Active turn Flashpulses?

Discussion in 'Access Guide to the Human Sphere' started by Grotnib, Oct 31, 2021.

  1. Grotnib

    Grotnib Well-Known Member

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    Hey all!

    Since the arrival of N4 I've been throwing curious looks at models with Flashpulse (+1B), such as the Odalisque SMGs. As this Burst bonus doesn't apply in ARO, the design behind models so equipped must be that they're more capable than other Flashpulsers at Stunning their targets in the active turn, which is not the traditional way of using these non-lethal weapons.

    On paper Flashpulsing enemies on one's active turn doesn't seem like a terrible idea - the weapon does force two saves (against BTS, no less), and a Stunned reactive model is to (allmost) all intents and purposes neutralized for the turn being played; it can't attack and it's (Dodge and Reset) rolls suffer a -3 penalty... As long as you don't let a blinded foe Dodge into melee with you, you should be good to go! What's better still, there's absolutely no way to get rid of the Stunned state on the reactive turn, so no need to worry about lucky Resets/Dodges (like in the case of Immobilized targets) to ruin your plans!

    In a resent game of Biotechvore I found myself out of Command tokens with only a single Fanous (Flashpulse Bot) in my secondary Order pool at the beginning of my second turn. My opponent's wounded Unknown Ranger was standing tall on a walkway near the centerpoint of the table, and while I had models I could use to engage him with, I decided to try Flashpulsing the Ariadnan with my Fanous, because what else was the robot going to achieve anyway? I was able maneuver in a way to catch the UKR out of Cover, and to my delight is managed to Stun him. For the rest of the turn, my active pieces where able to move about, pick their fights and plot their activations without having to sacrifice a thought to the Ariadnan hero. Once I'd achieved all the more pressing matters I wanted to get done, my Mukhtar Hacker scored an easy Datascan -Classified on the Unkown Ranger, before scaling a ladder to put her defenceless foe out of his misery. Lucky to manage to land the Stun? Sure! Everything that happened with the UKR after that? Extremely likely!

    In theory, Flashpulsing in the active turn does offer a way of potentially neutralizing tough ARO pieces for a turn, or making enemy models easy prey for one's advancing pieces. Such tactics, while probably far from reliable, also offer a way of outsourcing the "catastrophic failure state" possibility (like getting hit by a deadly ARO weapon or getting Stunned) from the active list's key pieces to the more expendable ones. The consensus on using Coordinated Orders to attack well entrenched ARO pieces with seems to be that not only do they incur a substantial risk on the most valuable piece taking part in the attack, they also require a hefty investment in the form of "squad slots" to pull off. Then again, if you're bringing Flashpulse Bots along for Orders and Deployment Zone defence anyway, why not employ them as a potential tool for active turn also? Could the Camouflaged FO being discovered by the enemy Falshpulse their opponent instead of Forward Observing them, if the Missile Bot is destroyed (or not there in the first place), and their other weapons aren't capable of taking out the target with decent odds?

    So, after a long rant my question is this: Do other people see a way of making good use of active turn Flashpulses (for example via Coordinated Orders or Flashpulse (+1B) models) to pacify dangerous enemies, or have I simply been sitting Under Bourak's Sun (sorry @HeadChime , couldn't resist!) for too long?
     
    wuji, Lareon, RolandTHTG and 3 others like this.
  2. FlipOwl

    FlipOwl Well-Known Member

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    The closer I get to the end of the game, the more aggressive I tend to be with my flash pulses. This applies to both REMs , Warcors and Tech-Bees. I often find opportunities to take pot-shots at forward elements of the opponents force with a flash pulse, costing me no orders from my main order pool, before engaging with my lethal striking pieces. I find that people tend to be less careful to protect their pieces from these pieces, meaning they can sometimes cautious move up and get back shots on important pieces. However, I would probably not use orders from my primary order pool to do so, unless it was part of a coordinated order.
     
    AssaultUnicorn, Grotnib and Abrilete like this.
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