Chain-colt, D-Charges ( ) / Pistol, PARA CC Weapon(-6). (0.5 | 25)
    ZHÀNYING (Hacker, Hacking Device) Breaker Combi Rifle, Chain-colt, D-Charges ( ) / Pistol, PARA CC Weapon(-6). (0.5 | 25)
    WÚ MÍNG Boarding Shotgun ( | TinBot: Firewall [-6]) / Pistol, CC Weapon. (0 | 31)
    MAJOR LUNAH VIRAL Sniper Rifle / Pistol, CC Weapon. (1.5 | 29)
    WÚ MÍNG Boarding Shotgun ( | TinBot: Firewall [-6]) / Pistol, CC Weapon. (0 | 31)
    ZHÀNYING (Hacker, Hacking Device) Breaker Combi Rifle, Chain-colt, D-Charges ( ) / Pistol, PARA CC Weapon(-6). (0.5 | 25)
    ZHÀNYING (Hacker, Hacking Device) Breaker Combi Rifle, Chain-colt, D-Charges ( ) / Pistol, PARA CC Weapon(-6). (0.5 | 25)

    3.5 SWC | 191 Points

    Open in Infinity Army
     
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  5. Knauf

    Knauf Transhumanist

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    Sorry to keep pestering, but I don't quite understand this interaction. Would you mind elaborating? Haven't used this skill in years :P
     
  6. Robock

    Robock Well-Known Member

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    Fireteam +1B never applies to Entire Skill, including Speculative Fire (ie. Grenade Launcher and Smoke GL) and Triangulated Fire.
     
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  7. Henshini

    Henshini Well-Known Member

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    I haven't played ISS in ages and I rarely play more than one CG, so let me know what you think. Too greedy?


    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    BÀO TROOP MULTI Sniper Rifle / Pistol, CC Weapon. (1.5 | 29)
    BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, PARA CC Weapon(-6). (0 | 12)
    PHEASANT IMPERIAL AGENT Boarding Shotgun, E/Mitter / Breaker Pistol, PARA CC Weapon(-6). (0 | 25)
    ZHÀNYING (Lieutenant, Sensor, Triangulated Fire) Breaker Combi Rifle, Chain-colt / Pistol, PARA CC Weapon(-6). (0 | 21)
    ZHÀNYING (Hacker, Hacking Device) Breaker Combi Rifle, Chain-colt, D-Charges ( ) / Pistol, PARA CC Weapon(-6). (0.5 | 25)
    WÚ MÍNG MULTI Rifle, Grenade Launcher, E/M Grenade Launcher / Pistol, CC Weapon. (0 | 35)
    WÚ MÍNG Boarding Shotgun ( | TinBot: Firewall [-6]) / Pistol, CC Weapon. (0 | 31)
    WÚ MÍNG Heavy Machine Gun / Pistol, CC Weapon. (1.5 | 37)
    SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, CC Weapon. (1.5 | 54)
    MOTORIZED BOUNTY HUNTER Submachine Gun, Chain-colt(+1B) / Pistol, PARA CC Weapon(-6). (0 | 8)
    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]2
    CELESTIAL GUARD Monitor Combi Rifle, Smoke Grenade Launcher / Pistol, CC Weapon. (0.5 | 13)
    KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, CC Weapon. (0 | 5)
    5.5 SWC | 300 Points
    Open in Infinity Army
     
  8. Space Ranger

    Space Ranger Well-Known Member

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    Yes Adil would be good. But it was made mostly to show a point. I also had Anti-Material weapons on mind at the time and sadly mono is not that.
     
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  9. YueFei23

    YueFei23 Durian Inspector

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    True, if you've got to smash a mindwipe server or AC2 then Cranes will pop into lists again. This is important to bear in mind, it's not the job of army builders to keep all units relevant in a vacuum... it's there to give you options to meet a changing mission lineup, meta and broader ITS season.

    In this context, we've got a huge boost - many more units can flexibly fit into interesting links, which opens up options for list building and achieving mission objectives in new ways.

    To people saying that we've lost character in the way that ISS fights, I think that's because we've been forced into a few monobuilds that were based on profile and link strengths rather than faction character. Lots of Kuang Shi orders and buffed Rui Shi smoke shooting was certainly effective, but didn't really show the fluff of the sectorial. While most of that was going on, Bao, ABH, Pheasants, Sforza, Miranda and quite often Cranes, Hsien and Wu Ming sat on the sidelines because making good use of them was often too costly.

