I thought so. Theres hoping that more armies will get to do that and not only the new ones that have to sell :)
Fair enough, I can agree with that. But sometimes gaming companies need to be told what to do by the people who actually play the game.
I've a gut feeling that Morat Fireteams are particularly generous because of their weakness in other areas.
Sorry, you just don't get to state what I imply or not. Second language or not. They are in the company. You're not. Thus, they have access to more relevant information than you on these matters, allowing them to take more relevant decisions. But hey, every football supporter always knows better than the coach which player should be on the field, right? ;) Let's agree to disagree, this is not a very useful nor interesting debate. EDIT : oops, message sent before seeing the moderator intervention :)
Carlos saying that Steel Phalynx would have a fireteam list now "that will get updated in a few months" seems to confirm that SP is the basis of the Aleph side of the next box.
New rules seem pretty interesting I look forward to seeing the full chart. I think Vanilla just might have benefited from this but we shall see. I'm definitely glad that things like Kamau Sniper and four Fusiliers has been whacked with a nerf bat.
That would kinda defeat the whole purpose though. The Kamau is a fairly obvious case, similar to the Grenzer and Vostok.
I noticed that too. And since the current Murat is getting discontinued in May that means that a new sculpt is coming for the Code One Aleph forces. Most likely to be released on the side with the two player action pack.
Remember the time we spent literal years bitching about Shang Ji just being expensive Zuyongs and there was no point playing Shang Ji? So CB cooked up a special rule and debuted it in spoilers on Shang Ji and it gave us hope? And then like a week later they revealed they put the same fucking rule on the same fucking profiles on Zuyongs and nobody took a TacAw Shang Ji because it was just an expensive TacAw Zuyong. Like I'm hoping they've got this right this time but I'm just reminding everyone they don't have a perfect track record and to temper expectations.
Fine, there is some reason to worry, but this time around they built a whole system to tackle this issue, so I'd assume they did take at least the minimum amount of care to address the most glaring offenders.
I am also looking forward to how they are going to implement the living rulebook-thing. Does anybody have an idea how this is exactly going to work? Because right now what we have is basically the current ruleset downloadable for free on their website, which is nice, but not really "alive". For it to be alive there would have to be an app or something like that that updates itself an changes the actual ruletext, and also a built-in function that lets you know what has changed with the most recent faq. Or did I completely misunderstand this anouncement?
You of little faith, regardless, what you need to focus is the living rulebook and the digital takes priority are the framework and mechanism established to address and update issues faster and more responsively.
Frankly not many users, if any, care about discussing bolt action playability and balance here, please stop.
I would not expect that. But I think the new Gator is one (if not the) best allround TAG in MBT size. Good at shooting, very good at CC (especialy vs other TAGs and HI/REM) good at CQB, good for area defense on range and at least good at hacking defense. At least ARM and BTS are pretty normal. Uh and very order efficent. Compared to the Guijia its makes me wonder, why the Guijia is 8 pts more expensive. Stats are nearly identical (Gator has +1 PH, Guijia +2 CC). Apart from the different approaches to CC the Guijia (Orange hits Red on 19 in a direct fight and Red Orange on 20, but Reds hit is more devastating) has Super Jump while the Gator gets Hacking-3 and a mine dispenser and 2" more dodge move (which can be nice with that big base). Is Super Jump that expensive? But hey I play both