So currently Trench Hammers just seem to be Disposable DA weapons. Wouldn't they make more sense as Disposable DA+AP? It just feels weird that they are objectively worst that the common DA CC Weapon. Sure they can the thrown, but that seems also very niche. Thoughts?
I don't see the problem. They're supposed to be crappier, low-tech DA weapons. Besides, it's not like most models will be using CC more than three times in a game anyway.
Can't say for sure unless we know if it has a points cost. If it is zero points then by definition it can't be underpowered as it is then a free upgrade and having one will always be more beneficial than not having one. I wouldn't say the thrown mode is that niche, it's very effective for the K9 Strelok and Carmen. Especially as Ariadna doesn't get DA CCWs except on merc units like Beasthunters, Krakots, Carmen, etc. and the only EXP option is on Willie.
Trench Hammers are also notably anti-material, so I wouldn't mind having them for certain ITS missions...
So are DA CC weapons. I guess it makes sense for Ariadna, but I was looking at the Morat Tyrok Hunter and the beautiful model with a massive circular saw. That being +1 damage Trench Hammer seemed underwhelming.
Yeah including to the Hunter now there are only 6 (?) figures in the whole game that carry them and 4 of them are Ariadna (Polaris, Ratnik, K9 [Carmen's Antipode which can be played in TAK but also Ramah] and the Strelok Antipode peripheral option). Two of those are Antipodes who would have no ranged weapons at all were it not for the Trench Hammer being throw-able... so to me it always read as a slight advantage over the standard Antipode Assault Pack to have an option if you can't quite reach silhouette contact, especially since a good PH means its reasonably accurate. The Tyrok Hunter does have Natural Born Warrior, which could be related to the possession of the saw from a narrative standpoint (hard to use ninja moves vs a giant circular saw) so in aggregate I don't really find a DA Damage 16 (w/ Martial Arts) weapon in the Trench Hammer to be too shabby, but if you don't like that he can of course also do a B2 Damage 14 CC attack with his Heavy Pistol in active turn and/or gain bonus burst from the Skurgot (which has its own DA CC Weapon). While a big ass saw may be intimidating I'd imagine it would be clunky to wield as essentially an improvized weapon. The real question I've got is how does one throw it?
Sorry about that. I do not think I can fix that with edits. @Lawson maybe she can shoot out the blade? And the group concensus is probably right that it's meant to be a weaker DA weapon. It's just curious based to description in the fluff and felt underwhelming. But it is such a niche piece of equipment that it is fine. Thank you everyone.
This was always my assumption. There are almost no units in the game that don't have any ranged weapon at all. On a high-phys unit, it provides a pretty decent ARO at short range. I mean, I think a hammer with explosives on the end is dumb, and carrying three hammers with explosives is more than three times as dumb, so I kind of hate them for narrative reasons, but gameplay-wise they make sense to me.
Boo, I never put two and two together on that one. I'm hoping that the new Morat box means a revamp, and the revamp means a continuous CCW. Shush you. Chainsaw = best weapon, everybody knows this fact.
I think there's another miniatures game you might like if you're into chainsaws... but the name escapes me at the moment. It's pretty esoteric
Speaking of Trench Hammers, I just noticed that the new Varangian Guard model is carrying one... but it's not a weapon that's in their profile - weird. Even if it's meant to represent an AP CCW, it seems a very strange choice (the other one carries an axe, which seems more appropriate), both because it is such a rare and visually specific weapon, and because it looks very strange and out of place being hefted by a LI as opposed to typically being carried by big hulking figures.
Sometimes profile and miniature don't go hand to hand, probably because the design works with various people/departments working in parallel and taking divergent decisions as design progresses. As a Tohaa player one example is the Kerail Preceptor: the model doesn't have Symbiont Armour, but the profile does have it.