The Automatic Defense System for the objectives in Frostbyte and Looting & Sabotaging is a bad addition to the game; I don't know who came up with it, but any logic behind it is not grounded in how tournaments actually play. It was already hard enough for some factions to complete these objectives, but making it more difficult by removing the ability to gang up on the objectives, use your martial arts, or anything like that, while having an option to be stunned and score no points, is just bad scenario design. There's a reason those missions where changed to allow placing D-Charges; it seems that someone who dislikes playability got ahold of the document.
I think it's a bit early to be whining about this without having first played the mission a few times.
I think it's a bit of an asshole thing tossing around "whining" when somebody is voicing debatable, but level headed concerns.
What testing is there to be done? It makes it harder for some factions for others, adds yet another random element, and is poor for competitive play.
I've played these missions plenty of times. It ties into why it was bad to disallow planting D-charges (as opposed to rolling CC attack) vs them in the first place. This is the kind of thing you can just sight read and see it's a bad idea. Moreover, there's the question of how it interacts with planting D-charges to begin with; as written, it doesn't, but I'm willing to bet whoever cooked up that rule thought that laying down a D-Charge for no roll is "too easy." Like, you are fighting a tough opponent, you finally manage to outmaneuver them enough to get a single trooper on the objective without taking AROs. Then the console just stuns you. How many should you be expected to have to get to your opponent's DZ in order to ensure scoring in the mission? So no, it's not whining. There's a reason this was one of the most hated missions in N3.
I agree with Hecaton on this one. If the mission is designed around getting a CC orientated trooper to a location, IMO it shouldn't actively also try to make that trooper less effective by nullifying skills etc. Would be like if one of those "specialist X gets two rolls on +3" missions also added "but they die on a failure" to that clause. I dont want 5o be overly negative, it does kind of make the mission feel confused and a bit of more RNG based than I'd like.
Oh. look! A rule that stops autohitting when you are CC20+ on a model with superior deployment and can attack from afar! I wonder who ever complained so much about it that CB inserted this rule!
Lol I can guess at the missing context for this, but regardless this change doesn't stop it in a satisfactory way. This is a % reduction from always to almost always without addressing the underlying issues (oh look, Andromeda fucked shit up again, shock horror!), and with the collateral chance of games swinging on RNG which is doubly rough given the order intensity of applying a CC model to a CC target.
I generally like the idea of the ADS, but I think it is more a feature of Paradiso styled missions or for Dire Foes Stuff. For competive ITS I also think that it is hard enough to get a troop in BtB with the AC is hard enough, but it should still require a CC roll for the D-Charges.
i'm totaly agree with Hecaton. Introduce RNG for tournament scenario is not fun. It's more annoying and don't congratulate for well playing move/strategy/ list building etc. It's just a random dice. In my country this scenario was not so much played in tournament. Now i'm sure to not playing it again. It's the same issue with the free biker. Free biker is not a problem. Booty reroll on in is stupid. It's not fun to have a free biker mimétism -6 red fury for free ... It's not well played you just roll a dice and have a stupid advantage on the scenario. my 2 cents
If you're referring to Andromeda, then what's been done is the scenario's been altered in such a way that everyone else has to suffer to balance Andromeda, and it still fails at that. The problem is Andromeda, not the AC2 not being able to hit back. But based off of the buffs she's received, Andromeda is clearly someone at CB's rpg character, and if she's the reason for the ADS the game is suffering because of their ego. Nobody was asking for this, so saying "I wonder who complained so much that CB did this" is bullshit. Nobody wanted this, and it makes for a worse game.
There are some factions for whom slapping it with a d-charge is the best option for putting damage on it; forcing them to roll to hit it with a d-charge makes them terrible at completing that mission. In general you shouldn't start off with a significant disadvantage at the "faction choice" stage.
You can still plant D-Charges without rolling, this only affects high CC units that didn't need to use D-Charges.
RAW, sure, but I would question if that's the intent. Moreover, it doesn't really add anything to the mission; just a chance for someone who's successfully outmaneuvered their opponent to slip on a banana peel. It was bad in SSB Brawl, it's bad here.