    Now we can mix and match a lot more of the real ISS character into lists, and it feels to me like things have opened up a lot. I'm excited that I finally get to paint and play models that I've had sitting on the sidelines since I started playing ISS.
     
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  10. Mc_Clane

    Mc_Clane Zhànzhēng bùzhǎng
    Warcor

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    there are 2 cores there or that's my imagination? Kuangshi can't form haris and the wuming+zhangying seems to be a core. that's an ilegal situation

    the "only core" situation of the kuangshi fireteam is probably the least thing I like of the new ISS fireteams. forcing you to lock 5/15 slots on a smoke source and a pretty easy to hunt CG if you take it outside deployment

    bao staple? you kidding? why? there are plenty visors in this sectorial, they have no specialists, no high burst weapons, no resistance...The only thing they bring to the MSV2 box is the MSR and 29p is way to much to pay for a MSV fusilier (paying 12points for the msv2 and the discover overkill is way too much)

    People saying we've lost character wan't play ISS troops with, maybe, some mercenaries. Instead they've got a Mercenary Sectorial with some ISS assistance. The current sectorial is kind of a bastardized version o ISS.

    I would Have been more prone to the general mindset change of the fireteams if the Agents where more in line with it and CB actually ared to change their profiles to seek their presence in the list as interesting options. I still can't figure out why there's no interest in provide specialist profiles for the bao, more over all useful profiles of kanren, a decent role for pheasants in which they are actually good and an actual place for the cranes and suntze to drop their asses of.

    In my opinion, we miss the tag "Agent" into ISS fireteams. But hey!! this bastardized way of playing ISS is kind o the flavor of the season, and even those against it will have to learn to love some little things from it
     
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  11. Henshini

    Henshini Well-Known Member

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    Whoops, didn't see that. I never liked kuangshi, don't like the fluff and they always felt like cheating with their regular orders. One more reason to avoid them for me.
     
  12. Knauf

    Knauf Transhumanist

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    He is the cheapest linkable MSV2 we have and BioVisor/Discover (+3) is actually useful on him, because it makes him super reliable even at longer ranges and against Impersonators. Yes, you can call all of that bloat if you want, but at least it actually makes sense in combination. He still has a meaningless CC17 , but that's YJ for you.

    With two available haris and Deva/Dakini being able to join a CG core, this man will likely be in one of my haris more often than not.
     
  13. Fed4ykin

    Fed4ykin Well-Known Member

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    The Trait agent would have been very welcome. There could even be agent high rank and agent low rank. Or give the agent links an additional special skill... A missed opportunity in my book. As well as a samurai and ronin train in JSA. But the changes at a large where foremost positive compared to the previous iteration of the ISS. I will still play yu jing with a flavor of merc and aleph... Even if it might not be competitive. Because rule of cool.
     
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  14. Zewrath

    Zewrath Elitist Jerk

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    I still can't get over the fact Sun Tze still can't link, even when he isn't actually desirable to link with.
     
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  15. Angry Clown

    Angry Clown Well-Known Member

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    Suntze could be (wuming) in link standarts at least.
    Maybe the marksman could be (celestial guard)
     
  16. Savnock

    Savnock Nerfherder

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    Seems like such an oversight that I wonder if there’s some sort of change (or removal) for him coming up in the fluff.
     
  17. Savnock

    Savnock Nerfherder

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    Wu Ming are criminals, wouldn’t make much sense to have him link there for story. CG though would make sense fluffwise for both options.
     
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  18. Mahtamori

    Mahtamori Well-Known Member

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    Devakini and various mercenary elements would also make sense for him, I think. Zhanying and Pheasant even if Wu Ming and Bao are off the table.
     
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  19. YueFei23

    YueFei23 Durian Inspector

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    I guess Sun Tze could link in a law and order haris, where you'd be tempted to take a tinbot hsien to spend half your army on the pair of them... heh.

    Really, they should just give him a Tinbot and ECM (-3), then let him do what he was doing before.
     
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  20. Zewrath

    Zewrath Elitist Jerk

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    Better yet, just give him Veteran. I mean, I dont see how else anyone could justify his pricetag otherwise.
     
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