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Looting&Sabotaging - are the AC2's overpowered...?

Discussion in 'ITS' started by theomc, Nov 11, 2021.

  1. Hecaton

    Hecaton EI Anger Translator

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    The issue is, if you somehow manage to engineer a situation where your Tokusetsu Butei walks across the table to plant a D-Charge... now you're stunned. So it makes it even worse for those factions. who already had to move heaven and earth to get someone across the table to the AC2.

    Who can actually make good runs against the AC2 are units with powerful CC attacks and good CC skill. Which were already a problem in this mission; this has made the mission more random, but tilted it *more* in favor of the factions that were already good at it. It's an atrocious decision, and whoever made it, or designed the concepts of the ADS in general, doesn't care enough about the game to take the time to construct good scenarios, and instead is just shoveling whatever crap out.

    You'll also notice that they took away the ability of specialists to take D-charges from the panoplies. Which leads one to believe that whoever keeps tweaking this mission is trying to make it as shitty as possible without understanding why that's bad. Seriously, who is it?
     
    #41 Hecaton, Nov 17, 2021
    Last edited: Nov 17, 2021
  2. Mahtamori

    Mahtamori Well-Known Member

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    There's factions who have units with D-Charges who do not need to walk across the table to blow their load turn 1... OCF, for example.
     
  3. Hecaton

    Hecaton EI Anger Translator

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    I'm very aware. But for factions that rely on someone hoofing it, it changes the gameplan from "1. Achieve board control 2. Complete the mission" to "Eh, you'll get 1 d-charge on if you're lucky."
     
  4. Space Ranger

    Space Ranger Well-Known Member

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    The last time I played this mission (with White Banner), my Daofei was killed and my other D-Charges were in my DZ, I pretty much worked just on trying to defend mine instead. Then along came Fiddler, rolling over everyone and destroying it by turn 2. There's some that can go from the DZ to the other very quickly. But t's a difficult thing to do.
     
  5. Triumph

    Triumph Well-Known Member

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    You should go through that list and actually figure out how many of those anti material CCWs can actually hurt the objective when it's ARM8 and they can't apply MODs, such as damage.

    Ninjas swing a Damage 12 DA CCW. The AC2 is ARM8 it saves on 5+ it's not going to do shit except waste your order pool.
     
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  6. fatherboxx

    fatherboxx Mission control, I'm coming home.

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    It has been a month and still not in PDF or faq or PUBLIC forums for that matter what the heck

    Well I was talking less about the effectiveness of Iguana and more about deciding to whack AC2 with it as first choice because Nomads and Corregidor have a lot of options that can hit it (a lot of them with smoke cover). Anti-material for TAGs in this mission is a trap, even more so with ADS

    it makes the mission less decided in 1 turn with actions of 1 unit - forcing to build a list with several options in case that one gets zapped and at least two d-charge carriers to do suicidal placements

    also it makes D-Charges less of a cheat code for the mission
     
  7. tox

    tox SorriBarai
    Warcor

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    Do you think no one noticed that to Staff?
    But the ruling was there. Now it is here too.

    Whenever the stars will be aligned, maybe CB will release the overdue update and include these answers.
     
  8. Hecaton

    Hecaton EI Anger Translator

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    The issue is that some factions have serious issues getting someone across the board to place d-charges, so this just makes the mission functionally unachievable to them. The objective needed to be able to be achieved with 1 unit - otherwise some factions just can't play into it effectively.
     
  9. Hecaton

    Hecaton EI Anger Translator

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    No, until HellLois actually posts about it the majority of the community will be unaware of it. Again, whoever wrote the initial ADS rule seems to not play Infinity, because they failed to understand how placing D-Charges worked - which just gives more credence to the idea that their rulings should be disregarded by the community, no matter what kind of authority they claim.
     
  10. Mahtamori

    Mahtamori Well-Known Member

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    It really doesn't. You can design that stuff away in other ways than invalidating 66% of the units who were previously an option for those factions. Even ISS who had possibly the lowest amount of units capable of harming an AC2 didn't need to ferry a Zhanying Hacker or Sophotect with D-Charges
     
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  11. Cthulhu363

    Cthulhu363 May his passage cleanse the world.

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    Wait, are you saying that we ignore official rulings from the creators of the game because you know better than them?
     
  12. Triumph

    Triumph Well-Known Member

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    It's happened more than once where CB needed to backflip on a bad ruling, especially in ITS where the rules receive less testing.

    Remember Xenotechs and multiscanners? They were cancer.
     
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  13. Hecaton

    Hecaton EI Anger Translator

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    In this case? Yeah. Because I (and basically every other player I talk to) do. The first question with the ADS was "what happens when you use Place Deployable to plant a D-Charge?" Apparently whoever wrote this rule couldn't even show that level of insight.
     
  14. Hecaton

    Hecaton EI Anger Translator

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    No, it didn't, especially because MA mods allowed it to get the job done with a Ninja or whatever, if they were willing to spend the orders.
     
  15. Lawson

    Lawson Well-Known Member

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    noplay.jpeg
     
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  16. Gwynbleidd

    Gwynbleidd Non asto coram malo

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    Okay. Quoting Wargames the film in a correct context should win any thread.
     
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